Quote from grim3212
I have no clue if any of these things happen. Why not just test the mod real quick. But, their is one bug I am aware of that cuts off the end (I think. could be beginning) like half of a second early or something like that.
I just tried it out, and indeed, the three bugs I listed (not properly connecting redstone wire, failing to depower when one-tile-long wire is removed, and only being able to play up to four sounds simultaneously -- even if it's the same sound) are all still present in the current version. Thus, I would greatly appreciate it if they were fixed (at bare minimum, the sound limit). I don't care about the sound cutting off early; I can just tack on a little bit of silence to the end of my .ogg files to compensate. I can deal with the wonky redstone connections as it's just a matter of reserving enough space and redstone wire for it, and wiring the speakers in a specific way. But I can't work around the four sound limit... not if I want music playing around an area far too large for just one speaker block.
Also, an idea for another feature to add is perhaps a config file setting that'll change how far sound reaches from the block? e.g. "speakerRange=512", perhaps with a value of -1 indicating unlimited range -- the music will be heard at full volume from any distance, so long as the block is powered. That setting would solve my overworld music problems, as I'd only need to install one speaker for an entire area.