• 1

    posted a message on Continuum Shaderpack
    Quote from Quavelen»

    I'd just like to pop in, and say that there seems to be an issue with motion blur severely distorting offhand items. It only occurs when you hold an enchanted item within the mainhand slot; holding unenchanted items has no effect on the offhand item. Here's a short example that I recorded:



    (Sorry for that 'snapshot' camera sound at the end; I hit the wrong hotkeys whilst attempting to end the video. It instead triggered a screenshot.)



    In the video, you can clearly see the distortion when I switch to an enchanted item, and then see it vanish when I switch to an unenchanted item. Also, I recorded this at the lowest possible motion blur 'gap' setting, to show that it's such an extreme effect of distortion, it affects every level.



    Thats more a problem with optifine itself as far as i remember. I may be wrong, i havent done motionblur yet
    Posted in: Minecraft Mods
  • 9

    posted a message on Sushi Shader - (Chocapic13' Shaders edit)

    Strum355's Sushi Shader (Current Version: V2. V3 coming very soon!)


    Hello everyone and welcome to my shader! Take a look around at the screenshots and videos. If you like what you see (which i hope you will!), why not try it out? :D


    And if you do give it a go, I'd like to thank you very much. In this day and age in which Chocapic, Sildur, KUDA and SEUS are the top-dogs in minecraft shaders, being noticed is becoming more difficult. They're by all means great shaders (and SEUS will always be my favorite), however there are other amazing shaders out there that don't get the recognition they deserve.


    Finally, if you do try out my shader, dont be afraid to leave feedback, recommendations, thoughts, pros and cons etc! In fact, I encourage you to do so! Signing up for minecraft forum is free after all! You can contact me here by PM, as a post on this thread, or via Skype (name: noah_santschi-cooney). If you message me by skype, do let me know why you added me instead "Hi, id like to add you as a contact". This is just for my own sake, so that i dont confuse bots from actual people.


    WIP WEBSITE:http://www.sushishader.eu

    Enable grid layout for best experience: https://igalia.github.io/css-grid-layout/enable.html

    Join us on Discord in the Shader Dev Server:https://discord.gg/RpzWN9S


    Screenshots: (texture packs used: Pulchra and Default Improved)



    Videos:


    By Triliton


    By Stazza/Virtuaconker85


    By Past Life Pro


    By KenzG45


    Changelog:


    V2:

    Modified Water

    New fog

    New clouds

    Mac OSX support (if not, send me a PM)

    Caustics (WIP)

    Improved POM

    Improved Specular


    V1:

    Initial Release


    Chocapic13 Agreement:


    Sharing a modified version of my shaders:
    -You are not allowed to claim any of the code included in "Chocapic13' shaders" as your own
    -You can share a modified version of my shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
    -You cannot use any monetizing links
    -The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post), you cannot make your own rules, you can only choose if you allow redistribution.
    -I have to be clearly credited
    -You cannot use any version older than "Chocapic13' Shaders V4" as a base, however you can modify older versions for personal use
    -Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
    -Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)


    Special level of permission; with written permission from Chocapic13, if you think your shaderpack is an huge modification from the original (code wise, the look/performance is not taken in account):
    -Allows to use monetizing links
    -Allows to create your own sharing rules
    -Shaderpack name can be chosen
    -Listed on Chocapic13' shaders official thread
    -Chocapic13 still have to be clearly credited

    Using this shaderpack in a video or a picture:
    -You are allowed to use this shaderpack for screenshots and videos if you give the shaderpack name in the description/message
    -You are allowed to use this shaderpack in monetized videos if you respect the rule above.

    Minecraft websites:
    -The download link must redirect to the link given in the shaderpack's official thread
    -You are not allowed to add any monetizing link to the shaderpack download

    If you are not sure about what you are allowed to do or not, PM Chocapic13 on http://www.minecraftforum.net/
    Not respecting these rules can and will result in a request of thread/download shutdown to the host/administrator, with or without warning. Intellectual property stealing is punished by law.


    Downloads:

    V1: Link Removed


    V2: Link Removed


    Special thanks to:

    Karyonix

    Robobo1221

    Triliton

    DotModded

    DethRaid

    Chocapic13

    Capt Tatsu

    Stazza

    Killian

    GitHub (for making Atom!)

    Posted in: Minecraft Mods
  • 3

    posted a message on {NVIDIA/AMD/INTEL} VOID v2.0 DEV 1 07/4/2018

    Shader is turning out well. a shame the dev is so immature :/

    Posted in: Minecraft Mods
  • 1

    posted a message on Default Improved (Normal, specular & parallax occlusion maps included)

    Some quick info, SEUS v11 uses the green channel for rain reflections

    Posted in: Resource Packs
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    You can create an issue: https://github.com/sp614x/optifine/issue

    This issue has been around for months/years and it hasnt been fixed yet. And if you want me to be honest, i find it a lil bit rude how you help most other people here whenever they have problems, but instantly tell sgt sarcasm to create an issue on your github without saying anything else

    Posted in: Minecraft Mods
  • 1

    posted a message on kadirxo shader (Chocapic13 v4 Edit) RIP

    where do i get it?!??!


    The links were posted LITERALLY TWO POSTS ABOVE YOURS
    also, this shader is now dead, and it should stay like that
    Posted in: Minecraft Mods
  • 1

    posted a message on {NVIDIA/AMD/INTEL} VOID v2.0 DEV 1 07/4/2018


    What Version? V11 No-GPU? V11 Low-Ultra? V11 Extreme? or V11 Cinematic? or all.

    And what graphics card?


    Dude, you said you would stop. Why are you still doing this? Please stop. Im asking you nicely to stop. DatWeirdPerson will help the person, you dont need to. Please stop
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.14] Chocapic13's Shaders

    Send me a log, i wanna see what went wrong.

    DUDE STOP! EVERYONE IN THE SHADER GROUP CHAT IS TELLING YOU TO STOP TOO
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.14] Chocapic13's Shaders


    Dude, why are you using a Beta version? you should be using the Latest Version. And no, he won't add those. V6 is done, it has already released, so no chance.


    JESUS CHRIST MAN. STOP ANSWERING FOR CHOCAPIC. YOU DONT KNOW IF HES GOING TO ADD THEM OR NOT, MAYBE HE'LL MAKE V6.1 WITH WAVING DOUBLE PLANTS. YOU DONT KNOW THAT. STOP ANSWERING FOR SHADER DEVS. IVE TOLD YOU SO MANY TIMES TO STOP, WHEN WILL YOU EVER STOP. AS YOU CAN SEE, OTHERS ARE GETTING ANNOYED TOO LIKE Arek80 AND police4896. JUST STOP
    Posted in: Minecraft Mods
  • 1

    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    Thats true yes, but the light shaft part of SEUS's VL isnt as smooth as robobo1221s, where it is much smoother and you cant see the individual lightmaps

    Posted in: Minecraft Mods
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