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    posted a message on Texture Artists' Union
    Quote from pandawaste

    i like it:) looking good:) keep going

    Nah, I'll probably not do anything else. At least not a full pack, ever. I'm more for doing 16x
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    I tried making a 32x texture. For the first time. It's very simple, but decent I think.

    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Rarrasdas

    I've just seen a lot of people disliking that Lilyo 'Burrow' a texture and edits.

    I haven't seen a single example of that.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Losm

    :smile.gif:
    And no arguments will be started. I did see a light source on the hat. That was quite obvious. It's just that the rest of the head, particularly his beard, didn't seem to have any light source and instead had a bunch of pillow-shading.
    Intersecting colours are the best thing you can have in a piece of pixel art because it gives it a unified look and can greatly lower your colour-count. Of course, you don't have to do it, but it's there and it can help.
    Ha. You don't need any anti aliasing in that piece (since it's so small). I'm guessing you're directing this towards the "jaggies" comment. That's not at all what I meant. Here's an example of what I meant (which was taken from the tutorial):


    Ah, I see. Thanks.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Losm

    SNOP

    Thanks, those guidelines are great. I'll try and keep them in mind.
    Also, not to start arguments or anything, but I actually did try and use a specific light source (top right). As far as I can see, it fits with the highlights pretty good.
    And the colour thing, I guess I could have used less, but tbh I like my version (with more seperate colour schemes) better than imnumberfour's (where the colour schemes 'intersect').
    Also, **** anti aliasing, it doesn't fit with my style.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from imnumberfour

    I tried to reduce the amount of colours used in that piece. Not quite sure if I like the choices I made, but I am a fan of BIG amounts of hue shifting, so using the purple of the beard for the face seemed ok for me.



    His face looks really flat now though :/
    Good job otherwise! it actually looks quite cool with the purple on the hat.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from iiPod

    Actually, the eyes look sort of dead and zombie ish..

    Yeah I couldn't get them quite right...
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Actually 16 colours. If you count the outline, and for the eyes I used a specific darker shade of brown.
    Posted in: Resource Pack Discussion
  • 4

    posted a message on Texture Artists' Union
    I made more pixel art. At the moment I just do it based off of other artwork, this time Notch's avatar. Once I have more practice I'll try and create my own characters.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from lordofsax

    Has anyone got any advice for selecting colours for pixel art. I know the tip about using a colder colour like blue or purple for shadows and a warmer colour like a yellow or orange in highlights, I also know that using a limited palette of muted colours is better in general but is there any other advice I can get? Thanks.

    For textures I generally use 5 colours with a brightness difference of about 10. For normal pixel art, I normally pump up the difference to about 20 brightness levels.
    I also generally try and make the darker colours more saturated and vice versa.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Unh3lpful

    How do you get cats? I think it's just breeding ocloptus.

    I have no idea. I saw a screenshot posted by MinecraftChick on twitter:
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from steelfeathers

    Wait, what?

    There are three new cat skins.
    cat_black, cat_red and cat_siamese
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Unh3lpful

    YAY NEW OCELOTOCUS MOB!

    And 3 different cats. And a new sapling.
    Lots of texturing to do :wink.gif:
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from aussie_modder

    I would just like the state that windows 7 is annoying. That is all,

    also texture related: Does anybody have any links to good pixel art tutorials?

    This one helped me quite a bit:
    http://www.derekyu.com/?page_id=218
    Also, generally just posting stuff and getting feedback and ideas works wonders.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from InsanityBringer

    Is that The Kid I see? It looks awesome.

    Yes indeed. I wish I had Bastion...

    Better colours version thanks to Lilyo criticizing.
    Posted in: Resource Pack Discussion
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