Hi guys, I'm from Japan.
I am not good at English.
Japanese explanation is here. (Original thread)
日本語のスレッドはこちらです。
Description
Adds more new cave dimensions. There's no surface there.
And some blocks, items, mobs, bosses, and optional recipes.
For more information please check Caveworld 2 official site.
(But, written in Japanese)
Supported languages: Japanese, English
Download
Caveworld 2 Downloads (Official site)
This mod requires Java 7
Older versions are here.
Installation
- If you don't already have a compatible version of Forge, download the latest Forge installer from here. Then run the installer and choose "Install Client".
- Download this mod file and place it in the "mods" directory.
- Run the Minecraft launcher and select the compatible Forge profile. Click "Play".
To confirm that the mod was properly loaded, click Mods on the main Minecraft menu and look for it in the list.
Configuration
This mod is recommends you to change config settings in the GUI.
- Click Mods on the main Minecraft menu and click "Caveworld 2" mod entry in the list.
- Click Config and change the this mod config settings.
Licence
I apply the licence MMPL_J to the Caveworld.
You can decompile the mod's files and also can look through the source files I distribute.
You can include this mod in a mod pack.
(Notice: MMPL_J is actually a Japanese translation of MMPL. So, you can just reference MMPL as the license of the mod.)
Source code at GitHub.
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and with google translate:
このMODをここに見ることがナイス!私は、当社のサーバーに現在いくつかの数週間のためにそれを使用してきた!すべてのあなたのハードワークをありがとう!
To answer someone else's question it does work with modded ores. Even works with extra biomes you will never see the surface layers though.
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Here is my problem, I play a LOT of various games, minecraft is just one of them. I think right now my Patreon expenses are creeping towards the $70 a month area. I actually need to trim some fat there. I cannot financially support every mod I like for every game or I would be loosing $100s of dollars a month even at just a buck a piece.
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Allow me to give you as much information about my game as you have given us.
It does not constantly crash my game when I enter the GUI.
Hope that helps....
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Battletowers
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1275201-1-7-10-atomicstrykers-battle-towers
While a dungeon perse if you are looking for combat and loot this is a good place to go. We decrease the frequencies of these spawning in our mod they are pretty rare now, otherwise you had these huge monoliths all over the place.
Elemental Caves
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091830-modjam-4-elemental-caves-vanilla-cave-system
This is less dungeons and mob combat and more cave exploring adventure. Right now there are 3 different caves systems that you can come across but that will test your abilities to adapt and think how to get through. Hint do not start with a fire cave.
Infernal Mobs
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284359-atomicstrykers-infernal-mobs-diablo-style
While not a dungeon at all this will test the limits of your combat skills. Definitely made for group play as some of these mobs that can spawn are brutal. All it does is take regular mobs (including ones from mods!) and add modifiers to them. These can be very very tough but they drop better rewards and XP. Not really suitable for soloplay but if you are geared up in Diamond Gear and never die. Give this a try. To help tweak difficulty it comes with a config that lest you remove some of the more punishing modifiers.
New Dungeons
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-now-with-100-more-language
Hard to find because it is "Out of Print" but this guy takes old mods and retrofits them. Which is great. This is an awesome dungeon mod. These dungeons are actually full of traps as well as mobs. They are harder to find on the overworld since the only thing that marks them is some crumbling ruins and a staircase down.
Doom Like Dungeons
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293843-doomlike-dungeons-1-4-0
This does exactly as it says it does. The dunegons are very much like early 90s shooters like doom and such. We don't use this on our server (we try to keep a vanilla feel) But I tried it in single player. Very fun but very tough.
Dungeon Pack
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284476-1-7-10-smp-bukkit-forge-dungeonpack-24-dungeons-3
We tried this a while back and it was pretty fun. We had to remove it from our server do to some of the more "outlandish" dungeons. But this has a huge variety of dungeons from small to sprawling.
You will want to tweak config files or you will be tripping over dungeons every 15 feet or so. As a bonus I also recommend Ruins
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282339-ruins-structure-spawning-system
They don't add large dungeons perse but add interesting structures you can stumble across in the over world I am actually making a few myself (old house that might be able to be fixed up. Inns taverns, bunkers etc).
Hope these help! Sorry for the off topic!
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Except for the fact that Biomes O Plenty does work. I tried recreating your issue and I had no problems forcing certain biomes off. However this sounds like something you may like.
http://minecraft.curseforge.com/mc-mods/73312-multiworld
What it does is let you decide what Biomes you want to create in your world. Also lets you create dimensions out of whatever Biomes you want. YOu will need to know your biome IDs but that is easy.
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Problem: You spent $3000 on that.
Are there any graphical issues or just really low FPS? Try lowering your render distance and see if that helps.
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Working on a config file for that with big trees, gonna take a while. Minecrafts 5 block tall trees always irked me.
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Then you know someone else already said there is not fix. It is on Nvidias end for that card.