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    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    For what it's worth, No Void Fog / No Dimming doesn't work with Forge [1.6.4-Forge9.11.1.923].
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Jul 13] Durability101 - Hotbar visible use count for tools, weapons and armor [Forge/ModLoader/Vanilla]
    I looked through the last few pages of the thread and there hasn't been word of this, so I'll ask:

    Is there going to be another attempt at a modloader version of this mod for 1.6.2?
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from techbrew

    Thanks!

    The indicators could probably benefit from having multiple resolutions for different screen sizes or zoom levels. Open a ticket for a feature suggestion and I'll put it on my list.

    Done!
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    The player indicator could stand to be quite a bit smaller, but this remains one of the best mods for Minecraft.
    Posted in: Minecraft Mods
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    posted a message on Pet name ideas?
    There is only one good name for a fish: Lunchmeat.

    There is only one good name for a cat: Dogfood.
    Posted in: Recent Updates and Snapshots
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from bspkrs

    The ModLoader installation method hasn't changed... the only recent change is that bspkrsCore is required. Both the bspkrsCore and TreeCapitator zip files should go in the mods folder. If that's still crashing then please post the contents of ModLoader.txt from your minecraft folder (use spoiler tags or a paste service such as pastebin.com or pastie.org).


    Thanks. I've got it working now. I had the brilliant idea to install core > treecap > starting inventory > modloader > everything else.

    You know how it is when one of your favorite mods starts acting up...
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from SoloUno
    Next time please properly read the instructions, as it clearly tells you how to install it, which you did not do right. The treecap file does not go into the jar OR mods folders...

    "Delete ALL previous versions of ANY TreeCapitator mods from your mods folder before using the new CoreMod version! Put it in the coremods folder! Use a recommended build of Forge!"

    Also in the future please use ["spoiler"] message ["/spoiler"] (minus the quotation marks),to post your reports, if you use the code thing, remove the "[CODE]" parts and replace with the spoilers, its an eyesore to see a huge post of code :Notch:


    Nerdrage much? As I said, I started from a completely clean slate. And that red text message is for the FORGE version of treecapitator, or the OP should say it applies to the MODLOADER version as well.

    Quote from bspkrs

    TreeCapitator:
    ML Client (SSP): Latest Release (ML 1.5.1.r01) All Releases (<=1.5)


    This says the Treecapitator mod is Modloader compatible. So how is this mod supposed to be installed now? I did the core, AS TOLD. Don't tell me to get Forge because that garbage isn't compatible with "everything", and it's a pain in the ass to get patches.

    I have also made "coremods", "coremod", and many other case sensitive variations of this mystery folder (which is not mentioned worth a damn in the OP), and put the treecap mod in all of those, in the mods folder, in the .minecraft folder, and every other place I could think of, and Minecraft still crashes.

    I am FAR from an idiot when it comes to computers and how to install Minecraft mods, but this mod doesn't work under any circumstances I have tried. Why it's so hard for minecraft modders to step-by-step their install instructions is beyond comprehension.
    Posted in: Minecraft Mods
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    posted a message on ◄Creature Realm►|Towny|McMMO|Whitelist|PvE|Economy|
    No more Creature Realm, eh?
    Posted in: PC Servers
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    I guess this means SPC will never be supported by this mod again, huh?
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    I've been fighting with Modloader/Treecapitator for a week now, and nothing I've done can make this mod work.

    Mods installed (and order):
    1. Modloader(in minecraft.jar)
    2. Rei's Minimap(in minecraft.jar)
    3. bspkrsCore v2.02 (in the mods folder)
    4. Treecapitator (in mods folder or in minecraft jar, minecraft only crashes)
    Help?

    	  Minecraft has crashed!	  
    	  ----------------------	  
    
    Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
    
    A full error report has been saved to C:\Users\Robert\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-17_16.14.36-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(
    
    
    
    --- BEGIN ERROR REPORT d3385961 --------
    Full report at:
    C:\Users\Robert\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-17_16.14.36-client.txt
    Please show that file to Mojang, NOT just this screen!
    
    Generated 4/17/13 4:14 PM
    
    -- System Details --
    Details:
        Minecraft Version: 1.5.1
        Operating System: Windows 7 (amd64) version 6.1
        Java Version: 1.7.0_04, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 395181408 bytes (376 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
        JVM Flags: 2 total; -Xms512m -Xmx1024m
        AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
        Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...[bspkrs.treecapitator.TreeCapitator, BlockTree], [bspkrs.util.ModVersionChecker, BSProp, BSPropRegistry, ...], [reifnsk.minimap.ReiMinimap, GuiScreenInterface, GuiOptionScreen, ...]
        IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
        ModLoader: Mods loaded: 3
    ModLoader 1.5.1
    mod_ReiMinimap v3.3_04 [1.5.1]
    bspkrsCore v2.02(1.5.1)
    
    
    java.lang.VerifyError: (class: bspkrs/treecapitator/TreeCapitator, method: init signature: (Z)V) Bad type in putfield/putstatic
        at mod_treecapitator.<clinit>(mod_treecapitator.java:11)
        at sun.misc.Unsafe.ensureClassInitialized(Native Method)
        at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Source)
        at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
        at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
        at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
        at java.lang.reflect.Field.get(Unknown Source)
        at ModLoader.setupProperties(ModLoader.java:1749)
        at ModLoader.addMod(ModLoader.java:342)
        at ModLoader.readFromModFolder(ModLoader.java:1202)
        at ModLoader.init(ModLoader.java:737)
        at ModLoader.addAllRenderers(ModLoader.java:205)
        at bgz.<init>(RenderManager.java:97)
        at bgz.<clinit>(RenderManager.java:14)
        at net.minecraft.client.Minecraft.a(SourceFile:261)
        at avv.a(SourceFile:56)
        at net.minecraft.client.Minecraft.run(SourceFile:507)
        at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 40e76d4a ----------



    Everything works fine until I try to add Core/Treecap.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Anvils! Removes the level limit
    Yeah, I've had some really bad experiences with people hi-jacking other people's mods/threads with pre-releases.

    I'll be waiting for the official release too.
    Posted in: Minecraft Mods
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    posted a message on Erecia | Medieval | Roleplay | Events | Races | Jobs
    This would have been an interesting server to check out if people weren't allowed to steal other people's items (which is exactly what pickpocketing is).
    Posted in: PC Servers
  • 0

    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    I think it's pretty safe to say that this is a thing of the past as far as single player goes.
    Posted in: Minecraft Mods
  • 1

    posted a message on ◄Creature Realm►|Towny|McMMO|Whitelist|PvE|Economy|
    My team and I bumped the game up a notch and now have what is probably the best Skeleton XP farm on the server!
    Posted in: PC Servers
  • 0

    posted a message on ◄Creature Realm►|Towny|McMMO|Whitelist|PvE|Economy|
    *TERRIBLE* idea to not allow newcomers to the server to talk.

    People are greeting and talking to *me* right now on the server, and I'm not even allowed to respond. That makes me look very rude.

    (At the very least, you should consider telling people how to get to global chat in the first tutorial room so they can acknowledge people that are talking to them.)
    Posted in: PC Servers
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