• 0

    posted a message on The BigTrees Mod
    Looks like it was a BTW thing. This mod standing alone works just fine, even with the same config file. I really wish FC hadn't gone of the deep end with mod compatability.
    Posted in: Minecraft Mods
  • 0

    posted a message on The BigTrees Mod
    Just getting back into the swing of MC after a long break. I love how far this mod has come in the last few months.

    However I seem to have run into a snag. In the config I have the lines

    natural-generation = true
    natural-generation-exceptions = -1

    manual-generation = true
    manual-generation-exceptions = -1

    Big trees spawn wonderfully everywhere I want them, but I can't generate my own with the patterns.

    WW
    WW
    -----O

    W = wood
    O = sapling
    is the one I was trying as well as a few others and no mater what I do with the sappling and the wood they dont generate. Is there any limits to the custom generation? Open space, biomes and so on, do I have the config set up wrong, or some other foolish error? My only other mod is BTW and I am concerend that the two are interfearing with eachother, despite the lack of class overwrites. BTW prevents plant growth with bonemeal, and I am uncertain if this would cause a conflict.

    Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    aaw.class
    acq.class - Entity Living
    adz.class
    ct.class
    l.class
    lr.class - Random mob stuff

    Looking for the functions of these classes. Can anyone help me out here?
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from StarshadesJack

    Mods folder. Whatever wants Forge is in there.


    Indeed. Very old Buildcraft files were hiding in there. Works now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    I have something that should not be happening. Ive been using modloader for well over a year now, but when I finnaly jumped to 1.2.5 I can no longer ger modloader to function.

    I am getting the java.lang.NoClassDefFoundError: forge/ICustomItemRenderer error, so I figgured I just screwed something up. Did a clean jar, reran MCPatcher with only modloader, same error. Thought MCPatcher may not work well with modlader at the moment, so I did the standard direct drop install from the OP. Still the same error, even with a blank jar. Meta was removed (obivously), bin was wiped and redownloaded, and there is nothing that should be trying to call a forge class. What could I possibly be doing to cause this?

    Mods loaded: 1
    ModLoader 1.2.5
    
    	  Minecraft has crashed!	  
    	  ----------------------	  
    
    Minecraft has stopped running because it encountered a problem.
    
    
    
    
    --- BEGIN ERROR REPORT 9f578458 --------
    Generated 5/31/12 1:58 PM
    
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04-ea, Oracle Corporation
    VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 460/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
    
    java.lang.NoClassDefFoundError: forge/ICustomItemRenderer
    	at java.lang.ClassLoader.defineClass1(Native Method)
    	at java.lang.ClassLoader.defineClass(Unknown Source)
    	at java.security.SecureClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.defineClass(Unknown Source)
    	at java.net.URLClassLoader.access$100(Unknown Source)
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:289)
    	at ModLoader.readFromModFolder(ModLoader.java:1276)
    	at ModLoader.init(ModLoader.java:887)
    	at ModLoader.addAllRenderers(ModLoader.java:189)
    	at ahu.<init>(ahu.java:77)
    	at ahu.<clinit>(ahu.java:8)
    	at net.minecraft.client.Minecraft.a(SourceFile:273)
    	at net.minecraft.client.Minecraft.run(SourceFile:657)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: forge.ICustomItemRenderer
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 21 more
    --- END ERROR REPORT d0b89f40 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from Fogdale

    So freaking Epic.
    Would really like to see a 64x Version of this. Or even more lower? :D


    It doesn't really work like that, it is a ton of work and it doenst ever look quite right. Besides, there are tons of those low res packs, and only a few good 128s
    Posted in: Resource Packs
  • 0

    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from Killer2401

    I was getting a heavy dose of nostalgia looking through my old Minecraft screenshots with this texture pack. I miss the old cobble, ores, and water.


    I don't, I put them back in for my personal pack :D
    Posted in: Resource Packs
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I have an issue that I think might be traced back to this mod. I updated Better than Buildcraft to 3.51 and this from 1.1HD_MT_D2 to D6. Now when I hit a rapid fire macro, or even too many buttons at once, MC locks up. It's like I don't have smooth input on or something simmilar. Using MCPatcher to install mods, all conflicts use the optifine files. I have no major mods besides BTB and Opti.

    Anyone seen a bug like this before?
    Posted in: Minecraft Mods
  • 0

    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    CHESTS!!!!!

    Still not sold on some of the new textures, but hey that's what paint.net is for. Thanks for keeping this going, my own updates for this don't compare to yours.
    Posted in: Resource Packs
  • 0

    posted a message on [1.1] Constrained World Generation - Maps2Minecraft [v0.3][BUKKIT]
    This is a Slick mod. Made a map with radial symmetry, takes care of the issues involved with spawning in the upper corner and gives me 10,000 blocks in every direction to play with.

    Sadly now I am getting a black screen and I am uncertain as to why. I have a TON of mods installed using MCPatcher. Debug says there no overlaps and none of the other mods edit biome generation so I don't see where the issue occurs.


    I lied, MCP wasn't adding in my map.png. No idea why but manual insertion solved it.

    Anyhow this works with Better Than Buildcraft, Big Trees, and Optifine

    The mod is great, I use it to get rid of the tiny little biomes and add in seas and deserts 1000 blocks across for my monster projects.

    As far as future content perhaps support for some of the biome adding mods out there, as well as centrally located spawning.
    Posted in: Minecraft Mods
  • 0

    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from raparkour55

    does anyone know of a program i can you use to darken textures thanks


    Paint.net

    It's good to see you back aza!
    Posted in: Resource Packs
  • 0

    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from Pug101

    Can anyone give this thread a download with the original Aza's Arid pack? Like how LilJening updated Gerudoku without putting 3000 changes on it.


    The thing is he always released a lot of alt textures. There wasn't one "official" pack. All the art that has been posted is all his, just with different combos of his stuff that he made.
    Posted in: Resource Packs
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from iiiHuman

    Are you sure you're selecting the "zip" file? Is it possible you also extracted the files beforehand into its own folder of the same name? In which case, you might be selected the name of the non-zip folder rather than the zip file itself.

    I tested this and it works for me. You just have to make sure you select the actual zip file rather than a folder of the same name if you extracted the contents of the file.

    I know you probably already know this since you have added other mods in the same way but I just want to make sure since it could be just a simple mistake like this.


    ~ iiiHuman ~



    Ah, just needed someone to tell me to go try it again. Stuffed all the files from HD_F_MTL into a new zip and it worked. Well mostly, had to play with settings for a while, the fancy water stuff freezes everything, had to reinstall the mod to load MC. Only thing missing that I wand now is the mip mapping whenever I set it higher then 0 weird text glitches happen. They get covered by photos of other stuff, cant really make it out.

    Oh and I gained 100 fps, Hats off to sp614x!
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from iiiHuman

    Before people start jumping all over your case, you should clarify whether or not you're also trying to use the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher since those are NOT needed and are built-into The OptiFine Mod. If you want HD Textures, HD Fonts, and Better Grass, do NOT install those mods from the MCPatcher. Again, the functionality for HD Textures, HD Fonts, and Better Grass are all already built-into OptiFine. If you used the MCPatcher for those, you will want to uninstall those first.

    Now, if you are just using the MCPatcher for installing mods OTHER THAN the separate HD Textures, HD Fonts, and Better Grass mods as included with the MCPatcher (which, again, you were NOT clear about), then you should just be able to select the zip file and go through the normal process of telling it to install OptiFine for you.

    If you still have troubles, you can always just manually extract the OptiFine files and copy them directly into your minecraft.jar file yourself.


    ~ iiiHuman ~


    The bolded bit was correct, BG, HD textures and the like were all disabled and I was unable to open the Zip with the loader. I have quite a few other mods running, so I like to use modloader to keep it all organized. I had the same error trying to load in both the hd_f_mtl version and the hd_g version, even after reverting to a vanilla jar.

    I could do it manually, but then I would have to reinstall this every time I patched the jar.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Anyone have any luck installing this with MCPatcher? I can't seem to open the .zip with the patcher, despite having installed many other mods successfully with it.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.