A progress shot ,lighting these larger builds is always a challenge .
- StitchTheFox
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Member for 6 years, 7 months, and 15 days
Last active Sun, Nov, 12 2017 12:48:54
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Builderb0y posted a message on Duplicating Spawners?Posted in: Redstone Discussion and MechanismsSpawners cannot spawn directly next to each other, no. They can get quite close though, as seen in that video and others like it. has proven that the theoretical maximum number of spawners that can spawn within the activation range of a single player is 72.
It is not possible to obtain a spawner as an item in legit survival. They can be obtained via /give, but not by any other means. They can't even be pick-block'ed in creative. and have also shown ways of creating pig spawners in survival, but not as an item in your inventory.
Modifying the game to make them drop is doable, but not client-side. In other words, you could do this in singleplayer, but not as a multiplayer hack unless you also modified the server jar file. Nevertheless, if you wanted to do this for singleplayer use, you'd first have to know how to code in java, and use MCP to decompile minecraft's source code. If you don't know how to do either of those, you'll need to learn that first, as I won't be explaining them here. Once you do have that though, you'll just need to remove a few methods from net.minecraft.block.BlockMobSpawner. Specifically, remove getItemDropped(IBlockState, Random, int) and quantityDropped(Random), as those are the 2 methods that prevent spawners from dropping normally. Without them, spawners should drop just like any other item, as they now delegate to the super class. You can also remove getItem(World, BlockPos, IBlockState) to make pick-block work on it. It may also be worth while to remove getExpDrop(IBlockState, IBlockAccess, BlockPos, int), as otherwise it'll drop XP AND its normal item every time you break it, which could be used to gain infinite XP. It should also be noted that as you've predicted, it will only drop a pig spawner with these modifications. If you wanted to make it drop the correct mob, you'd need to write the tile entity to an NBTTagCompound, then set that compound on the item dropped when broken (in the breakBlock(World, BlockPos, IBlockState) method). See net.minecraft.block.BlockShulkerBox for more info on how to do that. If you do this, you'll also need to remove all code from dropBlockAsItemWithChance(World, BlockPos, IBlockState, float, int) WITHOUT removing the method itself, as otherwise it'll drop twice (once as normal, and once with the custom NBT tag). Disclaimer: All of these method names I got from 1.11.2 forge source code, so they may be slightly inaccurate for other versions, or plain old MCP (without forge).
EDIT: For some reason, posting a link to a youtube video embeds it instead. No idea why MCF is doing that.
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sunperp posted a message on Why Java Edition?Posted in: DiscussionThere is already a thread discussing the Minecraft edition name changes:
Please use that thread for this discussion.
Locking.
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Bastion14 posted a message on Why Java Edition?Posted in: DiscussionWhy was Minecraft's name changed to Minecraft Java Edition? Why just keep the original name? Why do they need to update so much. 1.12 just came out. I feel like Minecraft is just being killed by Microsoft. I just hate this. What next, change every thing in the game to Product Placement for Candy Crush? I feel like Cross-Compatibility defeats the purpose of other consoles.
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ZaffreAqua posted a message on Why Java Edition?Posted in: Discussion
So that they can call the other version "Minecraft", so new people will buy it, and then they can charge people for a new version every year. And charge them for skins, and for using their limited approved servers. And charge for 'add-ons' (killing the modding community, but hey, it makes more cash).
Don't forget the good ol' in-game premium currency that no one asked for, and charging for maps and resource packs. -
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CowsDaBestYT posted a message on Need help with some commands.Posted in: Redstone Discussion and MechanismsI think you are missing a curly bracket here
tag:{display:{Name:Angel's Wrath,Lore:["\"Gives you the will to fight,","and the courage to bleed.\""]} <-
EDIT: I was wrong, there is a lot of thing wrong ._. This is the best i can do (the potion doesn't work)
/summon Villager ~ ~1 ~ {Invulnerable:1,PersistenceRequired:1,Silent:1,NoAI:1,CustomName:Whisperer,Offers:{Recipes:[{buy:{id:emerald,Count:10},sell:{id:potion,Count:1,tag:{display:{Name:"Angel's Wrath",Lore:["Gives you the will to fight, and the courage to bleed."]}}},rewardExp:false,maxUses:9999999},{buy:{id:dragon_egg,Count:1},sell:{id:iron_sword,Count:1,tag:{ench:[{id:16,lvl:5},{id:34,lvl:3}]}},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_boots,Count:1},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_leggings,Count:1},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_chestplate,Count:1},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_helmet,Count:1},maxUses:9999999}]},Profession:3,Career:1,CareerLevel:3}
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z2yx3 posted a message on Need help with some commands.Posted in: Redstone Discussion and MechanismsTo be honest any help is appreciated
Quote from StitchTheFox»
I have tried to resolve the command issue and got it down to unbalanced square brackets too, I would suggest that you make the command smaller and test it with on trade at a time. their are an equal amount of both braces and brackets, so I assume you have them where they should not be instead of missing them. I'm very sorry I could't help that much
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z2yx3 posted a message on Need help with some commands.Posted in: Redstone Discussion and MechanismsThanks
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z2yx3 posted a message on Need help with some commands.Posted in: Redstone Discussion and MechanismsTrying to summon this object:
/summon Villager -224 71 260 {Invulnerable:1,PersistenceRequired:1,Silent:1,NoAI:1,CustomName:Whisperer,Offers:{Recipes:[{buy:{id:emerald,Count:10},sell:{id:potion,Count:1,tag:{display:{Name:Angel's Wrath,Lore:["\"Gives you the will to fight,","and the courage to bleed.\""]},CustomPotionEffects: [{Id:5,Amplifier:1,Duration:600},{Id:6,Amplifier: 6,Duration:600},{Id: 10,Amplifier: 2,Duration:1200}]}}}}\
,Count:1},rewardExp:false,maxUses:9999999},{buy:{id:dragon_egg,Count:1},sell:{id:iron_sword,Count:1,tag:{ench:[{id:16,lvl:5},{id:34,lvl:3}]}},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_boots,Count:1},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_leggings,Count:1},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_chestplate,Count:1},maxUses:9999999},{buy:{id:emerald,Count:20},sell:{id:iron_helmet,Count:1},maxUses:9999999}]},Profession:3,Career:1,CareerLevel:3}
Command block says I got uneven brackets, but I can't seem to find them.
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TheMasterCaver posted a message on [Hardcore] Minecraft too easy? Try this!Posted in: Survival ModeQuote from StitchTheFox»
- change diamonds to a spawn size of 1 and make the maximum height 7
You may as well just disable diamond altogether because nothing generates with a spawn size of less than 3:
How "spawn size" correlates to actual vein size of ores
Also, without caves lava is not an issue, aside from the rare underground lake (note - lava "lakes" below y=11 are caves which are filled with lava), and with no caves there is no real point in playing, plus branch-mining is far safer than caving (some people complain that caving is too easy... try getting full diamond (much less iron) gear without ever encountering a single mob or even gathering any food; yes, with branch-mining that is easily possible especially with the massive nerfs to hunger in 1.11, walking in particular drains zero hunger). You could instead spread out diamond so it generates between 0-64 with a vein size of 3-4 so caving is the only effective way of getting it (a vein size of 4 gives about the same amount of diamond above y=10 but much more spread out. Iron and coal can simply be reduced in size/count, perhaps with coal reduced to y=64 so it can't be found above sea level, as it is easy to find in Extreme Hills; of course, charcoal makes this a moot point unless you want to build with coal blocks). - To post a comment, please login.
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yo can do //replace stone stone,1%sponge
the feature is already built in, although you have to have above 1.8 world edit for it to work.