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    posted a message on Edgecraft
    I highly suggest that, for those of you who are just playing this map and not recording Let's Plays of it, you having this playing in the background while parkouring. It makes the experience that much more incredible.

    Posted in: Maps
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    posted a message on The Horse Update: 1.6 Is Now Live!
    Stingra, on 01 July 2013 - 05:43 PM, said:

    Not a big fan of the new launcher. Seems...well, messy.

    I don't want to see a giant screen of code loading and then the launcher staying up in the background while the game is running.
    Once the game loads the launcher says you can exit it.


    Well, you shouldn't have to manually exit it, especially considering it never happened with previous versions, and having the code load in front of you is messy and unprofessional. Hopefully they fix it, or at least put in some some options that accomodate both the players that don't mess with the technical stuff and the ones that do.
    Posted in: Minecraft News
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    posted a message on The Horse Update: 1.6 Is Now Live!
    Not a big fan of the new launcher. Seems...well, messy.

    I don't want to see a giant screen of code loading and then the launcher staying up in the background while the game is running.
    Posted in: Minecraft News
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    posted a message on First few hours playing Minecraft: My first house! (WIP)
    Set the second story back from the front of the house, that will keep the house from appearing too tall given it's location, and reduce it's overall boxiness. Use stairs to help round your corners.
    Posted in: Screenshots
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    posted a message on Harena- a tropical desert fantasy build (Updated!)
    Try accenting with different colored blocks. A good example is that black and red flag you have on one of the houses. Maybe try netherbrick, gold and lapis, those typically go well with sandstone.
    Posted in: Screenshots
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    posted a message on My first try at a light house...
    Here's a picture to help you. Remember, the higher you go, the more slope you have to add to the exterior.
    Posted in: Screenshots
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    posted a message on My first try at a light house...
    You need to curve it more at the bottom. Most of the time lighthouse bases have bases that slowly spread outward the closer to the ground to handle structural stresses like wind, waves, earthquakes and the design of the lighthouse itself. Most lighthouses have some sort of small counter weight near the top of the tower that decreases the swaying caused by the narrow structure.

    Granted this is all in Minecraft where none of these things exist, so I'm not saying "build exactly as I said above", but it would certainly look better if you gave it a wider support base using stairs. Really just start a ring at the second lowest brick and do a ring, then do a second ring at the lowest block, that should make it look stable enough with a distinctive slope.. You may also reconsider building it in a lighter material for realism purposes. After all, lighthouses counted on their bright exterior paint to stand out in the night just as much as they count on the light at the top. You could try sandstone or quarts, if you've got enough if you're playing survival.

    But as first tries go, not bad.
    Posted in: Screenshots
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    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    I didn't believe this for a second, I'm just posting to show my hatred of April Fools day, or as I like to call it Troll Christmas.
    Posted in: Minecraft News
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    posted a message on [Collection] Master Collection of PC Seeds
    Seed: 7884790679151643251

    You spawn in a jungle with a really nice temple directly behind your spawn on the hill. The area is pretty nice as well.

    Seed: -1130028672260147315

    You will spawn with a desert temple directly in front of you along a coastline.
    Posted in: Seeds
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    posted a message on my mini manor..so far
    Please re-read my post, I am offering you very constructive criticism in the hopes that it will improve both your house and your skills as a builder. Almost every building in the world is symmetrical. Symmetry doesn't mean build cookie cutter houses, it means that you have two sides that are the same in dimension and proportion. This also includes repeating patterns. I am, in no way, telling you to just build the same old box houses.

    In an effort to keep my patience, I'm just going to quote the Wikipedia entry on symmetry concerning architecture.

    Another human endeavor in which the visual result plays a vital part in the overall result is architecture. Both in ancient and modern times, the ability of a large structure to impress or even intimidate its viewers has often been a major part of its purpose, and the use of symmetry is an inescapable aspect of how to accomplish such goals.
    Just a few examples of ancient architectures that made powerful use of symmetry to impress those around them included the Egyptian Pyramids, the Greek Parthenon, the first and second Temple of Jerusalem, China's Forbidden City, Cambodia's Angkor Wat complex, and the many temples and pyramids of ancient Pre-Columbian civilizations. More recent historical examples of architectures emphasizing symmetries include Gothic architecture cathedrals, and American President Thomas Jefferson's Monticello home. The Taj Mahal is also an example of symmetry.[11]
    An interesting example of a broken symmetry in architecture is the Leaning Tower of Pisa, whose notoriety stems in no small part not for the intended symmetry of its design, but for the violation of that symmetry from the lean that developed while it was still under construction. Modern examples of architectures that make impressive or complex use of various symmetries include Australia's Sydney Opera House and Houston, Texas's simpler Astrodome.
    Symmetry finds its ways into architecture at every scale, from the overall external views, through the layout of the individual floor plans, and down to the design of individual building elements such as intricately carved doors, stained glass windows, tile mosaics, friezes, stairwells, stair rails, and balustrades. For sheer complexity and sophistication in the exploitation of symmetry as an architectural element, Islamic buildings such as the Taj Mahal often eclipse those of other cultures and ages, due in part to the general prohibition of Islam against using images of people or animals


    If you do some research (or simply click those links) you'll find there are so many amazing designs you can create. Am I saying you can't make something great with what you have now? No, but it'll certainly be easier if you use these pointers I've given you.

    The overall design of the house is fine, but you have to do something to break up all the sandstone. Nothing ever looks good when you just build using one type of block. You might even consider making your exterior walls two blocks thick, that way when decorating a room you can maintain your exterior walls while working with a interior theme.

    Like say if you wanted to keep your entirely sandstone exterior (something I do not recommend) but wanted to have a disco room or something with lots of colors that don't mesh well with the butter yellow look of sandstone, a two block thick exterior wall will allow you to decorate your disco room without leaving a big multicolored patch on the side of your house.
    Posted in: Screenshots
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    posted a message on how to navigate the nether
    As said above, use cobblestone towers and light them with torches or your preferred method of lighting. You should always make the towers a decent height (maybe one or two hearts fall damage) and build them whenever you get out of render distance of the last tower. Always build in a straightish line to prevent mixing up your marker path. When creating intersections with multiple destination forks, label the forks and build a small resupply base and possibly a new portal to the Overworld as well, this will help with keeping your things organized.

    Do this, and you'll never be lost again.
    Posted in: Survival Mode
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    posted a message on my mini manor..so far
    You need more block variation, since too much of a good thing will look or be terrible. Change up the sandstone with other blocks like netherbrick or something that contrasts nicely with the bright yellow. Use darker blocks, and create visual separation between the ground and the wall so that it doesn't look like the house rose from the peat moss.

    You should try to make the outside gardens blend better with the house itself, though building in the Superflat works against you here. you should drop down two blocks and ring the house with a garden, using multiple fountains and trees, making sure to hide your light sources appropriately (hiding them within fountains of placing jackolanterns within the middle of trees tends to work excellently).

    Doing these things will help my your house visually distinct.

    Also your interior decorating will be extremely difficult because the house lacks symmetry. Yes, it's possible to make homes that are all crazy Escher paintings, but if you want a good interior, you have to make sure your dimensions are in odd numbers and that each side matches up with the other. Houses that are built symmetrical are often called 'boring' but that is because most people don't put enough effort into making them visually distinct through the use of block contrasts, accent lighting and exterior decoration like window planters (signs surrounding grass blocks with flowers or seeded soil), hedges (leaf blocks) or window shutters (trap doors).

    Don't be afraid to experiment and do crazy things like rooftop gardens or turn a entire side of the house into a waterfall (just so long as you use stone for the wall, source pool and waterfall basin. Perhaps continue the water flow throughout the garden areas.) if you think it will fit the overall theme of your house. Again working in the Superflat will make doing these things more difficult since you only have limited block space beneath you, but it is doable.

    Personally you should save your house's outline and go find a suitable area in a normal Creative world. working with the terrain, as mentioned above, will always help your design stand out.

    Also, the description you gave your second picture is incorrect. The proper term is courtyard. The word atrium means a enclosed space containing multiple floors ending with a glass roof, which is meant to counteract the claustrophobic feeling of being inside a large enclosed space by providing space, light and air flow.
    Posted in: Screenshots
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    posted a message on Large Emulated Life Like Mountains and Valleys for Adventure Map
    Pretty nice, though you should make that mountain lake significantly larger. The canyon walls could use some more variety and some roughness so they look more natural.
    Posted in: Screenshots
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    posted a message on This Application Requires Java Runtime Environment 1.5.0 To Run. Windows 7
    Ah, well, then I guess it's working so far then.

    I'll make a new thread if I start getting the weird framerate drops and then crash to desktop again.

    Craftninja, thanks a bunch for your help.
    Posted in: Legacy Support
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    posted a message on This Application Requires Java Runtime Environment 1.5.0 To Run. Windows 7
    Okay, everything is working again.

    Would someone like to walk me through how to switch Minecraft over to reading the 64-bit Java?
    Posted in: Legacy Support
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