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Future Updates
- Suggestions are not permitted in the Future Updates section. Please use the Suggestions section for such threads.
Suggestions
- No Duplicate Suggestions. Please search before making a thread. Variations on the same basic suggestion are permitted. A Suggestion may also be remade if the suggestion has been dead for at least one month
- No Wishlists. Closely related suggestions are permitted.
- Existing Mod(s). Pointing out that a mod/resource pack/tool exists that covers the suggestion is permitted, but dismissing a suggestion based on the existence of said mod is not. The Suggestions section is for vanilla features.
- "No Support"/"Support". Only posting "No Support"/"Support" is considered spam and will not be tolerated in the Suggestions section. If you do/do not support a suggestion, please post why or don't post at all.
Seeds
- The seed must be provided in the OP (original post)
- Seeds must conform to the forum rules (i.e no NSFW content or profanity)
- No edited maps
1
Maybe add image filters which can be placed in the GUI of the camera similar to how banner patterns are placed in the loom.
Here are some ideas for basic filters
Black & White (Default): There doesn't need to be an actual item for a filter as this would be the default.
Color: 1 glass pane + 1 blue dye + 1 red dye + 1 green dye
Grayscale: 1 glass pane + 1 black dye + 1 gray dye + 1 light grey dye + 1 white dye
Sepia (The image in the OP is a better representation): 1 glass pane + 1 gold ingot
Washout: 1 glass pane + 1 water bucket
Grayscale, Color, and Sepia are the most important. The other two would hardly be used (b&w could be good for horror maps) but would still be interesting.
Paper shouldn't automatically be taken out of your inventory. Just like any other tile entity, you should have to put the paper in manually.
1
A simple but effective solution. Perhaps when the bell is rung the iron golem should be able to detect mobs in a greater radius increasing the chance they will attack hostile mobs.
3
Cartography Table: Cropping Maps
In the slot where the paper currently is, you can add shears to crop the map. A crop box will appear on the map displayed after the arrow of the cartography table for the player to drag and select what they want to keep. Regardless of how much is cropped, the shears loose 1 durability. Players are only able to crop maps to the nearest block (you can't exclude half of a block)
Cartography Table: Rotating Maps
When right clicking an empty map, the rotation will the way the player is facing (if the player is facing south, the maps north will be at the bottom). However, a player can add an item frame in the slot below the plus sign on the cartography table with a map to rotate the map. A rotate button will appear on the bottom middle of the map displayed on the cartography table. A player can rotate the map as much as they want in a cycle of 4 rotations until they retrieve the map. Compasses now face north naturally so the player can make sure if a map is facing the right direction because the non-reduced debug screen will be removed and only accessible through cheats.
Cartography Table: Placing Waypoints
Right clicking banners with maps in 1.13 adds a waypoint to the map. Players should be able to place a banner in the slot below the plus sign of the cartography table to add a waypoint to the map. When hovering over the map displayed in the cartography table, a transparent banner will appear. When the player clicks, the banner will placed (has to be placed on 1 block, not in between 2). Banners cannot be placed on parts of the map that aren't discovered. Considering the lack of uses the cartography table has currently, this feature seems appropriate for the cartography table.
Cartographer: Completing Maps
Players are able to trade 1 incomplete map and 2-4 emeralds with a cartographer to complete a map.This trade is unlocked when a villager becomes a journeyman (level 3).
Maps: Viewing Maps
Maps will no longer appear as a note in the players inventory but rather as the map itself. However, a player can only map new land when holding a map in one of their hands. Now, when a player has another item besides a map in their main or offhand, the map appears like the picture on the left. However, when there is no item besides 1 map in the players off and main hand, the item appears like the picture on the right. If a player picks up an item while holding a map in both hands, the item will not go into the slot which is highlighted unless it is the only slot available.
Maps: Central Start
When right clicking an empty map, the block the player is on will be the center of the map. I don't understand the technical limitations of this feature, but I would appreciate feedback from someone who does. A player will still have the ability to make maps have the default boundaries to make it easier to map adjacent maps. All they need to do is add a stone block to the map via a cartography table.
Compasses: Locating Waypoints
Compasses now have 238 durability. First of all, coordinates are removed and can only be accessible through cheats. See my functions thread in the signature for more information. When only a waypoint is on a map, a player can hold a compass in one hand and a map in the other and the compass will lead to the waypoint. The player will need to right click for the compass to point to the waypoint consuming 1 durability. If there are multiple, the compass will chose the closest waypoint. Right clicking the compass will change the waypoint to the closest clockwise from the first way point and consume 1 durability. A player can keep right clicking to cycle through way points. The arrow on the map that moves around as the player moves around is removed so the player is dependent on the compass to easily locate places.
Compasses: Locating the End Portal
If a player is near the end, the needle on the compass will start crazily going back and forth and in circles. The level of craziness gets higher the closer the player is to the the end portal.
1
Not only is this overpowered, but completely radical.
No Support Whatsoever
Based on how unpopular it is, there is no reason for this to be added.
I support a command that is only accessible with cheats to change biomes.
1
Support so far.
I always liked the ideas of dart. With the drawbacks, they don't seem overpowered at all. Support.
These mobs already have the individual functions. A new individual mob seem necessary.
Get rid of the 2 string at the bottom and have 1 string in the bottom middle.
Support
Sounds a bit overpowered if they are able to 1 hit kill mobs without enchants.
The Mass enchantment is way too overpowered. Support for bounce. I don't support void bullet because imo, enchantments shouldn't have too much of an effect on the physics of the weapon. The physics should vary between different weapons. Support for shatter. Armor piercing is also a bit overpowered but I support it,
Water would need to be made nonrenewable for this to have utility.
Support
Support. Would mining fatigue be converted into haste. If so, when the guardian re-applies the mining fatigue affect, will the mining fatigue be neutralized?
Sounds a bit weird tbh.
Support
Obtaining a golem is too similiar to the iron. If a utility mob was to gain a ranged attack, its use should be seperate from any other item (bows, lead, etc
This would indeed be a great feature! Players should also be able to craft a remote. When right clicked, it does the same thing as the radio emitter.
1
There is no need for a GUI or an additional useless block. Hoppers are a logical solution. However, the input hopper should be on the top (sides are fine ig) and the output should be a the bottom as ScotsMiser proposed.
Mostly Support
1
Phantoms are the worst because players are already incentivized to sleep. Therefore how they were implemented was not good. Phantoms being able to fly already makes them unique enough- there doesn't need to be any more factors.
2
The achievements system was replaced by advancements in Java edition version 1.12. Advancements guide new players and provide challenges for the experienced ones. Here you may suggest advancements for the game.
e.g.
3
Peaceful
Easy, Normal, and Hard
Insane
Bats
Livestock
Rabbits
Horses, Donkeys, Mules, and Llamas
When kicking a player off, the time the player spent riding it is saved. Horses now move less randomly when a player is riding it and isn't tamed. Players are encouraged to bring horses into their bases or stables in order to have a place to tame them.
Blaze
Creeper
Drowned
Guardians
Ender Dragon
Endermite
Enderman
Ghast
Husks, Strays, Cave Spiders, Shulkers, Wither Skeletons, Withers, and Pufferfish
Witch
Slimes (maybe magma cubes)
Zombies and Variants
Phantom
Skeleton and Variants
4
We have smooth stone blocks and slabs, why not stairs?