I think that comparators should detect how much books are in the book shelf and send a redstone signal with a certain strength based on that (similiarly to cauldrons). You could still invert the signal to make it so that pulling a book out powers something.
While for some blocks this could make sense, for others it doesn't. I would prefer a way to salvage items using the crafting table. While you won't get the full investment back, you won't be totally ripped for a simple mistake.
div class="quote-body">this is my first time trying this, so sorry for any mistakes or dumb-nesses 😅) (also btw im using Google Translate for a few words, so im sorry for any mistakes or dumb-nesses caused by that) Do you also sometimes feel like the swamps seem kinda empty? Without any purpose? I dont know about you, but i got that feeling sometimes... You know, its pretty much useless (except the witch huts)... yesterday, i got some nice ideas to make the swamp a cool and outstanding biome! As an example, new mobs, like Crocodiles, could be added to the swamp, to make it more than just brown water and a witch hut! These crocodiles could then give either leather, or a new item called "Crocodile Skin" - this could then be used to craft lead, saddles, and maybe even some kind of Crocodile-armor! Another thing that could be added to the swamp could be a whole new type of trees! These trees should be called "Witch Trees", and should be a kind of weird-looking, circuitous tree with lots of branches, maybe half-dead, and lots of vines! the bark should be weird-looking and gray-ish, and the wood should also be gray-ish! The leaves could be gray-ish too, or maybe dull orange, to add a kinda spooky look 😆. I think these two ideas will make the swamp absolutely Fantastic! Crocodiles:
- Hostile mobs
- Drops 1-2 leather/"crocodile skin"
- Hard to see when in water (because of the muddy swamp-water)
- Eats Raw Meat
- Can be equipped with a saddle & tamed
I would rather have players be able to ride dolphins, but crocodiles could be an alternative if the dolphins are given another use.
"Crocodile Skin":
- Obtained by killing a Crocodile
- Used to craft Lead, Saddles, (maybe) Crocodile-armor
Leads can already be crafted. Why would saddles be crafted with crocodile skin rather than leather?
"Crocodile-armor":
- Gives as much armor as the iron armor
- Looks like you're wearing a crocodile
- Gives extra swim speed
These would be like turtle helemets. Respiration renders turtle helmets useless and depth strider would render this useless.
"Witch Trees":
- Weird looking grey-ish Bark and Wood
- Grey-ish/dull orange leaves
- Loads of vines
Sounds like acacia with vines.
Overall, I like the idea of crocodiles, but the loot and uses need to be improved upon. This is great for your first thread though.
Are these intended to spawn once per monument (as elder guardians) or in unlimited numbers (as guardians)? [Context suggests leviath once per, krax respawning, but should be clarified.] Both would spawn once per monument due to the fact that farming regeneration potions and even tridents (even though you can already do that right now)
No mention is made of the guardian/elder guardian mobs: what is intended for these? Originally, I was intending for them to remain in the ocean monuments while the Leviath and Krax would be additions, but I'll set up a poll to see what everyone thinks.
It appears this is intending to replace the current ocean monuments; adding a second (rarer) varient would be preferred [and would be a less radical change.] Possibly, the Leviath/Krax could either replace or reinforce the elder guardians in some ocean monuments. I think an additional room in an ocean monument wouldn't be a bad idea.
In either case, using (regular) guardians at least outside the [exteriorly identical] monument structure would make the contained challenge more of a surprise. That's a great idea. Either the guardian could be on the exterior of the monument or it could be seperate from the monument entirely since there is the drowned is the only other hostile ocean mob. However, I prefer your idea where you progress inside the monument- first are the guardians, then the Krax, and finally the Leviath.
[If the new mobs replace the elder guardians, adding a Mining Fatigue ability to maintain player uncertainty during the initial phases of exploration might be useful. (This could be most simply done by including a single Elder Guardian along with the L/K occupants.)] Mining fatigue will remain in the revamped version of the ocean monument. The Leviath will replace the elder guardian in that respect.
Making this the sole souce of tridents would make them both non-renewable and scarcer than elytra; both would be major changes. [Neither is something I see as desirable.] It definetly shouldn't be rarer than the elytra; I will edit the OP. However, making it nonrewable encourages the player to explore- while I am guilty of not doing this in game, I still think Minecraft should encourage it.
Adding krax tentacle as an alternative (rather than a replacment for ghast tears) in brewing regeneration potions would be preferable, although guardian drops are far easier to acquire than tears. Why should there be alternatives?
I don't see the connection between krax and regeneration, a novel potion having some relation properties of the source of the critical ingredient would be better. [Granting I think ghast tear/regen was picked based on rarity rather than any notable correlation.] Octupuses regenerate, so it was reference. This gives me an idea- Kraxes should regenerate.
(Neither do I see a connection between ghasts an invisibility. Again, the correspondances between component and potion effect are not vitla to gameplay… but the the generally associative magic of the MC potion system is somewhat mnemonic and a nice buit of color ) Although it wouldn't be mimicry of the mob, ghasts are similiar to ghosts which are invisible.
The sole purpose of the reoffer is to break trading halls as they are somewhat overpowered. It isn't realisitc for a villager to have an infinite amount of an item. Maybe rarer item trades should run out faster and be switched out.
Ocean monuments as of now aren't very interesting. Sponges are somewhat useful, but an even rarer item would further incentivize the player to explore it. End cities provide players with the shulker shells (although those are useful they aren't very 'cool') and elytras. Similiarly, sponges could be the useful, not so cool item and the trident could be the interesting loot. Drowned would no longer drop the trident. However, Ocean monuments would have to be rarer to balance gameplay. In this thread I will be suggesting two new mobs- Leviath and Krax.
Ocean Monument Generation
Ocean monuments will now have a 20% to generate with a 'basement'. 4 wide prismarine stairs lead down to this so called basement. Inside the basment are 6-8 prison cells constructed of cyan glass. The prisoners inside these cells that have a chance of spawning are:
2-3 cod (25%)
3-4 tropical fish (25%)
Empty & Cracked (20%)
Dolphin (15%)
Leviath (15%)
Only 1 Leviath and Dolphin max per monument. If the cells are broken, the prisoner will flee unless he's the Leviath. New players would want to free the Leviath because they believe he will be helpful. However, once he is freed, his eyes will turn red and attack the player.
Leviath - The Trident Bearer
Health Points: 30
Armor Points: 6
Height: 2 Blocks
Width: 0.6 Blocks
Leviath is a merman. He looks similiar to the god poseiden. The head is that of an old man. The beard and crown are a 3d extension of the mob. Its attacks are similiar to what the drowned does with a trident currently. However, it doesn't carry an infinite amount of tridents. Once the trident is thrown it will bounce off the player as always, but then there will be an animation where he pulls the trident back to his hand. A trident has a 100% chance of being dropped by the leviath. Additionally, they are hostile towards guardians and elder guardians.
Krax - The Entity Repeller
Health Points: 20
Armor Points: 3
Height: 2 Blocks
Width: 1.2 Blocks
(There is appropriate clothing in this picture)
Kraxes will spawn near, but not inside or above underwater ravines. They are rare mobs. They are like mermaids but with their legs replaced with octupus tentacles. Her eyes, hair, and tentacles are red, The hair is 3d. In game, Kraxes will appear with even more covering. When a player gets close to the Krax, she spins around repelling all entities except the Leviath and deals damage similiar to riptide. This includes mobs, players, arrows, enderpearls, etc. Upon death, the Krax will drop 3-8 tentacles (increased with looting). Tentacles are used for brewing regeneration potions instead of ghast tears. Regeneration potion times would be extended to be the same as all other potions. Ghast tears would instead be used for invisibility potions and can be corrupted into glowing potions. Night vision no corrupts into blindness.
I like the idea of having your own friend in Minecraft, but adding another human mob seems unnecessary. Maybe these features can be integrated with villagers. Pandas have personalities so why shouldn't a human mob have personalities. Villagers could be hired or friended somehow and each could provide a service.
Flint tools ould indeed make more sense, but there seems to be enough progression and stone tools can be easily obtained. However, stone tools being built by meter ide blocks is concerning. Whether they are replaced by flint or rocks is the question.
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I think that comparators should detect how much books are in the book shelf and send a redstone signal with a certain strength based on that (similiarly to cauldrons). You could still invert the signal to make it so that pulling a book out powers something.
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While for some blocks this could make sense, for others it doesn't. I would prefer a way to salvage items using the crafting table. While you won't get the full investment back, you won't be totally ripped for a simple mistake.
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I prefer this recipie not becase of the renewability but the realism.
Full Support.
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Similiar to infested stone, these should be found in strongholds.
Full Support.
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Bookshelf variants should have different books and book arrangements.
Full Support
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Thanks for the catch and support.
Thanks for the feedback.
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This idea seems interesting. It's similiar to the Johhny easter egg so I support.
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The sole purpose of the reoffer is to break trading halls as they are somewhat overpowered. It isn't realisitc for a villager to have an infinite amount of an item. Maybe rarer item trades should run out faster and be switched out.
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Good idea
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Ocean monuments as of now aren't very interesting. Sponges are somewhat useful, but an even rarer item would further incentivize the player to explore it. End cities provide players with the shulker shells (although those are useful they aren't very 'cool') and elytras. Similiarly, sponges could be the useful, not so cool item and the trident could be the interesting loot. Drowned would no longer drop the trident. However, Ocean monuments would have to be rarer to balance gameplay. In this thread I will be suggesting two new mobs- Leviath and Krax.
Ocean Monument Generation
Ocean monuments will now have a 20% to generate with a 'basement'. 4 wide prismarine stairs lead down to this so called basement. Inside the basment are 6-8 prison cells constructed of cyan glass. The prisoners inside these cells that have a chance of spawning are:
Only 1 Leviath and Dolphin max per monument. If the cells are broken, the prisoner will flee unless he's the Leviath. New players would want to free the Leviath because they believe he will be helpful. However, once he is freed, his eyes will turn red and attack the player.
Leviath - The Trident Bearer
Health Points: 30
Width: 0.6 Blocks
Health Points: 20
Width: 1.2 Blocks
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I like the idea of having your own friend in Minecraft, but adding another human mob seems unnecessary. Maybe these features can be integrated with villagers. Pandas have personalities so why shouldn't a human mob have personalities. Villagers could be hired or friended somehow and each could provide a service.
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I like this idea. Maybe doing the same trade multiple times can switch it to another trade instead of denying further trading.
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Allyourbasearegone's suggestion seems the most logical. I support it.
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Flint tools ould indeed make more sense, but there seems to be enough progression and stone tools can be easily obtained. However, stone tools being built by meter ide blocks is concerning. Whether they are replaced by flint or rocks is the question.