Inelegant, but I suppose I could brute force it by running through the saves directory and checking every save folder's level.dat for a level name identical to the current level name.
Minecraft does that at one point but I was looking for a better way.
Assuming you are doing this in a ChunkProvider file, mind explaining how you did so? If you elaborate on what you mean by it flowing terribly with the terrain I can try to help with that.
I'm mostly just trying to make the world normal but with more underground(so there are hills and valleys and lakes)
That seems easy enough. The only problem I would have doing that is I don't know how to save height levels of above 128 in the chunk array.
I was working on an underground dimension of sorts terrain generation and I haven't had any difficulty adjusting the level of terrain. As far as I know rivers and lakes still work fine.
I could use a texturer for this mod. However, my texture needs will be few and far between since I'll be focusing on large things such as terrain generation rather than adding content, for now. Although if you feel like trying I could use some glowing moss. ^.^
However, when a person's mod becomes popular, it's easy to see what happens. People begin to praise it, and the creator's head begins to inflate. They feel that the mod needs a load of new things that make it far too complex, incompatible with other mods, and overloaded.
At least I can say I don't do that. I have this nasty habit of just not adding things or updating once it becomes popular...
Maybe I'm a hipster deep down, Idunno.
Right now I'm almost done with world gen, just a few little things left to do honestly and then I will move onto flora and fauna more to make the underground feel more alive.
Is this simpler things or related to bringing back aspects from MC Geology? On that note, any pictures of this cavern mentioned in OP? Gone through nearly all of the pages and haven't seen one.
You wasted your time typing out that essay because nobody is going to give a damn about your ignorant opinion. If modders choose to not make their mod compatible with forge it's very rarely an issue of laziness but simply an impossibility. It's just god damn impossible to make most complex mods compatible and if you knew anything about mods you would know that.
And hey, I have something that's going to kill most of your argument. Mojang is working on the mod API. Surprise.
My only excuse for taking so long is that I'm a terrible person.
After the embarrassing glitch featured so prominently in the community spotlight dummies now properly work for mobs other than spiders. However, zombies are not tricked by the dummy for reasons outside of my control. It all has to do with the new mob AI system. :/
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Someone who "requires" a person who knows everything about Minecraft to teach them isn't likely to turn to books.
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Minecraft does that at one point but I was looking for a better way.
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Assuming you are doing this in a ChunkProvider file, mind explaining how you did so? If you elaborate on what you mean by it flowing terribly with the terrain I can try to help with that.
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I think this should work.
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I check Mod Dev so infrequently now that it takes me awhile to see your threads. If you need help you could always try PMing me.
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That seems easy enough. The only problem I would have doing that is I don't know how to save height levels of above 128 in the chunk array.
I was working on an underground dimension of sorts terrain generation and I haven't had any difficulty adjusting the level of terrain. As far as I know rivers and lakes still work fine.
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At least I can say I don't do that. I have this nasty habit of just not adding things or updating once it becomes popular...
Maybe I'm a hipster deep down, Idunno.
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On that note, I'm also looking for anyone interested in helping. Texturers/modelers, people with ideas, or anyone who wants to help with code.
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Is this simpler things or related to bringing back aspects from MC Geology? On that note, any pictures of this cavern mentioned in OP? Gone through nearly all of the pages and haven't seen one.
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The biggest problem is that I'll need to find a new method for the bear trap as it does not work on players.
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You wasted your time typing out that essay because nobody is going to give a damn about your ignorant opinion. If modders choose to not make their mod compatible with forge it's very rarely an issue of laziness but simply an impossibility. It's just god damn impossible to make most complex mods compatible and if you knew anything about mods you would know that.
And hey, I have something that's going to kill most of your argument. Mojang is working on the mod API. Surprise.
0
My only excuse for taking so long is that I'm a terrible person.
After the embarrassing glitch featured so prominently in the community spotlight dummies now properly work for mobs other than spiders. However, zombies are not tricked by the dummy for reasons outside of my control. It all has to do with the new mob AI system. :/