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    posted a message on Codeing teacher needed
    Quote from Liamofjava

    Books. That's how I learnt. Visit your local library or an online eBook store.

    Someone who "requires" a person who knows everything about Minecraft to teach them isn't likely to turn to books.
    Posted in: Mods Discussion
  • 2

    posted a message on Acquiring world save folder name
    The 'savesDirectory' variable is a File. getName() is used to get the last part of it's directory, in this case the save file name.


    Quote from StarshadesJack

    Inelegant, but I suppose I could brute force it by running through the saves directory and checking every save folder's level.dat for a level name identical to the current level name.

    Minecraft does that at one point but I was looking for a better way.
    Posted in: Modification Development
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    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    I actually did get access to 128+ for chunk gen

    Assuming you are doing this in a ChunkProvider file, mind explaining how you did so? If you elaborate on what you mean by it flowing terribly with the terrain I can try to help with that.
    Posted in: Minecraft Mods
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    posted a message on Acquiring world save folder name
    ((SaveFormatOld)ModLoader.getMinecraftInstance().getSaveLoader()).savesDirectory.getName();

    I think this should work.
    Posted in: Modification Development
  • 0

    posted a message on Acquiring world save folder name
    You can always go ModLoader.getMinecraftInstance().
    Posted in: Modification Development
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    posted a message on Acquiring world save folder name
    mc.saveLoader.savesDirectory.getName();


    I check Mod Dev so infrequently now that it takes me awhile to see your threads. If you need help you could always try PMing me. :)
    Posted in: Modification Development
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    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    I'm mostly just trying to make the world normal but with more underground(so there are hills and valleys and lakes)

    That seems easy enough. The only problem I would have doing that is I don't know how to save height levels of above 128 in the chunk array.

    I was working on an underground dimension of sorts terrain generation and I haven't had any difficulty adjusting the level of terrain. As far as I know rivers and lakes still work fine.
    Posted in: Minecraft Mods
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    posted a message on Texturer For Hire!
    A block. Similar to vines except it spreads in all directions and does not hang.
    Posted in: Mods Discussion
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    posted a message on Texturer For Hire!
    I could use a texturer for this mod. However, my texture needs will be few and far between since I'll be focusing on large things such as terrain generation rather than adding content, for now. Although if you feel like trying I could use some glowing moss. ^.^
    Posted in: Mods Discussion
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    posted a message on The Downfall of Quality in Mods
    Quote from GmMkr

    However, when a person's mod becomes popular, it's easy to see what happens. People begin to praise it, and the creator's head begins to inflate. They feel that the mod needs a load of new things that make it far too complex, incompatible with other mods, and overloaded.

    At least I can say I don't do that. I have this nasty habit of just not adding things or updating once it becomes popular...
    Maybe I'm a hipster deep down, Idunno.
    Posted in: Mods Discussion
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    posted a message on [1.2.5] Elemental Planes
    Making progress on terrain generation for the first dimension which is earth. Picture in the OP and I'll have more up as I make more progress.

    On that note, I'm also looking for anyone interested in helping. Texturers/modelers, people with ideas, or anyone who wants to help with code.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    Right now I'm almost done with world gen, just a few little things left to do honestly and then I will move onto flora and fauna more to make the underground feel more alive.

    Is this simpler things or related to bringing back aspects from MC Geology? On that note, any pictures of this cavern mentioned in OP? Gone through nearly all of the pages and haven't seen one.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] TrapCraft v1.03
    Quote from TheLordGenerals

    If this mod was multiplayer it would be one of *the* mods most used. People love traps in online modes!

    The biggest problem is that I'll need to find a new method for the bear trap as it does not work on players.
    Posted in: Minecraft Mods
  • 1

    posted a message on compatability issues... why...
    You. Know. Nothing.

    You wasted your time typing out that essay because nobody is going to give a damn about your ignorant opinion. If modders choose to not make their mod compatible with forge it's very rarely an issue of laziness but simply an impossibility. It's just god damn impossible to make most complex mods compatible and if you knew anything about mods you would know that.

    And hey, I have something that's going to kill most of your argument. Mojang is working on the mod API. Surprise.
    Posted in: Mods Discussion
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    posted a message on [1.2.5] TrapCraft v1.03
    A wild update appears.

    My only excuse for taking so long is that I'm a terrible person.

    After the embarrassing glitch featured so prominently in the community spotlight dummies now properly work for mobs other than spiders. However, zombies are not tricked by the dummy for reasons outside of my control. It all has to do with the new mob AI system. :/
    Posted in: Minecraft Mods
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