The reason I haven't been working on the original skills system is because I haven't decided what exactly I want to do with it. There are several parts of the system that are just awkward and unneeded (see: books) that came from the original idea thread for the mod. As well, the current system is extremely incompatible with other mods which is a major issue (especially Optifine). My current goal is to come up with a system that doesn't go beyond Forge's hooks so that it can be compatible with nearly everything because I want to create a mod that people can use with the other ones that add content (see: DivineRPG, Twilight Forest).
Floating combat text comes next. I'm basically putting off thinking about the core systems of the mod for now because I don't know what I want to do. I'm torn between sticking with something like what we already have (see: OP) or changing to a more runescape-esque system.
i am looking for something more like the advanced skills mod but that hasnt been updated since beta... i guess i shouldnt have asked for a RPG mod... i guess i want a leveling system
If you're talking about the one that I made, then I'm actually working on rebooting it. I haven't decided if I'll use the original system or scrap it and restart.
As a general rule I'm not fond of mods that don't fit the "feel" (take that to mean what you will) of Minecraft or simply add things for the sake of adding things.
As I've said before, it was incredibly unlikely that this would ever get updated because the system itself was flawed/awkward and the combat aspect of it is very... lacking, since all monsters have only 10-20 health. I have been considering something similar to this but more heavy on the RPG aspects all around which either makes monsters stronger as you gain levels or makes monsters stronger as you get further from the spawn. Let me know what you think about this please.
You would have to change damage type it uses because it currently uses the DamageType 'projectile' which is what makes it do damage based on it's velocity. I think.
Could you be more clear. Are you updating or not??
Updating it got put off for several reasons and now that my second semester has started I just don't have the time. I still want to revisit this at some point but it won't be happening in the very near future. Possibly in February when I get time off.
Changing variables in the Item class will always affect all instances of that item. Data for individual items is saved in the individual ItemStack instances. That is also where the NBTs are for saving item data.
Hopefully you can get this updated. The features of this mod are pretty unique and I love using them.
I basically had it updated except for a couple issues with the dummy but I discovered that I'll have no choice but to use forge which will require me to redo everything. That sort of put this off.
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Floating combat text comes next. I'm basically putting off thinking about the core systems of the mod for now because I don't know what I want to do. I'm torn between sticking with something like what we already have (see: OP) or changing to a more runescape-esque system.
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If you're talking about the one that I made, then I'm actually working on rebooting it. I haven't decided if I'll use the original system or scrap it and restart.
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So no, it's not weird that you don't like FTB.
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I was hoping to work on some mods during my time off next week and this one is simple enough that I should update it.
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Updating it got put off for several reasons and now that my second semester has started I just don't have the time. I still want to revisit this at some point but it won't be happening in the very near future. Possibly in February when I get time off.
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I basically had it updated except for a couple issues with the dummy but I discovered that I'll have no choice but to use forge which will require me to redo everything. That sort of put this off.
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I have it on good sources that you are, in fact, dead.
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