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    posted a message on Confused on IDs for Config File
    They use a different range of IDs so that the game knows whether to look in Item.itemsList or Block.blocksList for the item/block in question.
    Posted in: Modification Development
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    posted a message on New Help with a custom Horizontal Render type 1. Willing to pay $50!
    A custom block renderer doesn't draw either. I used a custom block renderer and I still had to redo the vertices for each orientation of the block.
    Posted in: Modification Development
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    posted a message on New Help with a custom Horizontal Render type 1. Willing to pay $50!
    tessellator.addVertexWithUV(x,y, z, x on sprite, y on sprite);

    Once you know what the variables means it becomes kind of easy to rotate it. Swap everything in the first column with the second and you'll rotate it one way. Reverse the order of the column and you flip it 180. Just play with the variables and you'll get your different directions.
    Posted in: Modification Development
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    posted a message on Clueless, First Time Modding
    Quote from KtX2SkD

    So, to what extent can you do things with plug-ins? Example of the stuff intended:

    - New GUI elements that the players will see.
    - Clients must be aware of certain data values, in order for those GUI elements to know what value to show (e.g. HP of other players, or a custom value that the server wants the client to know about).
    - Adding items.
    - Modifying items.
    - Modifying the physics of jumping and knockback.
    - Modifying damage received from different sources.

    I would think much of this isn't going to work out for a plug-in, right?

    If by plug-in you mean something that doesn't edit the base code at all, then the last three would be challenging. Depending what you want to accomplish they might be possible but even then they may create incompatibilities with other mods. The first three are definitely possible although the second might require more work at times.
    Posted in: Modification Development
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    posted a message on [Solved]Help with Players Losing Experience.
    The float experience is how far through the current level the player is on a scale of 0 - 1. So experience times xpBarCap() will give you the current level's experience.
    Posted in: Modification Development
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    posted a message on [Forge] interact event
    One of my favorite things about Minecraft's new AI system is that it is public and can be edited from outside the entity class.
    event.target.tasks.addTask(1, event.target.aiControlledByPlayer = new EntityAIControlledByPlayer(event.target, 0.34F));


    Quote from Bendonnelly1

    Look at the pig and check out how they've did it, Im pretty sure theres a method you need to add and not just add the AI, should be pretty simple :)

    That method is only used for boosting the mounts speed with a carrot on a stick. In my opinion, it's worth missing that feature in order to avoid editing the base class.
    Posted in: Modification Development
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    posted a message on [1.5.1][Forge] Block Activated Question
    The issue here is that there is not a unique Block file created for each Block in the world, so if you change the isActive variable in the file then it will change for every instance of the Block in the world. The only way around this is to add a TileEntity to your block which can story info specific to that instance of the block.
    Posted in: Modification Development
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    posted a message on How do I tell what time of day it is in my mod?
    What is the context that you want to get it in?
    Posted in: Modification Development
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    posted a message on How do I tell what time of day it is in my mod?
    world.getWorldTime()
    Posted in: Modification Development
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    posted a message on GuiHandler supporting multiple GUIs
    Yes, he is saying you only need one. You use the 'ID' variable to determine which GUI you need to return, and you can look at the code he linked for an example of how to do that.
    Posted in: Modification Development
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from SilverTrick

    @Stewiecraft my opinion is that of a person who sees no reason for withdrawing the ability to use certain code, and I in fact HAVE spent a great amount of time on something. It wasn't coding, however it was still voluntary. I GMed until just a few days ago on a private server, 4 hours of every day, without miss. I've been doing it awhile, so I do know what it is to make an investment into something, whether it be time or money.

    I don't think that necessarily translates because you haven't invested your time into creating something only to be told that it doesn't belong to you and your being selfish.

    Quote from SilverTrick
    I'm not "belittling" their fight, per say, but rather stating that it was as a child's fight, not that it was a child's fight.

    You said it was a "petty squabble" and that he was acting like a "peeved child" when you don't know the details of the dispute, only the outcome.


    Quote from SilverTrick

    However, I also see from the position of a philosopher and a humanist, that taking away something you already made is pointless. It will be fixed in the end, and it only delays the release in this case. In other cases it's like donating a piece of art to a museum, then saying all of a sudden after a few showings "you can't use this anymore." In this case that is "harming" us, as people who use this mod, and I wish that he could have been a bit more like graceful like agin and left his code to be used and cleaned up while still retaining the right to say that he was a main developer in the beginning, and that his code was being used at least for awhile after he left.

    Whether what they did was right or not is besides the point I was trying to make. Remember that I don't necessarily disagree with you on this - just look at my history. Every mod I've made has been freely updated by others after I became less inactive. Hell, I've even created things in DivineRPG and you don't see my name in the credits but I'm not complaining about that.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Maharlxlaharl

    You realize you could have quoted, not just used @SilverTrick, Right?

    I didn't want to quote the massive post and the smaller post wasn't exactly what I was responding to. It accomplished the same thing, no?

    edit: And I didn't need to quote them so that they get a notification as I'm rather certain they check this frequently.

    edit2: A forum that I post on more frequenty lets you go @Username and it sends them a notification. It's awesome. I knew it wouldn't work here though.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    @SilverTrick

    You make some very good points but I wish your post wasn't tainted with assumptions and judgement. You might be right about the outcome of these disputes but it's unfair towards everyone who was put in countless hours to making content for you when you try to belittle their concerns to "petty squabbles" and call them children. I don't have much of an opinion on what actually happened but without knowing what actually did happen (hint: neither of us do) then it's not worth making assumptions. I also highly encourage you to learn coding and invest your own time into things for other people before you say what you would do in their position. You have no idea what it's like.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Elemental Planes
    On the bright side, even if this is yet another project that sits on the backburner at least something came of it. The fire bow found a home in DivineRPG apparently.
    Posted in: WIP Mods
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    posted a message on [1.2.5] TrapCraft v1.03
    I just haven't had the time, especially with it being exam season. Someone else has an updated version over here.
    Posted in: Minecraft Mods
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