• 0

    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    While I was testing the recent version of this mod (1.2.1) add and remove the "hatch" and nearing the area where you placed it will crash the game for a ticking entity. I can't explain accurately about this problem.

    This is the crash report:

    ---- Minecraft Crash Report ----
    // This doesn't make any sense!

    Time: 11/8/14 10:26 PM
    Description: Ticking entity

    java.lang.NullPointerException: Ticking entity
    at net.malisis.core.util.MultiBlock.getWorldBounds(MultiBlock.java:228)
    at net.malisis.doors.door.movement.RustyHatchMovement.getBoundingBox(RustyHatchMovement.java:45)
    at net.malisis.doors.block.RustyHatch.func_149668_a(RustyHatch.java:182)
    at net.minecraft.block.Block.func_149743_a(Block.java:565)
    at net.minecraft.world.World.func_72945_a(World.java:1410)
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:658)
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1487)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1806)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367)
    at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:95)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1603)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.world.World.func_72866_a(World.java:2019)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:659)
    at net.minecraft.world.World.func_72870_g(World.java:1983)
    at WorldServerOF.func_72870_g(WorldServerOF.java:394)
    at net.minecraft.world.World.func_72939_s(World.java:1836)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:621)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.malisis.core.util.MultiBlock.getWorldBounds(MultiBlock.java:228)
    at net.malisis.doors.door.movement.RustyHatchMovement.getBoundingBox(RustyHatchMovement.java:45)
    at net.malisis.doors.block.RustyHatch.func_149668_a(RustyHatch.java:182)
    at net.minecraft.block.Block.func_149743_a(Block.java:565)
    at net.minecraft.world.World.func_72945_a(World.java:1410)
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:658)
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1487)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1806)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367)
    at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:95)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1603)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.world.World.func_72866_a(World.java:2019)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:659)
    at net.minecraft.world.World.func_72870_g(World.java:1983)
    at WorldServerOF.func_72870_g(WorldServerOF.java:394)

    -- Entity being ticked --
    Details:
    Entity Type: Villager (net.minecraft.entity.passive.EntityVillager)
    Entity ID: 660
    Entity Name: Villager
    Entity's Exact location: -127.99, 68.00, 577.34
    Entity's Block location: World: (-128,68,577), Chunk: (at 0,4,1 in -8,36; contains blocks -128,0,576 to -113,255,591), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
    Entity's Momentum: 0.01, -0.08, -0.18
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1836)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)

    -- Affected level --
    Details:
    Level name: The Order of the Lord
    All players: 1 total; [EntityPlayerMP['Steven_Aruth'/257, l='The Order of the Lord', x=-202.70, y=34.00, z=542.75]]
    Chunk stats: ServerChunkCache: 1052 Drop: 0
    Level seed: 6395985352661739105
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (92,64,220), Chunk: (at 12,4,12 in 5,13; contains blocks 80,0,208 to 95,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 28703579 game time, 14978 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 9172 (now: false), thunder time: 9231 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:621)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 155990008 bytes (148 MB) / 408645632 bytes (389 MB) up to 776470528 bytes (740 MB)
    JVM Flags: 1 total; -Xmx766m
    AABB Pool Size: 4884 (273504 bytes; 0 MB) allocated, 4884 (273504 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.03 FML v7.2.211.1124 Minecraft Forge 10.12.2.1124 Optifine OptiFine_1.7.2_HD_U_D3 20 mods loaded, 20 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.2.211.1124} [Forge Mod Loader] (forge-1.7.2-10.12.2.1124.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.12.2.1124} [Minecraft Forge] (forge-1.7.2-10.12.2.1124.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    malisiscore{1.7.10-0.9.9} [Malisis Core] (malisiscore-1.7.2-0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AnimatedPlayer{1.4.1} [Animated Player Mod] (AnimatedPlayer-1.7.2-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AnimationAPI{1.2.1} [AnimationAPI] (AnimationAPI-1.7.2-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights{1.3.3} [Dynamic Lights] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_thePlayer{1.1.2} [Dynamic Lights Player Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    malisisdoors{1.7.10-1.2.1} [Malisis' Doors] (malisisdoors-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ATG{0.10.0} [Alternate Terrain Generation] (ATG-1.7.2-0.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BWG4{1.2.0g} [Better World Generation 4] (BWG4-1.2.0g.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1218 (68208 bytes; 0 MB) allocated, 1218 (68208 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Steven_Aruth'/257, l='The Order of the Lord', x=-202.70, y=34.00, z=542.75]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'



    However, I managed to solve this problem by installing an older version of this mod which before the hatch is added, which will technically 'remove' the "hatch" from the world I'm testing on, and re-installed the recent version. For those who use the recent version, be warned.
    Posted in: Minecraft Mods
  • 0

    posted a message on Project Pastoka

    PROJECT PASTOKA

    Hi, guys. I was inactive for many months because I'm working on somethin' big.
    If you ask what was that,
    A STRONGHOLD, bigger than ever.

    Screenshots


    Teaser Trailer

    Behind the Door

    Features


    • Exploration through many environments

    • Mazes

    • Redstone contraptions (Includes the use of command blocks)

    • Hidden pathways

    • Strange occurences

    • Story through diaries

    • Connects to my previous projects with a railway system
    Notes

    • Release of the map is considered. A Pre-Release map will be ready to be provided when the map is completed, but not polished. This could be useful for anyone who could test for me. However, the exact release date is not ready to be announced yet.

    • This map is highly dependant on Malisis Doors. Without the mod, the map may be broken.


    Cheers, guys!
    Will update time by time!
    Posted in: Creative Mode
  • 0

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Hello.

    I've attempted the recent version of mod for 1.7.

    Everything seems fine until I attempted to open my world, which results the game to crash.

    I'm not sure if I made any mistakes or the mod has some problems.

    This is the crash report:

    _____________________________________________________________________



    ---- Minecraft Crash Report ----
    // Oops.

    Time: 9/6/14 9:01 PM
    Description: Exception in server tick loop

    java.lang.VerifyError: Bad local variable type
    Exception Details:
    Location:
    net/minecraft/world/World.func_98179_a(IIILnet/minecraft/world/EnumSkyBlock;)I @10: aload
    Reason:
    Type top (current frame, locals[5]) is not assignable to reference type
    Current Frame:
    bci: @10
    flags: { }
    locals: { 'net/minecraft/world/World', integer, integer, integer, 'net/minecraft/world/EnumSkyBlock' }
    stack: { integer, 'net/minecraft/world/World' }
    Bytecode:
    0000000: 2a1b 1c1d 1904 b806 dc2a 1905 1b1c 1db8
    0000010: 06e2 ac

    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 142701024 bytes (136 MB) / 290701312 bytes (277 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.03 FML v7.2.211.1124 Minecraft Forge 10.12.2.1124 Optifine OptiFine_1.7.2_HD_U_D3 21 mods loaded, 21 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FML{7.2.211.1124} [Forge Mod Loader] (forge-1.7.2-10.12.2.1124.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forge{10.12.2.1124} [Minecraft Forge] (forge-1.7.2-10.12.2.1124.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    coloredlightscore{1.1.2} [Colored Lights Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    malisiscore{1.7.2-0.8} [Malisis Core] (malisiscore-1.7.2-0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AnimatedPlayer{1.4.1} [Animated Player Mod] (AnimatedPlayer-1.7.2-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AnimationAPI{1.2.1} [AnimationAPI] (AnimationAPI-1.7.2-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    easycoloredlights{1.7.2.} [Easy Colored Lights] (ColoredLightsCore[1.7.2.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights{1.3.3} [Dynamic Lights] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    DynamicLights_thePlayer{1.1.2} [Dynamic Lights Player Light Module] (DynamicLights-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    malisisdoors{1.7.2-0.9.1} [Malisis' Doors] (malisisdoors-1.7.2-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ATG{0.10.0} [Alternate Terrain Generation] (ATG-1.7.2-0.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2/1.6.4] [Forge/Jar] Advanced Darkness - 1.5
    This may be possible, but...

    It is done on several shaders like SUES. This will drastically improve the lighting system in the game.

    However, you need a 'beefy' computer to use this.
    Posted in: Minecraft Mods
  • 0

    posted a message on Amplified Screenshots
    Hey Minecrafters! :D
    Steven here, taking a rest from doing some projects!

    How about if you post your best Amplified terrain screenshots?
    I'll start with mine:

    Posted in: Screenshots
  • 0

    posted a message on [1.6.2/1.6.4] [Forge/Jar] Advanced Darkness - 1.5
    Trentv, thank you for making my Minecraft more scary and beautiful! :D
    This is certianly my best choice of "lagless shaders" list!

    Now I gotta share a shot of my horror map with the mod...

    Posted in: Minecraft Mods
  • 0

    posted a message on is it possible to hide a house using pistons?
    Hmmm, if it wasn't my wrong, it's gotta be a big, tough project (Depending on your house size).
    Trying to completely hiding a house is almost impossible. I never found a perfect video for it in either way.

    Although partially hiding a house with pistons can be possible. This is proven with this video:

    -Andy
    Posted in: Creative Mode
  • 0

    posted a message on Valko Co's Underground HQ
    Hey, everyone!
    Something else is coming....


    The second lab is going from the ground all the way to the bedrock...



    Here's the teaser...

    -Andy
    Posted in: Creative Mode
  • 0

    posted a message on How do people make such awesome mega-builds?
    Quote from MinecraftKindje

    :Notch:
    I think they put so much time on it. i build a mega ship its during something like 2 days but yeah. Ive tryed to make a super nice blaze head i cant do that!:Pig: :Spider: :DORE:
    2 days, including interiors? :o
    Posted in: Creative Mode
  • 0

    posted a message on Random world generation not so random; smallest mineshaft ever
    Quote from CHRYSLERME412

    How do you view caves like that? Is it a mod or extrenal plugin?
    Can be either one of them. And the name is Unmined.
    Posted in: Discussion
  • 0

    posted a message on How do people make such awesome mega-builds?
    Quote from MinecraftCanFly

    Sorry to say this, but I don't like to spend tons of time making a build super detailed and perfect. I also don't like to have to build walls, which takes time, so I make most my homes in the sides of mountains. Don't be mean, this is my own opinion.
    I also have that feel before, once.
    It begins since the first time I play Minecraft (Yeah it was boring at first). As I completed my first ever project, I was 'rewarded' my very own efforts!

    If you adapt yourself into it, these boring parts wouldn't be a problem for ya'! :)
    Posted in: Creative Mode
  • 0

    posted a message on Project Alduria
    Here we go!
    The first post is once again, updated! :D
    Have a look at my latest development screens plus a random stuff!

    -Andy
    Posted in: Creative Mode
  • 0

    posted a message on How do people make such awesome mega-builds?
    Quote from Orange57

    Practice, trial and error, being willing to tear down mistakes, etc.

    I'm sure some people are more naturally gifted but everyone has to put in the raw hours to learn and improve. I started building the usual square block hut stuff that everyone tends to build at first. Then I built a (lousy) city. The a better one. Then a better one. I'm on my fourth or fifth city now and there is stuff I would do differently (read: better) if I were to start again.

    I see people pop on my server and say things like "oh, I wish I could build something like that." Well, they can. But it starts with putting in the hours and actually making things. There are so many people who make really impressive things in this game and they all started somewhere. Also, and I can't stress this enough: actually finishing projects is so important. Half-building stuff never feels good.
    Yeah. Seeing an imcomplete building makes you kind of sad... (Unless intended) :(
    Abadonding it is useless. There must be a will to rebuild it! :)
    Posted in: Creative Mode
  • 0

    posted a message on Project MHT
    PROJECT MHT

    While I'm doing Project CA, I have a statement:
    What if I mix a modern house with a modern residential condominium?

    My creation under construction:


    Will update slowly.
    Don't move away...

    -Andy
    Posted in: Creative Mode
  • 0

    posted a message on Modern House 2 - latex_op
    Can I 'buy' your house, please?
    Lol just kidding. Well done! :D
    Posted in: Creative Mode
  • To post a comment, please or register a new account.