I came up with idea of damage overlays for mobs, just like we have now for Iron golems.
I really would like to make something like zombies gets bloodier with every hit and stuff.
So I thought I might use the scheme of Iron golem, but I can't figure out how it works, because all I could find is 3 damage overlays for golem in "textures" folder and I don't know how the game applies these for Golem's initial texture when it's gets damaged.
I came up with idea of damage overlays for mobs, just like we have now for Iron golems.
I really would like to make something like zombies gets bloodier with every hit and stuff.
So I thought I might use the scheme of Iron golem, but I can't figure out how it works, because all I could find is 3 damage overlays for golem in "textures" folder and I don't know how the game applies these for Golem's initial texture when it's gets damaged.
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Thank you very much for your reply, it greatly helped me, I now starting to learn how to tell the game which texture to use
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I came up with idea of damage overlays for mobs, just like we have now for Iron golems.
I really would like to make something like zombies gets bloodier with every hit and stuff.
So I thought I might use the scheme of Iron golem, but I can't figure out how it works, because all I could find is 3 damage overlays for golem in "textures" folder and I don't know how the game applies these for Golem's initial texture when it's gets damaged.
I need help with that.
0
I came up with idea of damage overlays for mobs, just like we have now for Iron golems.
I really would like to make something like zombies gets bloodier with every hit and stuff.
So I thought I might use the scheme of Iron golem, but I can't figure out how it works, because all I could find is 3 damage overlays for golem in "textures" folder and I don't know how the game applies these for Golem's initial texture when it's gets damaged.
I need help with that.