See changelog.txt in respective jar for up to date informations
Other videos
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if
1) the player has them equipped (in hand/armor)
2) they are dropped on the ground
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!
Instructions:
Put downloaded file into mods folder
Config Syntax help:
[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]
* Possible setups:
* X := simple ID X, wildcards metadata
* X-Y := simple ID X and metadata Y
* X-Y-Z := simple ID X, metadata range Y to Z
There is a default value used as "setting", you can specify one by appending "=x" to the ID part
Valid Entry examples:
torch
Torch minecraft id is "torch", will use the default light value (15)
wool
Torch minecraft id is "wool"
wool-2=12
Wool, magenta subtype (meta 2), will use a light value of 12
wool-2-5
Wool BlockID, accepts metadata range [2..5]
golden_helmet-*-*=15
Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes
Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell
There no longer is numeric Block or Item id's. Use the string identifiers, google "Minecraft Data" to get a listing.
Values that cannot be mapped to anything will be logged and ignored
current versions available at curse:
https://minecraft.curseforge.com/projects/dynamic-lights/files
Old Downloads:
http://atomicstryker.net/dynamiclights.php
To other modders: See sourcecode. Adding your own Dynamic Lights is "easy".
1
Meyling fell and couldn't get up!
Meyling thought cave spiders were adorable.
1
I can't build sails well
Inside the captain's room.. well.. not really a 'captain's room'.. the snail on the table is from a mod.. uh.. pretend it's not there if you want.. o _o'
1
It's amazing how you spend more than a year searching for a jungle biome.
I've spawned in them plenty of times, groan and start a new world XD
1
Love the journal so much! It helped me out a bit with Botania too, though I really don't wanna go to the Nether =.= It's killed me sooo many times, mostly cuz' of the lava.
Love your buildings too! They're amazing!
1
What I usually do is make a way to connect both bases. It takes a while but I like having multiple areas of settling down. The one I like best is my 'main hub', where I put all my valuables and whatnot.
1
Well, I have to say I half support.
Giants are not a good idea (no offense).
Though that cave island idea.. An island with a large labyrinth under it like.. oooh that would be so cool! o3o
*goes into imagination*
..oops...
1
Uhh no. I like the new update, it adds new combat and abilities in. I can't wait for potion tipped arrows! <3 Besides, Mojang appears to be 'ignoring the haters'. :/
1
I never played Beta before, but I have played Alpha.
Personally, the latest Minecraft updates and the older ones are two different Minecrafts to me. Alpha is rather nostalgic though, I agree, except I never joined at that time. I watched somebody play it on Youtube before getting it myself and by then it was in it's 1.4 updates. I like playing Alpha if I am looking for something simple and it's nice. I like the health system of it back then too. The bows though.. they were so much cooler. Instant firing and idk the sound of them sounded better too imo.
I like the current update too. I like 1.8 (though 1.7 was better) and it's fun to play. 1.6 has a lot of memories in it too, but eh. The different biomes? I love them! New biomes means new exploring and building possibilities. True, I miss Alpha's terrain. It was full of strange stuff. I'm sure Beta has a lot of similarities with Alpha that I don't know of anyway, but.. ugh.
Basically, I'm saying I like both old and new updates. They're a different experience and I like going through and witnessing them all. It's fun to play different versions.
1
Well if it's a medieval-type city,.. I suggest going small first. Little things such as a stack of hay or banners can help a lot.
Most of the time, medieval-type cities are walled in with cobblestone or what not.
I can list a lot of buildings here for ya..
Marketplaces, churches, military grounds, barracks, taverns, blacksmiths, the kings castle (if you want royalty in there), a jailhouse or two, archery ranges, libraries,
Also a market street (where the marketplaces are found too). There you can make businesses such as bakeries, shops, etc.
If you want a magical twist, then I recommend some crazy cults + a graveyard. Also wizard towers.
Also nobody mentioned some commercing camps, where people drop goods off and such.. in a game I play called Mabinogi, there were some. People could sell and buy goods there and travel in wagons and such to deliver more goods.
2
Ah so many responds.. would read them all but.. wow..
Anyway, most of the fanbase of Minecraft is probably going through those 'nostalgia' phases. I'd ignore those kinds of people, only because the negativity can splash onto you.
Though I think I know why others don't like it. They can't fully accept the changes.
I'm sure every major update has a group of people who can't even fully grasp the ideas and they turn against them.
I'm one of those people. I cannot stand change. I dread the update a little bit, but I've been through this since I joined in 1.4. Things are going to change and I can't control that. That is why some people are so angry about updates.
Even then, some people aren't smart enough to realize that you can just download past large updates with the launcher and play them..
Honestly.. I'm still waiting for some more 'magic' in Minecraft, but Thaumcraft mod keeps me busy with that one. ;p