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    posted a message on FTB - The Mod Pack
    Quote from Failureone

    i would say that a short answer to this is no.....
    and a long answer is hell no....
    slow and the ftb team are forever against technic/tekkit and so are many of the mod developers...
    if your just trolling however just leave there is no room for trolls here


    I wouldn't be so mean to him. He might be genuinely ignorant of the conflict.

    Long ago, Notch made Minecraft, and everything was good. It was fun, and everyone was happy.
    Then, people started making mods. The great titans of the mods rose in that era, the staples of the automation experience. Buildcraft, IndustrialCraft, and Redpower. Slowly others followed: Forestry, Thaumcraft, Portal Gun, and many more.
    However, the people complained. Installing mods themselves was too hard, they said. And so, a group of people released the mods they had been compiling and making compatible. And the people were satisfied, for a while.
    But then, the titans of the mods notices, and were angry. They were losing traffic and revenue to their sites, losing attention and recognition. They first made a polite request for their mods to be removed. The Technic Pakkers consented, but alas, they lied.
    This war of begging went on for a long time...
    Until, the conflict came to a head.
    Sengir, developer of Forestry, added EXPLOSIVE BEES to his mod, which awakened from their slumber when the presence of the vile Technic launcher was present. And so, his mod was removed.
    Now there is peace for SirSengir. But alas, the people still complain about Forestry's removal, and raise a din in the night, giving him no peace.
    But a day shall come when the reign of Technic is ended-forever.

    How'd I do? Is that about an accurate history?
    Posted in: WIP Mods
  • 1

    posted a message on Mob trap with 4,500 items per hour (in 1.2.3)
    Wow. I'll try making this for the yields. Of course, that will be a long time. And it won't be compatible with other traps, will it?
    Posted in: Survival Mode
  • 1

    posted a message on The Biology & Ecology of Creepers.
    Cool. So, why don't they hunt other mobs and monsters, and why do they decide to conveniently blow up structures? Is it just a coincidence that they cannot destroy 1 material, obsidian? The electrical creepers...could get hydrogen from thunderbolts, or they could be powered by antimatter created by the bolts! (Yes, there is antimatter on earth. Minecraft science is a bit different.)

    So, here's why I think creepers don't actively hunt other mobs. Perhaps human flesh is the most fertilizing, due to the fact that humans eat more varied things. Also, pigs, cows, and chickens don't look creeper-ish enough...Oh, maybe fallen corpses get infected by the fungus and turn into a creeper? Horrible. Ghasts, Zombies, and Skeletons are too undead to be able to fertilize creepers. Spiders are good at hiding. And squids are covered in water.
    Posted in: Discussion
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