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    posted a message on Conquest_ [WIP there is always more to come]
    You display, as usual, overpowered texture making skills.

    Dat brewing stand GUI... Also like that little dragon you put on the GUIs in various places.
    Posted in: Resource Packs
  • 1

    posted a message on Forestry Bee Breeding Guide (With Sengir's Permission) Muffin Edition AKA Whole new guide in progress+ HQM Bee Tutorial Quest
    Quote from GinjaBreadMan

    First off, great tut, I went from completely overwhemped to now having a slight grasp on how this all works (been at it for about 4 days now).

    But I have a question for you YoHanSolo, im looking for Royal Jelly so I need Imperial queens, I got up to "Majestic-Noble Hybrid" drones. What do you sugest the next step is?

    Also, generaly speaking, when one has a hybrid Queen, lets say for example a Common-Noble, or Common-Cultivated, what steps (if any) can one take to make said Queen pure? In other words, is there a known prosses among beekeepers to remove or advance its "inactive" gene?

    Thanks a bunch! =3


    Just keep breeding them with bees of the type you are going for. Usually takes about 3-5 generations to purify a previous breed into a new one. Be sure to use your beealyzer every time on the drones. You can't really change what the princess is, but you can always pick your drone to be the best for what your going for.
    Posted in: Mods Discussion
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Lithial

    the dl link for ars magica is broken


    Not for me. Might have been him updating the version though.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    Nope, but might as well enjoy it haha.

    Quick! go kill the tower guardian on this build! :P


    Sadly, I just did that yesterday.

    After making 30 legendary mana potions and fully enchanting all my armor, just to overcome the myst instability in the world it generated in (had perma regen 2 effect due to the mystcraft age instability).

    Also, on the topic of Arcane beam....

    Is it intended that it does no damage at all if it connects with a water block at any part of its path (this bug was in the last version as well)?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Ehh... Is Arcane beam Augmented version supposed to be doing 64 damage?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from HarryJackson

    Did TDWP update this to work with mo creatures and atmos mobs? I loaded up a world without Forge Mob Spawn Controls and I didn't see any creatures.


    At least on Mo Creatures, that is on Dr. Zharks end to deal with. Same with Atmos Mobs.
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from Dame2000TMD

    Is this mod already in the Direwolf20 pack or do i have to download it separately? I really want fabricators and multitanks :-)


    It is in there, but not up to date on the pack. Just install it by hand for now.
    Posted in: WIP Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    As always, nice update.

    Seems you didn't fix the inscription table bug though (at least based on change log).
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Simokon

    If I set a certain biome to false, and then change it back to true later will it start generating that biome at some point?


    It should.

    As well as causing massive world tears.
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from Vacum781

    I can`t make multi tank. I click, and minecraft crash :( .


    Without a crash log, we can do absolutely nothing to help you.
    Posted in: WIP Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Sweet. Still doesn't invalidate how I planned on changing my world over, anyway (was going to abuse a myst age to throw everything in chest in it, then transfer my mystcraft ages and player.dat, lol. Instant free transition.)

    Congrats on finishing up, now go take a well earned 12 hour nap, lol.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Trawne

    I just finished watching all the Lets Play episodes of Tofski's and noticed that Hecate's are supposed to spawn in the Nether. I have yet to find one in my playing though. Was this recently removed?


    No, they are there. But a lot of mob spawns are a bit glitchy currently, and aren't spawning correctly. Leading to much reduced spawn rates.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    can't wait on the update. Going to pull a trick with my current world and mystcraft to start a new world with everything I already own, lol.
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from Marvl101

    Bug that causes startup crash D:

    java.lang.NullPointerException
    at soaryn.xycraft.world.XyCraftWorldBlocks.init(XyCraftWorldBlocks.java:85)
    at soaryn.xycraft.world.XyCraftWorld.init(XyCraftWorld.java:73)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:458)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 33976e88 ----------

    Do you have Ars Magica installed? Current version doesn't work with it for some reason.

    Quote from Vortax

    Not a bug, that seems an item ID conflict...


    Not sure where you are getting any ID conflict from that. As there is not a single mention of IDs anywhere in it.
    Posted in: WIP Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    Clairvoyance isn't working properly in the current version.


    So that would explain why that CV sent me on a wild goose chase (I knew the mage archive was there due to a delayed render of the chunk showing off the stone bricks) when I was using it to pin-point an archive.
    Posted in: Minecraft Mods
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