Changelog for this pack update, as well as some massive mechanic changes existing in the modpack update due to certain updates this time around... This pack update will occur shortly (doing it a little early because I have it mostly finished up).
1. Adding Barrel's mod, Mine and Blade 2, Pam's Harvestcraft, and Iguana Man's Hunger tweaks.
2. Removed Agriculture.
3. Updated Carpenter's Blocks, and Twilight Forest to the new versions provided.
Mechanic Changes from Vanilla : Full Hunger/Crop/Food overhaul
Healing is now based on being above 3.5 hunger points, down from 9 (vanilla value). Healing over time is at a reduced speed, and lower values of hunger further slow this speed. Heath regenerating does NOT reduce your hunger (as it does in vanilla).
Dropping below ~ 2-3 health/hunger points inflicts negatives effects upon you. Slowness, Mining Fatigue, and Weakness are the status effects applied. When below 2-1 hunger, Nausea is also applied.
Crops demand sunlight to grow. No more growing crops in caves or via torch light.
Crop and animal growth times increased. Takes about 4 times as long for stuff to grow. Chickens lay eggs 1/4th as much as vanilla.
Hoes take double damage.
Foods have a scaling effect. Low easy to obtain foods have a very low saturation and filling value, complex meals have very high values. Eating also places a buff upon you for a short time (based on level of the food you made) which boost health regeneration. This buff stacks upon itself if you eat rapidly in a short time, so don't worry about wasting it. You must have some health regen for it to take effect (hunger must be above 3.5 points). Smaller food values take less time to eat, higher take more. Foods that replenish more hunger have a smaller stack size.
Upon death, you respawn with 9 hunger. Note that you still have hp regen, so it isn't as bad as what we currently have.
Death by starvation is enabled. Note that hunger drains slower as your food bar drops, so you do have some warning time to get food.
Farmer villagers will buy low level Harvestcraft foods. Butcher Villagers will sell high value foods. Must be a newly generated villager though, any currently existing one won't change it's list of what it sells.
Harvestcraft foods generate all over the world. Note that you will want to always be putting effort into getting more food saved up. Farms are very heavily recommended.
Food values are massively modified from vanilla. Make sure to cook whatever food you get if possible, or you will find it very low value. A well stocked kitchen and a decent farm should be pretty big early game goals to enable yourself a lot more freedom with what food you have access too..
METAWORLDS HAS FORGE COMPATIBILITY ADD IT NAO!!111!!1!11!
I am the king of spoilers...
It isn't very stable though. If you actually read the thread, he is currently working on making it apply the binpatch correctly and not be dependent on a very specific Forge version.
Is there any last mods people might want me to check into at the last second? Remember, I have to get permissions before I'll consider adding them to the pack. I've already decided against the Gary's mods, but still looking around. I PMed the author of Eternal Frost, but I have not gotten a response. If I don't get one by 6 PM (about 2.5 hours from now my time) I am leaving it out of this update.
Sweet. This will still be for version 1.6.2, right? Id love to have a reason to actually look at the oceans again and see more than just water water everywhere, nothing to see.
Someone posted something about "MetaWorlds." I watched a video of it and man would epic flying ships be EPIC. Mice alternative to the Zepplin mod since that's basically dead. Although, other than being able to make epic ships, I see no point to having it. Mainly because he have Enhanced Portals for speedy travel and when AM2 comes out, we will also have gateways that can connect to each other.
Then again, they look like they could make a nice mobile home.
Side Note: I find it funny that almost everyone is using new MagiPunk siggie I made, but me lol. I'm might joined in after those two mods are finally here. Though so far, it looks like Thaumcraft is in the lead in terms of completion (just a guess).
Another benefit is not being constrained to the axis normally used in MC.
Also, you DON'T want an entire floating island that can move that is 100% functional for all mod purposes?
Friday is the usual patch day I am going to establish. Meaning we have a few days.
I may trial M&B2 during this week, going to install the barrels mod, and at this rate, pam's + iguana is winning very hard. Might also try Eternal Frost, depending on how it works out we may keep or no.
Also Chosen, if you can get a launcher working for us... that would be wonderful. You might want to check the Aether II's launcher, as they do have it open source, and it might be a pretty good base to work on it from.
Meh. I'm impartial. Just don't make it ridiculous. Please.
Remember, Pam's adds a ton of world gen food, so it takes a lot less effort naturally. and most of us already have at least somewhat established farms for the current world.
Currently, I dislike how our Agriculture mod is just not effective, nor is it that functional. I am hunting for a new mod to replace this and perhaps aquaculture as a result. Going to throw a list of potential mods to replace the current setup we have, and going to have a poll on it. I DO want to replace Agriculture (meaning I recommend removing any items you have stored inside any of it's blocks) but I am leaving it up to a vote what I replace it with. The list of mods to which I am looking at are...
A. Pam's Harvestcraft + Iguana Man's Hunger tweaks. This method is a much harder route, which means food will require effort on the player's part, and not just be a mindless task you don't pay attention too, but has a much greater value of foods and choices the player can make for farms.
B. Farmcraftory's mod list (which is based upon a Harvest Moon/Rune Factory styled farming system). It isn't as hard, and has it's own advantages. It does nerf some vanilla foods, but it doesn't go nearly as far as Iguana Man's hunger tweaks does. I could very well take it's fishing system at the very least though to replace Aquaculture.
I am not too partial to either one, but I do prefer meaningful difficulty as some of you guys know. If the vote is very close (as in within 10%), I'll probably just take Pam's HarvestCraft + Iguana Man's hunger tweaks, otherwise I will go by the most popular option. I will leave the voting open for being able to pick both styles, if you are not partial to either but do want to add yourself to the count (for a more accurate value of participation).
Was wondering if it would be difficult for you to make the Igniter be able to shut off the portal as well, like the RP2 version. Will have to find another way to shut it down if it's impossible.
Explosives always work. Not even joking in this case, lol. A creeper/piece of TNT can break the portal, and obviously obsidian is resistant to the explosions (and Seared Bricks as well are creeper proof). Only question is if the igniter can withstand an explosion.
Hey mDiyo. Turns out someone on my server found quite an... "interesting" bug with your armor tab. Your armor tab doesn't restrict what blocks/items you place in any of it's slots. Meaning you can wear a cactus as you pants, place a sword in your chest slot, and wear your boots as a hat, ect.
This was found as of the most recent stable version, 1.4.4 on 1.6.2.
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Changelog for this pack update, as well as some massive mechanic changes existing in the modpack update due to certain updates this time around... This pack update will occur shortly (doing it a little early because I have it mostly finished up).
1. Adding Barrel's mod, Mine and Blade 2, Pam's Harvestcraft, and Iguana Man's Hunger tweaks.
2. Removed Agriculture.
3. Updated Carpenter's Blocks, and Twilight Forest to the new versions provided.
Mechanic Changes from Vanilla : Full Hunger/Crop/Food overhaul
It isn't very stable though. If you actually read the thread, he is currently working on making it apply the binpatch correctly and not be dependent on a very specific Forge version.
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1. Pam's HarvestCraft
2. Iguana_Man's Hunger Overhaul.
3. Twilight Forest 1.19.3 (bug fix update)
4. Mine & Blade Battlegear 2
5. Carpenter Blocks 1.85 (bug fix update)
6. The Barrels mod
7. Agriculture Removed.
Is there any last mods people might want me to check into at the last second? Remember, I have to get permissions before I'll consider adding them to the pack. I've already decided against the Gary's mods, but still looking around. I PMed the author of Eternal Frost, but I have not gotten a response. If I don't get one by 6 PM (about 2.5 hours from now my time) I am leaving it out of this update.
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Sweet. This will still be for version 1.6.2, right? Id love to have a reason to actually look at the oceans again and see more than just water water everywhere, nothing to see.
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Another benefit is not being constrained to the axis normally used in MC.
Also, you DON'T want an entire floating island that can move that is 100% functional for all mod purposes?
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I heavily recommend starting with this.
Follow the instructions there in the OP, and maybe I'll consider it.
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I may trial M&B2 during this week, going to install the barrels mod, and at this rate, pam's + iguana is winning very hard. Might also try Eternal Frost, depending on how it works out we may keep or no.
Also Chosen, if you can get a launcher working for us... that would be wonderful. You might want to check the Aether II's launcher, as they do have it open source, and it might be a pretty good base to work on it from.
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Lol, you have to realize.... that we don't even have BoP stuff generating in the Nether currently. Just Natura stuff.
soooooo......... yea. Enjoy the ATG update once it comes....
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The 1.6.2 dev version, lol. Sorry.
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It was disabled for this version, you need to use a dev version of the mod to make it.
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Remember, Pam's adds a ton of world gen food, so it takes a lot less effort naturally. and most of us already have at least somewhat established farms for the current world.
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Currently, I dislike how our Agriculture mod is just not effective, nor is it that functional. I am hunting for a new mod to replace this and perhaps aquaculture as a result. Going to throw a list of potential mods to replace the current setup we have, and going to have a poll on it. I DO want to replace Agriculture (meaning I recommend removing any items you have stored inside any of it's blocks) but I am leaving it up to a vote what I replace it with. The list of mods to which I am looking at are...
A. Pam's Harvestcraft + Iguana Man's Hunger tweaks. This method is a much harder route, which means food will require effort on the player's part, and not just be a mindless task you don't pay attention too, but has a much greater value of foods and choices the player can make for farms.
B. Farmcraftory's mod list (which is based upon a Harvest Moon/Rune Factory styled farming system). It isn't as hard, and has it's own advantages. It does nerf some vanilla foods, but it doesn't go nearly as far as Iguana Man's hunger tweaks does. I could very well take it's fishing system at the very least though to replace Aquaculture.
I am not too partial to either one, but I do prefer meaningful difficulty as some of you guys know. If the vote is very close (as in within 10%), I'll probably just take Pam's HarvestCraft + Iguana Man's hunger tweaks, otherwise I will go by the most popular option. I will leave the voting open for being able to pick both styles, if you are not partial to either but do want to add yourself to the count (for a more accurate value of participation).
So let the voting begin!
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Explosives always work. Not even joking in this case, lol. A creeper/piece of TNT can break the portal, and obviously obsidian is resistant to the explosions (and Seared Bricks as well are creeper proof). Only question is if the igniter can withstand an explosion.
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This was found as of the most recent stable version, 1.4.4 on 1.6.2.
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