• 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from Farproc


    and NOW we know why the server's lagged...
    :P



    Na, we had did it long after the server had been having block lag.
    Posted in: PC Servers
  • 0

    posted a message on Chisel
    The only thing I think you should do is have an option to disable certain blocks from being made. Mostly the mossy varieties of the cobblestone/stone brick, because that is quite powerful if you are running Tinker's Construct (you can turn both of those into auto-repair for your tools).


    Not a critical issue, just would be nice.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    You are fully forgetting a single aspect used in the wand. I won't tell you what, but I want you to think about what a wand that shoots ice might be related to.
    Posted in: Minecraft Mods
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Eventually, big thing I am waiting on is a bit more server stability for it. Currently, it isn't optimized for server performance from what I have seen, as it makes entire worlds (despite being mostly empty) and that adds a bit of extra strain.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Sorry guys, power flickered after I had already gone to bed, and closed my laptop to minimize the light. My laptop triggers sleep mode if it is closed while the power is out (regardless of me changing the setting countless times) so I can't always control this one.
    Posted in: PC Servers
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion

    They'd all work. Each shape can only be used once per spell. Shapes are what define spell "stages". A spell stage includes the shape, and any components/modifiers in the spell up until the next shape, which would begin the next stage.

    You can have multiple components per stage, but any single component can only appear once per stage. It can appear again in subsequent stages.

    Modifiers work a little differently - think of each spell as having a set of attributes. Each stage has a different copy of these attributes. Any given attribute can only be modified three times in a stage. Some modifiers change more than one attribute, and this counts against the three-modifier limit for each individual attribute that the modifier affects.

    The spells would work as follows:
    • Projectile - Magic Damage - Knockback
      • This will fire a projectile that, when it hits, the entity will take magic damage and will be knocked backwards away from the caster.
    • Projectile - Magic Damage - AOE - Knockback
      • This will fire a projectile that, when it hits, the entity will take magic damage. Then, all entities in a radius around the entity that was hit, including the entity hit, will be knocked backwards away from the caster.
    • Projectile - AOE - Magic Damage - Knockback
      • This will fire a projectile, that, when it hits, will cause all entities in a radius around the entity hit, including the entity hit, to take magic damage and be knocked back away from the caster.



    You should probably do some spell grammar rules in the spell book ("Grammar of Magic" anyone?) to help clear up some of these issues. Some spells are overkill expensive to test around with outside of creative mode, but short of spending 1-2 hours testing a variety of spell combinations, it usually doesn't make sense. Especially the Beam-AoE one not playing nice.
    Posted in: Minecraft Mods
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Needs to not be square. Squares are techy. Not magic-y. I'd also overlap the letters by another few pixels, to open up space to do stuff with the edges.
    Posted in: PC Servers
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Dude, if you are worried about spoiling something, put it in
    [spoiler] - text goes here  [/spoiler]
    tags. Also use these for crash reports, so that only the mod author has to read it, unless others want to try and help you themselves.
    Posted in: Minecraft Mods
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from alienchub16

    Yep, That Mob sepration mod is TOTTALY working.




    Perhaps the fact it is removed to try and fix that one crash you and stanglemeir were causing is the explanation? As it has shown to not fix it, I am re-adding it next patch, which will probably be tomorrow.
    Posted in: PC Servers
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Aren't your friends regularly getting food poisoning off of it? That's supposed to be the balancing factor.


    I remember a while back when I was on a different world at that stage of the food/tech tree, it restored much more than the risk of the food poisoning actually balanced out. I didn't exactly need it to sustain myself, as I had plenty of farms by that point, but my experiments I did in that world (eating nothing but kibble for 5 days strait) showed you can live on it very easy. Not exactly good food to carry around with you on the go, but for around your own base it is very potent it seems.
    Posted in: Minecraft Mods
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Further info.... I can't tell what is causing the crash. It is some structure generation, but the crash log does NOT report what mod. This is why I can't fix it.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Na, insert triggered something generating on the edge of somewhere causing crashes most likely. Every time he tries to log in it crashes it seems.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    We do periodic updates. You need to redownload it most likely.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from billyspark3

    can someone please send me there pack? Mine is not working. I tried getting the mods myself and fixing the ids. Won't work


    Tip. Use the download link I sent you, don't try and randomly make the pack yourself, lol.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from Prof_G

    I have a question for those familiar with Ars Magica's spell creation mechanics with the table.
    I know there is a summon ability that can be added on, and I was wondering if there is a combination with other Talents (or what ever their called) to make it so it will summon a specific mob other then the skeletons, like a "tainticle" or a blaze...


    Go and read up on the Crystal Phylactery in the book.
    Posted in: PC Servers
  • To post a comment, please .