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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    Yes, go ahead. Use and/or modify freely.

    Posted in: Minecraft Mods
  • 0

    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    Better late than never? Well here you go.


    Again I take no credit for the brick texture (it's Chisel 2).

    Posted in: Minecraft Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)


    My own texture for carriage doors. The frame is from the Chisel 2 mod though (so it matches my building)

    Posted in: Minecraft Mods
  • 0

    posted a message on Is Minecraft turning away from simplicity?

    I stopped playing vanilla Minecraft at like 1.1. The simplicity you speak of lasted me about less than 20 hours of game play before I was bored.

    Posted in: Discussion
  • 0

    posted a message on Froots!

    Well, there are mods for this, such as Pam's Harvestcraft. And.... I think.... Natura? I think it's Natura that adds "pickable" fruits on trees that respawn over time. Kinda like how melons and pumpkins grow, except instead of a little root/vine, it's an entire tree that randomly has fruits growing on it. Honestly it would be cool to me if vanilla MC made fruit like that instead of having to break leaves. When a tree grows, it has anywhere from 0-3 "fertile" leaf blocks that produce fruit over time that hangs under said leaf block. You simply right click the fruit to harvest.


    If the new tree(s) were like what I've described above, I would support that.

    Posted in: Suggestions
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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife

    Hey there,


    I'm using Difficult Life (personal/private modpack). I just wanted to make a suggestion that could be a config option. Instead of ramping up difficulty based on play time, you could ramp up difficulty based on experience gained. Just thought that might be an interesting way of doing things, and in that case it would be less of a "rush for the end game" and more of a "at your own pace" game. Although, if people have a lot of automation, that would perhaps bypass a lot of the experience gaining process. Oh well.


    Anyways, thanks for the great mod.

    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks

    Thanks for the great mod.


    I wanted to make a couple suggestions. I hope it hasn't been suggested already. But simply, 1:2 slopes. 1:2 slopes can sort of be done with slabs, but I think it would be nice to have them in Carpenter's Blocks.


    The other suggestion, if it is possible, would be to preserve connected textures, especially with Chisel 2.

    Posted in: Minecraft Mods
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    posted a message on Thaumic Smithing. Now hear me out,

    Just finished setting up a project. However, I don't really have a clear picture of the mechanics that need to be coded. If you guys could better explain it, that'd be great. Also, I'm not very far in Thaumcraft, so I don't know much about that.


    I guess to start off with, how would this work? And do we need a new "machine" or do we use the existing infusion altar?


    1) Craft Thaumium TiC part?

    2) Infuse part?

    3) Build tool?

    4) ???

    5) Profit?


    There's some ideas of my own I want to add as well.


    HuggableCreep, got any examples of your own art in MC?

    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumic Smithing. Now hear me out,

    I love this. Reminds me of the Aetherium Forge from Skyrim. I can code, but... I need to setup eclipse, forge gradle, etc.

    Posted in: Requests / Ideas For Mods
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    posted a message on OK Rig Not OK fps on lite modpacks

    Do you have mipmap enabled? I don't know why but mipmap makes both my systems lag. I always turn it off. One system has a Radeon 7950 and the other an R9 270.


    That's all I can think of.

    Posted in: Mod Packs
  • 0

    posted a message on Chisel 3 [The Dev Releases]

    What are the odds of getting forge multipart/microblock support? It seems like some chisel blocks work with it just fine, but others have missing textures. For example, my friend and I wanted to use "Stone Bricks 1438:3" aka "Modern Mixed Masonry", but its textures are missing even though it lets us saw the block into microblocks.

    Posted in: Minecraft Mods
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    posted a message on False Fire - Decorative Fire - 16 Colors!
    Thanks jackdavid12345.

    Also, I've taken care of the last known bug. You can no longer place blocks on fire (thus losing your item).
    Posted in: WIP Mods
  • 1

    posted a message on False Fire - Decorative Fire - 16 Colors!
    I fixed the crash bug, and added colors.
    Posted in: WIP Mods
  • 1

    posted a message on False Fire - Decorative Fire - 16 Colors!
    False Fire allows you to place fire as a decoration. It does not burn, damage, or wear out. You can also recover it.

    Credit: MCDigger for the idea from the request forum.

    Mod Spotlight
    By jackdavid12345 (thanks)


    Screenshots

    Shapeless Recipe


    (any vanilla dye works)






    Download

    [Forge] [MC 1.7.10] False Fire 1.0.1 - <Adf.ly> <Direct>


    Change Log

    1.0.1

    • Blocks can no longer be placed on top of your fire.


    1.0.0

    • Added color fires with recipes.
    • Fixed rendering bug.
    • Fixed crash bug. Didn't realize I had to use "gradlew build" to export a jar. I was using Eclipse's export feature.


    0.1.1

    • Initial version.




    Known Bugs:
    - At this time there are no known bugs.

    Please post here with any issues. Thank you.
    Posted in: WIP Mods
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