Yes, go ahead. Use and/or modify freely.
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Member for 9 years, 6 months, and 29 days
Last active Wed, Nov, 15 2017 05:22:15
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- 9 Thanks
Dec 16, 2015Posted in: Minecraft Mods
Dec 6, 2015Posted in: Minecraft Mods
Better late than never? Well here you go.
Again I take no credit for the brick texture (it's Chisel 2).
Oct 27, 2015Posted in: Minecraft Mods
My own texture for carriage doors. The frame is from the Chisel 2 mod though (so it matches my building)
Jul 20, 2015Posted in: Suggestions
Well, there are mods for this, such as Pam's Harvestcraft. And.... I think.... Natura? I think it's Natura that adds "pickable" fruits on trees that respawn over time. Kinda like how melons and pumpkins grow, except instead of a little root/vine, it's an entire tree that randomly has fruits growing on it. Honestly it would be cool to me if vanilla MC made fruit like that instead of having to break leaves. When a tree grows, it has anywhere from 0-3 "fertile" leaf blocks that produce fruit over time that hangs under said leaf block. You simply right click the fruit to harvest.
If the new tree(s) were like what I've described above, I would support that.
Jul 12, 2015Steel_Arm posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLifePosted in: Minecraft Mods
I'm using Difficult Life (personal/private modpack). I just wanted to make a suggestion that could be a config option. Instead of ramping up difficulty based on play time, you could ramp up difficulty based on experience gained. Just thought that might be an interesting way of doing things, and in that case it would be less of a "rush for the end game" and more of a "at your own pace" game. Although, if people have a lot of automation, that would perhaps bypass a lot of the experience gaining process. Oh well.
Anyways, thanks for the great mod.
Jul 11, 2015Posted in: Minecraft Mods
Thanks for the great mod.
I wanted to make a couple suggestions. I hope it hasn't been suggested already. But simply, 1:2 slopes. 1:2 slopes can sort of be done with slabs, but I think it would be nice to have them in Carpenter's Blocks.
The other suggestion, if it is possible, would be to preserve connected textures, especially with Chisel 2.
Jul 8, 2015Posted in: Requests / Ideas For Mods
Just finished setting up a project. However, I don't really have a clear picture of the mechanics that need to be coded. If you guys could better explain it, that'd be great. Also, I'm not very far in Thaumcraft, so I don't know much about that.
I guess to start off with, how would this work? And do we need a new "machine" or do we use the existing infusion altar?
1) Craft Thaumium TiC part?
2) Infuse part?
3) Build tool?
There's some ideas of my own I want to add as well.
HuggableCreep, got any examples of your own art in MC?
Apr 23, 2015Posted in: Minecraft Mods
What are the odds of getting forge multipart/microblock support? It seems like some chisel blocks work with it just fine, but others have missing textures. For example, my friend and I wanted to use "Stone Bricks 1438:3" aka "Modern Mixed Masonry", but its textures are missing even though it lets us saw the block into microblocks.
Oct 26, 2014I made the fire for you:Posted in: Requests / Ideas For Mods
Oct 26, 2014False Fire allows you to place fire as a decoration. It does not burn, damage, or wear out. You can also recover it.Posted in: WIP Mods
Credit: MCDigger for the idea from the request forum.
By jackdavid12345 (thanks)
(any vanilla dye works)
[Forge] [MC 1.7.10] False Fire 1.0.1 - <Adf.ly> <Direct>
- Blocks can no longer be placed on top of your fire.
- Added color fires with recipes.
- Fixed rendering bug.
- Fixed crash bug. Didn't realize I had to use "gradlew build" to export a jar. I was using Eclipse's export feature.
- Initial version.
- At this time there are no known bugs.
Please post here with any issues. Thank you.
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