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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    This mod is getting huge! Is there any way that you could offer up just the horses or just the big cats as separate mod downloads? I don't mind the bunnies, deer, foxes & birds - the fish, dolphines and such. But there are a LOT of creatures in now - I don't like the new wolves, I usually turn off the monsters - crocs & turtles, snails & roaches... no thanks.

    I just wish there were smaller mod options - I like the Wyverns, but I miss the pegasus & unicorn spawning in the wild. It was fun to try to catch one when you saw it. Just wanted to know if you might be able to do something like that... really love the horses.
    Posted in: Minecraft Mods
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    posted a message on [1.6.6-1.7.3]Nandonalt's Mods -Coral&Trees&A lot More!
    I was wondering if the wall clock worked for 1.7.3 - what does it use that it would need to be updated? It looks like it should work with just about any version.
    Could you let me know as I really like the idea of having a wall clock in each of my houses...and I'd like to have a big clock tower too.

    So could you let me know if this is still okay to use...I've no plans to update to 1.8 ver for a while...I prefer to wait for less bugs. And besides, I like my world just as
    it is - everything works and I'm enjoying it. So that's what counts right?

    Thanks for a whole bunch of great mods!
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kiphus

    How do you heal your kitties? I accidentally suffocated mine a bit. >.<

    I have this same issue in my Minecraft - I've looked everywhere online and I've read FAQ and OP and there is nothing telling me how to heal my kitties.
    I've had them get hurt falling into holes and sometimes I don't know how they get hurt - I just come back to their house and some of them are hurt
    others are gone, think they died. So I don't know what's wrong? I did take one of my kitties out when I found out that the black kitty was actually a panther.
    That might have caused a few deaths...as I've noticed that a big cat will kill a angry kitty. It may not be intentional, but the results are the same.

    So if anyone knows how to heal a little kitty that's been hurt, please let me know so that I can heal them. One mommy cat got hurt and after she had her
    three kittens, she died. I didn't even know how she got hurt. I've been filling in holes and making it so they can't climb too high either. I put a tree in their
    "play area" I dug down one block to plant it...lol it's a short tree now - they can climb it and it isn't hard to get them down. Birch works best.

    Also if someone knows why some of my sounds aren't working I'd appreciate some help. I get some sounds, but others I don't. Like the bee sound for the
    beekeeper mod, the kitties sounds, the horses and such. I followed the installation rules...so where's the cute sounds I hear on videos?

    Also I'm still on 1.7.3 and I won't be going to the next one - not for a long time. It just isn't worth upgrading if the mods I enjoy aren't available. Besides, I like it just the way it is. Sure I'd like roast chicken/steak and such...but I don't need it. I'm enjoying it with the animals and having my farms.

    Only thing I'd like to do is have it so that others could come into the world (like my kids and family) and join me in my world. I'm still trying to figure out how to do that...lol
    Thanks for any help that I can get with my issues.
    Posted in: Minecraft Mods
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    posted a message on Right Click Bug
    That's what I have too. Granted I have mods and just put in baby animals mod. Everything is working...no trouble EXCEPT that the right click does not register...nothing happens.
    I have a block in my hand or the bench in my hand and try to place it - NADA no action. That was in a test game I opened, but never played.
    Exception was when I tried to put a block of dirt in water...That for some reason registered and worked. No idea why. It was in an older game I had.
    In one game I could open a chest or a workbench.... but still could now build by putting down blocks. Another older game.

    What could have messed up the right click for building? I don't want to have to start out again on another world. Besides the baby mod works fine...just not the right click all the
    time. Thankfully I have the magic wands to work around the issue.
    But it's still annoying....
    Posted in: Legacy Support
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    posted a message on Right click doesn't work in game, mostly
    I'm having this problem now. I'm still playing 1.7.3 as I like all my mods and the game loads fine - but when I added the baby animals mod things went glitchy. So I took a saved backup and started over from that one....and I remembered to keep my save folder too. Now when I got everything working which took forever...hours!

    I got it all done and when I tested it on two of my saved games/worlds I found after a few that I couldn't place blocks. In the first one nothing...I could mine, but not put down a block...right click didn't work. On the second one I had the same problem, but I was able to put a block of dirt into the water. I finally tried it out on a test game that I had used to load into but never "played" - I got the wood for a crafting table and then I couldn't place it. The right click wouldn't let me put it down.

    This is aggravating, I'd been waiting for the baby animal update for a while....but now I can't build or craft...some one please....HELP!
    Posted in: Legacy Support
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    posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]
    Having a teeny tiny problem - things go fine till the ModLoader reaches a certain issue and won't continue
    here's the area of the problem:

    FINE: Failed to load mod from "mod_BabyAnimalsMP.class"
    Sep 20, 2011 7:14:53 PM ModLoader addMod
    java.lang.NoClassDefFoundError: ModLoaderMp
    at mod_BabyAnimalsMP.<init>(mod_BabyAnimalsMP.java:62)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:272)
    at ModLoader.readFromClassPath(ModLoader.java:1104)
    at ModLoader.init(ModLoader.java:812)
    at ModLoader.AddAllRenderers(ModLoader.java:183)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:318)
    at net.minecraft.client.Minecraft.run(SourceFile:716)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: ModLoaderMp
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 16 more
    Sep 20, 2011 7:15:04 PM ModLoader AddAllRenderers
    FINE: Initialized

    I followed the instructions - but it can't seem to "find" the file - now I do have domestic animals mod on....so if this is the problem I'll just remove that mod.
    But why isn't it finding the mod_BabyAnimalsMP.class - I looked and it's in there...

    Any help would be appreciated...thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][1.5]Wolves Extended!

    1. Mobs don't apeer in peacefull :3.

    What exactly do you mean "mobs don't appear in peaceful" - I only play in peaceful and my wolves, cows, sheep, bears and whatever are all there. Maybe you have something that doesn't allow mobs in peaceful - but I certainly have plenty of creatures/mobs all over - deer, dolphin and fish included.

    My tame wolves started attacking sheep and other creatures at night. So I took off this mod and reverted back to my last back up. My tame wolves also lost the texture pack
    look and turned all white. I think I will look for another way to name them since I don't really need everything this offers. Pack packs are cute and useful, naming is too..but I don't need to dress them, though having different colors would be nice...I can do without it.

    Thanks for a nice mod - but I don't need psycho wolfs killing my livestock.... for those that this works for...enjoy.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Is there any way that you can make a quick mod patch for the mo'creatures (without the kitties & mice/rats) or will work with both? You have the whip that works for the horses and the big kitties - but can you put the shepherd's crook in to manage the cow, sheep and such to get them to move into the right direction....or even add a herding dog to help get those pests into their pens?

    I like some parts of Wolves Extended by Nandonalt - but I really don't need to make clothes for my pets - it's a bit weird IMHO - I want working, useful companions. Hunting dogs (wolves tamed) is fine. But I could use a herding dog too to help out with the livestock...now that's useful. Especially since my critters are escape artists and stubborn about staying in their own pens!

    Just an idea and hope that I can find some way to get these beasts to listen since they are ignoring me at the moment. Thanks for some really great mods!
    Posted in: Minecraft Mods
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    posted a message on [MOD] Farmcraft v1.1 - MC Beta 1.2_02
    I've been using Domestic Animals Plus since this hasn't been updated - but would much rather have the Shepherd's Crook and have this one updated. So far I can't get my sheep, cows or pigs to follow me - they escape the fenced in areas and drive me batty. I've no way to control them! Wish the blasted tamed wolves would lend a hand herding these stubborn beasts into their pens rather than getting wet and shaking off all over me!

    Cute true, but not very useful...

    Would love to see an update or even just some way to tame and manage the herds would be nice. Wish I could name them too so I know which ones are escaping and which are mine and which are wild still. lol When you tame it would be nice to be able to name them...lol Then I can yell a name rather than #[email protected]#%# sheep or cow...LOL
    Posted in: Mods Discussion
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    posted a message on [1.7.3][1.5]Wolves Extended!
    Are untamed wolves supposed to kill other mobs even on peaceful? Also how can I keep my corgi looking wolves - I've got a painterly texture pack - how can I "add" corgi to the
    wolves variations folder?

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I love this mod pack - but I also liked the farmcraft - will it be updated soon?
    Also will this mod be compatible with the domestic animals plus mod that is already updated?

    I was also wondering if anyone has thought of a way to make a bunny hutch...a place that I can put my bunnies so that I can have them caged.
    Also that same idea would be fun for mice and rats - that they can be tamed and maybe caged. Maybe the rats could be tame and run around
    and bring you back things. But that may be going too far...

    The hutch would need some kind of block that would have a wood frame with mesh wire to see through...sorta cage like but not that bar cage look.
    Then you can put planks with the hutch frame to make a hutch or just use the wood sticks and the mesh to make a cage. The rat & mouse cage
    could look like a bar cage - maybe a glass texture with grid lines, that when put with the sticks would make a hutch panel. It would have to be like
    a quarter block and able to be made into a box shape.

    Yeah, I think about this stuff - but haven't a clue how to do it. I'm a designer, not a java coder. lol

    Also do you know anyone that has just trees in a mod pack? I was looking for apple, cherry, lemon, lime, mulberry, plum and bushes too - like coffee, black berry & raspberry. I've seen some trees, but the one better farm pack has garden items and I just need trees. Maybe some nice coconut, palm, banana & kiwi too. Sure would make for a great fruit stand. lol

    I wanted to put in an orchard, but I need trees. With the one food pack mod I can have a vineyard, a pumpkin patch and tons more. Trouble is the sprite ID #'s are running a bit low and there's still stuff I want to add to the game.

    Well, really love the mo' creatures mod and would love to see skunks, (lol) geese, swan, rams (for male sheep, there's a buck & a doe. plus they could drop meat) - a recipe for roasted bird (chicken, goose, not swan though) and lamb chops, mutton, bacon, venison (deer), dark roast (bear), bull (cows give milk, a bull could give leather & meat) ribs (with boar or bull meat - have boar drop meat too), light roast (bull or lamb or boar meat) - I could go on and on with this stuff.

    But for now I better stop...lol I'm getting hungry.
    Posted in: Minecraft Mods
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