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    posted a message on [WIP](1.7.10Forge)Fantastic Fish *Alpha V1.4 Avalable!* now with Sharks!*
    Quote from Frag2000»

    Hi guys,


    I think it is time for me to give some news since I kept you in the shade for so long. I worked like crazy on the mods until December at an average of 25-30 hours a week, so yes I do have a lot of interest in the mod … and I still do.


    I want you to know that I am still planning to release 1.5 but you also need to know that a lot of personal and professional events get in the way. I am a professional software engineer who worked in the security industry. As you all know, terrorism in the last 2-3 years went to a critical level and it made my amount or work nearly double during the last year. I can no longer work on the mod as much as I did in the past but I expect things to get in control later on this summer. I want my life back!


    This being said I still work on the mod and I still want to release it. I am just not AS active as I used to be and this is not related to loss of interest.

    So here is a small candy for you while you are waiting. During the last few months, I modified our spawning engine to keep life booming around the Coral Reef. On my server, I was sometimes disappointed to find empty reefs since the spawning was completely controlled by Minecraft. So what I did was to develop a custom Reef Life spawning engine that will keep the life booming around the reefs. For sure, I made it fully customizable in the config file, so the user will be able to select the life level as he wishes.


    Vanilla: Let Minecraft control the engine


    Light: For lower power CPU, small amount of fish at every reef.


    Average: Medium amount of fish at every reef.


    High: Full life booming reef.


    By doing this, people could start Ocean oriented server and enjoy more life in it. If not interested, they could keep the vanilla spawning. That new feature is completely changing the dynamic of the game underwater. It was day and night when I installed it on my test server. Everything is still very stable and I will keep it that way.


    Sorry for the long delay. I am not able to publish release date since everything is still crazy for me. But I am still around :)


    Have fun guys and enjoy life!


    Welcome back Frag2000. Here, have a cookie *Hands you a donut*
    Posted in: WIP Mods
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    posted a message on Project: Nature! a mod with animals done right!
    Quote from deltadromious»

    what alex has foroten to inform you is that he will be adding button quails :)


    :D :D :D :D :D :D
    Posted in: WIP Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    OOOOooooOOOOOOHHH! Finally! A release that won't need hours of trying to interpret the github installation process!!!

    Posted in: Minecraft Mods
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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~

    Are you aware there is a port of this mod on the forums? And that it is also malware?

    Posted in: Minecraft Mods
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    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Quote from Enderboy_2»

    Did he started Atmosmobs?!

    Yes, there are plenty of photos proving so. Besides, there is an older version.
    Posted in: WIP Mods
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    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase

    phh, there just in-game pictures so i thought there is


    Those are over a year old. Davey's disappeared off the face of the planet (again, as usual)
    Posted in: WIP Mods
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    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from The_Enderdodos»

    I have a question, will this mod be for 1.8, 1.8.8 or 1.8.9???

    I think it will start as 1.8 and slowly update to the others, sort of like JC.
    Posted in: WIP Mods
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    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    Delta, know how you asked for mechanics, or ideas.. well since I'm too lazy to submit them onto the document, I'll just tell ya:

    Please add symbiosis in animal ecosystems (stuff like emperor shrimp on sea cucumbers, or rhinos and ox-peckers)

    Posted in: WIP Mods
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    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from Death_Apostle»

    Maybe for technology: weapons could be developed to the muskets and bayonets of the late 18th century, maybe even improved a little further to the mid-late 19th century. The 19th century was also the time that oil was being mined *hint hint*


    IDK if "mined" is the correct word for a liquid.. how bout' collected? Anyway. I approve! I don't want technology to be where it is now. It would be better if it was based off the 18-19 century :)
    Posted in: WIP Mods
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    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    IDK if this has been already asked (probably has) but what will the main technologies in the mod consist of? I know everyone talks about this mod as being an animal mod, but there are other mechanics, right? If so, I would like to know what type of technology is in.

    Posted in: WIP Mods
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    posted a message on Shaders Mod (updated by karyonix)

    I don't know if this has been asked before (probably has) but where is the regular jar for 1.8? I don't want the installer, I want a separate jar in order to place it in the mods folder.. so where do I get it?*


    *Nvm, I got it working.. I'm just a bit of a dumba**

    Posted in: Minecraft Mods
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    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from camcam830»

    oh, thanks for letting me know :)


    Np ;)
    Posted in: WIP Mods
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    posted a message on [WIP](1.7.10Forge)Fantastic Fish *Alpha V1.4 Avalable!* now with Sharks!*

    *and then there was silence*

    Posted in: WIP Mods
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    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from camcam830»

    i guess i can suggest a couple of herbivores then:


    -reindeer for cold biomes

    -elk for the tundra forest biomes

    -bison for plains biomes

    -yak for cold hills biomes

    -llama for hills/mountain biomes

    -muskox for ice plains

    -maybe a deer similar to the white-tailed deer or a mule deer

    -mufflon or a simple goat for hills/mountain biomes

    -some antilope or gazelle for the savannah biome


    I really hope you guys pick a few of my animals suggestions for this mod :P




    Theres a document on the bottom of the main page where peeps are meant to suggest dis stuff.. just lettin' ya' know..


    (Although, btw the deer is already in, check Cucho's twitter, he has a leaked model for both the deer and the new bear :) ) (Also, as far as I know, mufflon is already in, the gazelles are in, and either the llama or bison.. sry its been a while since Kaso has explained this junk)

    Posted in: WIP Mods
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    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from deltadromious»

    umm... there will be every ecosystem...


    O.o that will take *checks clock behind him* around umm.. lets see.. monday, tuesday.. FORTY YEARS
    Posted in: WIP Mods
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