For some reason the recipe doesn't give me anything and i did it exactly as the picture shows. I also noticed through NEI that there are only two things this mod adds (the nose and the crop) when i believe there should be three ( nose, crop, and glasses) that is unless they were removed?
I'm wondering, is there any way to simulate Fortune/Looting enchantment when player digs ores/kills mobs if he has a specific item somewhere in his inventory (without changing vanilla tools code) ?
1 . The iron golems nose .It jiggels and sends fake rose animations across the screen when you are close to iron .Also give extra health and lets you have super knock back and lets you deal more damage
2. The baby villagers nose. A smaller more sensitive nose for tracking down emeralds ( you can be further away and the nose will start to jiggle )
3. The zombie villagers nose . Deal double damage to villagers and remove doors in a quicker amount of time .Also the nose jiggels when one gets close to a villager . Makes zombies ignore you
4.The baby villagers nose . Breaks doors instantly kills villagers in one hit and tracks villagers from miles away . And makes zombies ingnore you.
5. The witches nose . Potions when drunk or splashed or drunk have a high a chance of not being used up while still giving the same buffs . Also has a could increase the length of potion and the strength of the potion randomly.
6. The witches wart . Created by placeing the shears in the crafting grid with the witchs nose. Dose all of the above features of the witchs nose except it has a lower chance that the special effects occur. The benifit of wearing the wart on its own is that it is so ugly that all monsters run away from you inculeding agrevated wolves or endermen.
I hope you will consider my ideas . I think this mod is amazing !!! I laughed so much !!Keep on the great work
I've already read this. I'm sorry but I don't plan to add any more features for now for 3 reasons:
It's just a joke mod.
I don't have enough time.
I'm working on another mod.
Of course, this doesn't mean the mod is dead, it's just is not being actively developed.
Hey! Awesomely hilarious mod! But every time we try to cut off a village nose on my server it crashes the server but still drops the nose on restart and the villager keeps his nose! We would love a fix for this since we use this mod as a way of "transporting" villages to our houses. Thanks!
Because a good dimension worldgen like in Twilight Forest requires too much work, and simple dimension mods with only one biome and two types of trees are so boring...
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They are still there
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That's strange, it still works for me. However, I've reuploaded the 1.3c, maybe it should help you.
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No. And there is no sense in adding this compatibility because these villagers don't even have noses
However, it won't crash.
I can't understand you... If you want to make THIS mod work of cource you need to have this mod (and forge) istalled. Just google it.
...or you meant something else?
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I've already read this. I'm sorry but I don't plan to add any more features for now for 3 reasons:
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Another 1.7.2 player?
Ok, there you are - this part of code that causes the incompatibility is currently unused, so I've just deleted it.
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The only advice I can give you:
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It woks, but the chance is pretty low.
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Crash report, please?
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Because a good dimension worldgen like in Twilight Forest requires too much work, and simple dimension mods with only one biome and two types of trees are so boring...