Great thanks for the update
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Jul 6, 2019StarSaber586 posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]Posted in: Minecraft Mods
Hi Razman, if you are still working on this mod would you consider making a discord server for it?
Sep 7, 2017StarSaber586 posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]Posted in: Minecraft Mods
Is it possible to have more werewolves spawn in the world because when I play the 1.10 version few spawn.
This is still my favourite mod.
Happy second birthday howlingmoon !
Sep 11, 2017StarSaber586 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3Posted in: Minecraft Mods
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Oct 31, 2016Posted in: Minecraft Mods
News: Thread will soon be readonly. New website here.
Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!
This mod allows you to become a vampire with all it's benefits and drawbacks.
After being bitten by a vampire or manually injecting some vampire blood you get an effect called "Sanguinare Vampiris" which eventually turns you into a vampire.
Old thread (in WIP section) can be found here:
Get an overview of this mod here: Overview
As a vampire
As a vampire you don't need to eat that dry bread or these strange fruits called "apples", you prefer some red and tasty blood, which you can to suck from animals or preferably villagers. If you are careful they might regenerate their blood overtime, but if you suck all their blood at once, they become vampires as well. You also might notice that you got red eyes and some fangs.
In the beginning you are a very normal and weak vampire, but by performing vampiric rituals you can level up and gain new powers. Besides becoming stronger and faster, you get skill points which can be used to unlock abilities like night vision, transformation into a bat, teleport and many more.
However, becoming a strong vampire also has it's drawbacks as you start taking more damage from the sun and have to face stronger vampire hunter. So you probably want to shift your activities to the night, unlock night vision and craft yourself a coffin to sleep through the day. Don't forget to colour your coffin to make it the rest of your home decoration.
Become a vampire hunter
If you don't like vampires, this might mod might still be interesting. You can choose to become a vampire hunter instead and start hunting down those evil vampires. Equipped with crossbows and other useful weapons you can jump into action. By collecting items, fighting strong vampires and exploring the world you can level up and unlock advanced skills which improve your hunting ability or even allow you to use some of the vampires powers.
There are a few additions to the world. Besides new mobs there is a new biome called vampire biome. This foggy biome mostly accommodates vampiric creatures and is the home of vampire barons you need to fight for some ritual items.
Since vampires like to suck blood from villagers, they are now protected by vampire hunters. If too many people in a village are bitten they will call for reinforcements or if it gets too dire, the villagers will just grab their pitchforks and start hunting vampires themselves.
This mod plays well on multiplayer servers. Players can choose to join the vampire faction or the the hunter faction or even mostly ignoremthis mod if they want. You also can enable PVP only between factions, so the war between vampires and humans can take place organized.
Most hostile creatures appear in different levels. The strength of a spawned creature is affected by the level of nearby players. Around strong vampire players, strong hunters will spawn, but around normal humans only weak vampires will appear.
For common places (e.g. spawn) you can place (cheat only) sunscreen beacons, so vampires can visit them during the day without taking sun damage.
There also is a Morpheus like config option, where you can specify which percentage of players have to be in a coffin to make it night. Also interesting might be the option to allow/deny players from infecting other human players with vampirism (hunters are immune due to their garlic injection).
For Youtubers: Feel free to contact me beforehand, so I can assist you if there are any questions or issue about the mod.
For Minecraft 1.9/1.10/1.11
- Install forge (recommend or newer)
- Add this mod to your mods folder
- (Optionally)Install GuideAPI. Required to get a guide book.
How to get started:
Checkout the guide book (requires Guide-API to be installed). It should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.
There also is a wiki, but it might not be complete or up to date.
This mod is highly configurable, besides several general settings you,can change a ton of balance related values to your liking or disable parts of the mod you do not like.
You also can activate the "realism mode" which changes a few defaults to make the mod to feel slightly more realistic and lore friendly.
You can change all these settings in the in game menu (Main Menu -> Mods -> Vampirism -> Config) or by editing the files in config/vampirism.
If the vampiric changes to your face don't fit to your skin you can choose between different eye types using "/vampirism eye <0/1/2...>" and "/vampirism fang <0/1/...>".
My game crashes:
We need a crash report to be able to help you. Take a look here , then make a post describing your problem and including your crash report (No PM). If you do not understand the instructions, you can ask. But we never want to here: "My game does not work, fix it!"
We won't be able to do anything about it then.
How does the Altar of Infusion work:
Maybe this helps:
I want werewolves:
I know many of you want to see werewolves in this mod, but this won't happen in this mod. Don't ask about it.
If there ever should be a werewolf mod out there I would be happy to add some integrations/compat for it. Vampirism also as an API a potential werewolf mod could make use of
How do I get a Guide Book:
Install Guide API then it should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.
Cross Mod Integrations:
While integration into Just Enough Items and Guide-API are present in the main mod there exists a separate mod which implements mod integrations for multiple other mods.
If you use any of the supported mods (e.g. Minecraft Comes Alive) alongside Vampirism it is recommend to install this mod as well.
Requires Vampirism 1.4+
You can use this mod in public and private modpacks, as long as you provide a link (which users can easily find) back to this thread. Also create a post in this thread mentioning the usage (preferably with link to the pack).
Integrations Mod for cross mod compatibility (Vampirism 1.4+):
To get a guide book you also have to install Guide-API.
It is recommend to install Just enough Items so you can see the recipes easily.
There also is a Texture Pack (Sphax Addon) by Gedankenspiele.
For Minecraft 1.7.10 checkout this thread.
Vampirism only server. Join the official server here.
If you would like to play this on a public multiplayer with more mods server check out one of the following ones:
New Vampirism - by JaberC - Magic Vampirism pack
For discussions and help with bug reporting you can join our (semi)official Discord server.
However, I only check it irregularly whereas I try to read and answer every post in this MC Forum thread.
This mod is Open Source. The code can be found on Github under the LGPL licence.
It is actively developed by maxanier as much as spare time permits.
You can follow the progress by checking out the repository or following maxanier on Twitter.
If you want to support the development you can give feedback, report issues, help to translate or if you have some coding experience even contribute to the development itself. Coding help is always wanted, alternatively you can
develop you own addon mod or mod integration using Vampirism's API.
Texture Pack - Addon for PureBDcraft/Sphax - by 1LiterZinalco
We hope you like this mod, please tell us what you like, what you would improve and what you would add!
Created by: maxanier
Inactive developers: Mistadon,wildbill22
Special thanks to LRA_10 for many cool models and texture
Thanks to TheBeastCH for a lot of feedback and suggestions.
Thanks to SThomasW and Cheaterpaul for some textures.
And finally thanks to all our translators (in no particular order):
Mazdallier, evernife, petrus_ant, Lumblido, MClove229, kissmate0715, demotrailom668, Jaccob, 008Mi, MisterY_vonvon, dragor2012Taiguk, ilyakazaku2013, FunnHydra, Steelboy05, himarcodollars, RobiFoxx, maurojose1997, raul131652, Icefire, aroslinka, nninno, Luis_Illuminatti, pedrolucas2012, opnayn, raul131652, CrazIIZen, pancho9829, guitargamerkuliti, Sir_Mi2ter, thisismetsu, o_m_a_rjs, kevinvelez620, mutluadamxd, brakat07, spinneretmsm
Aug 9, 2015FireandIceMod posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
For hundreds of years, Dragons have roamed the lands of the Known World. They are not simply pests and menaces, but the main cause of the loss of many lives. Only a brave few can slay a dragon. Even less can tame one.
Welcome, to Ice and Fire.
Ice and Fire is a mod created by both Raptorfarian and Alexthe666, which hopes to give you a true dragon experience. Currently, Dragons have two types, Ice and Fire. Fire Dragons breathe fire and roam most of the habitable world, whilst Ice Dragons inhabit the coldest places known to man and freeze their prey to death. Both kinds of dragons spawn naturally as adults. Now that both the ice and fire dragons are in we will be focusing on adding new creatures to the mod.
Ice and Fire aims to bring to you a revolutionary dragon experience. It allows role players and mod pack makers, access to all thebasic and advanced needs of a dragon hunter and/ or tamer. These
include, but aren't exclusive to:
Dragon skeletons - these can be found in desert biomes and can be used to collect a few bones
Dragon roosts and caverns - where you can fight dragons and find grand treasures
Dragon eggs - which can be found in dragon caves
Dragon taming and riding - mount up your tamed dragons and even armour them
Dragon equipment - craft tools and weapons from dragon bones and armours from dragon scales
Bestiary - for collecting and learning information with regards to dragons
Additionally now the that the fire and ice dragons are in we will be aiming to perform necessary bug fixes and balance changes in addition to adding new mythical creatures.
Q. What inspired you to make this mod?
Alex666: A. Never have I ever seen a mod represent dragons like I want them. They are always hexapodedal, or they are small or the models are straight up unsatisfying.
A. I've always wanted to have a dragon mod where you had dragons which could be found guarding treasure, hunting farm animals or hunting you. After a long time waiting for the greatly anticipated Red Dragon. I'd had enough and decided to take my 2 years of Minecraft modelling experience to make the dragon mod I've always wanted
Q. Will there be other types of dragons/creatures?
A. We will do additional fantasy creatures that aren't necessarily dragons.
Q. Do you plan on adding other dragon elements e.g. Earth and Lightning?
A. We feel this concept is slightly over used with elements such as Earth and Lightning being potentially more useful and creative if used in conjunction with other creatures. Also The Ice and Fire, Earth and Lightning Mod doesn't have the same ring to it.
Q. Do Dragons come in different colours?
A. Dragons come in 4 different colours per species, and the color darkens as they grow older.
Q. Where are Dragons to be found?
A. Dragons can be found sleeping in caves surrounded by treasure or out hunting for food in their home biome. Fire Dragons are found in extreme hills while Ice Dragons can be found in ice plains and ice spike plains.
Q. Are you able to tame dragons?
A.Dragon taming is planned to be a large part of the mod. Dragons are tamed from obtaining an egg from a stage 4 or 5 dragons (stages will be explained next question). Eggs can then be hatched by heating with fire (fire
dragon) or freezing in a block of ice (ice dragon). You will then have to raise the baby to adult hood. Be cautious however abuse of your dragon may result in it going rogue.
Q. What are dragon stages?
A. The Dragons in our mod slowly grow over time each stage marks a significant change in the dragon after a certain amount of growth. Stages represent a change in colour, horn size, eye shape, diet and abilities of the dragon. As dragons progress in the stage they typically become darker, their wing membrane increases in size allowing flight which starts at stage 3 and develop their characteristic breath at stage 2. At younger stages dragons will only eat rabbits and chickens and as they grow so will the size and quantity of their prey required to sustain them. As dragons go up in rank they unlock new abilities and/or their previous abilities increase in strength. The final dragon rank is
stage 5 which are truly monstrous in size. Only the best Dragon hunters go after those.
Q. Are Dragons ridable?
A. Duh, of course.
Q. What sort of loot can be obtained from Dragons?
A. Dragon caves if found are filled with piles of treasure which can be harvested for gold and occasionally rare gems and items. The Dragons themselves drop scales and bones. Scales can be crafted into armour the colour of which is determined by the dragon and provides and protection bonus against its corresponding type. Bones can be crafted into powerful swords and bows. Dragon Head trophies can also be obtained and of course lots of EXP.
Q. What sort of attacks that Dragons have?
A.Dragons have a large number of attacks. Initially, dragons will only be able to attack by biting at stage 1 though are more likely to run away. At stage 2 they unlock fire/ ice stream. Stream attacks are a gout of flames or ice. Fire stream burns the target and lights the ground it touches with dragon flame ( a faster-burning version of fire). Ice stream slows the target and deals a smaller amount of damage, it also places dragon ice (a more blue form of ice that stacks like snow) and shards of dragon ice which deal damage. At later stages, the size, length and range of the streams will increase. Fire streams being likely to burn down forests while Ice streams being able to completely encase you at later stages. At stage 3 they unlock their next two attacks which come with flight. Swoop and Fire/Ice blast. Swoop is where a dragon will swoop down at the player picking them up then dropping them. Fire blast is an explosive shot which breaks blocks and spreads dragon flame on the ground. While Ice blast will turn blocks into ice and encase the area in a chunk of dragon ice and ice shards.
Q. What's the most effective method of killing Dragons?
A.The best way to take on a dragon is with preparation. You will require a lot of potions and golden apples. To take on the later stage dragons. The best equipment is dragon bone weapons along with armour of the corresponding type. Want to take on a fire dragon. Come wearing fire dragon scale armour and with fire resistance potions and weapons
enchanted with frost aspect (applies slows onto the target and increases damage vs creatures with fire resist) . When facing an ice dragon take ice dragon scale armour, swiftness potions to counter the snowing effects and weapons enchanted with fire aspect. Fire Dragons are immune to fire and Ice Dragons are immune to slows. Both also have a natural resistance to poisons. Fortunately for you finding dragons above stage 3 hunting in the wilds is a rare sight.
See here for download.
Note the mod also requires this LLib for 1.11.2: https://minecraft.curseforge.com/projects/llibrary/files/2478635
Note the mod also requires this LLib for 1.10.2: https://minecraft.curseforge.com/projects/llibrary/files/2370377 And the latest recommended version of 1.10.2: https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.10.2.html
-Added Hippogryphs. Search for them in mountainous biomes and tame them!
-Added Gorgons. DON’T LOOK INTO THEIR EYES. (thanks to Zyanna for the structure)
-Added Pixies. Find their villages in roofed forests!
-New dragon textures for both fire and ice dragons
-New dragon sounds for both fire and ice dragons
-New dragon Flight AI
-Dragons now defend their owners
-Dragon strike now works
-Dragons are now angry balls of rage again
-New Dragon Staff Texture
-Added Chinese Translations
-Nerfed dragon shake attack
-New block textures for gold and silver piles
-New block sounds for gold and silver piles
-new block textures for frozen blocks
-Added frozen splinters block
-Fire and Ice dragons will now turn wooden blocks into ash or frozen splinters, respectively.
-Changes to oredictionary definitions
-Fixed Sponge Forge Snow VIllager Crash
-Larger dragons now articulate their legs on uneven ground(thanks Paul101)
-Lecterns can be placed on half blocks
-Edited spawn rates a bit.
-Fixed Silver Ore not obeying the config
-Fixed Podium and Lectern deleting inventory
-Fixed Ice dragons only being female
-Fixed dragons causing soft crash
-Fixed spelling/grammar in bestiary
A note on crafting and using the bestiary:
1- Find a dragon roost and loot one of the chests for manuscripts.
2- Craft a bestiary using 3 manuscripts in the configuration below.
3 -Then open the bestiary as if you were reading a book, and use the introduction section to learn how to improve it further.
Head coder and animator for Ice and Fire
Other projects include: Fossils and Archaeology Revival Mod / It's about time mod /Biome Reactors
Chief model and texture designer for Ice and Fire
Other projects include: Fossils and Archaeology Revival Mod / Avatar the lastblockbender (discontinued)
Thank you for reading and I hope you enjoy the mod!
WARNING: any request for a 1.7.10 version will result in being reported for spamming.
Please refrain from messaging this profile as it is not checked for messages, it is merely a shared account for this mod.
Yes, we know they are Wyverns technically, however wyverns are defined as being a type of dragon. Plus ours do not spit poison like wyverns do in some mythologies.
Jun 18, 2018Posted in: WIP Mods
In a land full of blocks, mistery, entretainment, survival and dangers, the Werewolves and Vampires roam lonely or civilized, either as innocent looking villagers until the full moon comes up, or as intense and powerful, evil vampire masters living far away in great castles. Which one of them do you want to be? It is not up to you... This mod makes the Werewolf and Vampire experience feel like no other Werewolf or Vampire mod. We will make you feel cursed as you obtain the infection, and you'll want to get rid of it, but there's always a price on everything, don't you think...?
Welcome to the world of blood suckers, or the full moon beasts. If you're into these two creatures and into minecraft at the same time, you should make sure to follow us in our discord. https://discord.gg/xWUGEz4. If you ever install this mod, get ready for some fun boost at your game. It not only add two new mobs and a few items and blocks, but it also makes you part of the game. This mod is mainly for multiplayer, however, I have designed it to be dedicated for singleplayer users as well. I warn you though, the mod is mostly vanilla styled, as in a way mojang would add it, so it fits into minecraft style.
I started to think about this mod with a friend of mine, Ben the skeleton. So, I wondered how would it be if there was a great mod that contained both Vampires and Werewolves. A few seconds later, I came up with a great idea. We started planning through DM's, and we got this, the greatest Vampire and Werewolves mod ever made, or being made.
I looked at some Werewolf and Vampire mods around the Forum, but I soon noticed they weren't as vanilla as I would like them to be, and I got really surprised that there wasn't any other mods about this, however, I liked some of their ideas so I decided to make a mod myself. I started recruiting coders and texturers and here we are, we have really advanced a lot in only a few weeks. I wanted this mod to integrate players into it, as well, and also make it simple, small and compact for everyone who wanted it like so. We don't add too much features but not too little, so it's a good balance. It's also supposed to be used well in RP, if there's gonna be any servers with this, (I hope we sure will open one soon). Other mods may just add op skills for the player and just ruin the game. This mod makes it feel more of a curse, but with some mechanics intended to somehow have a way to fight it or turn it into a "blessing" for a limited amount of time.
Anyway, I hope you like the idea.
Werewolves have walked this land for hundreds of years... The first wolf man was believed to be a failed shapeshifting experiment, resulting it to be a contagious disease with time. From the beginning of time, magic existed, and involved humans and all living beings. Cavemans suffered from this as well, and lycanthropism was formed in this same age. Some years after, it stopped being a legend and become a reality. Werewolves and vampires were hidden between humans, and they needed to hunt them for survival, but humans would also defend themselves.
If a town got a werewolf citizen on it and no one knew, it would, sooner or later, get infested with a lot of this kind. Until humans discovered a cure. The Nether Apple, being very expensive, but worth it. It stopped being a problem when they discovered several kind of cures for the beinning fevers, but some unfortunate got cursed forever until taking this expensive cure. Humans started to hunt them and banning them from their towns, unless some were hidden and never found.
Humans started to figure out ways to keep werewolves from their homes and towns. There was a plant called Wolfsbane which, in matter of seconds, reveals the werewolf's true form, making it more of a werewolf-form triggerer. It was very commercialized to spook away werewolves and so no one would have issues. The problem is, that the wolfsbane is quite rare and is only found in one biome, the Flower Forests. But some humans managed to find it and kill every cursed person who couldn't save themselves from the haunting Howling Fever. Werewolves are quite weak to any gold form, including blocks, armor weapons, items, tools, potions, food, everything that contains gold is a poison to Werewolves. They get hurt each time they touch it or poisoned each time they drink it/eat it.
Everyone was against werewolves, until a new era started... A town was built, this town accepted werewolves on it, because they had discovered a new artifact called the werewolf totem, which allowed all wolf men to control their bestial form. However, it was expensive and not all werewolves could manage to join it, but some could afford this totem. Wolf men would no longer turn under a full moon with this magic item, instead, they could hold it in their hands and stay human all night long, also having control over their transformations and control over their actions in said form, reducing the incentives of staying under a roof if there was a full moon outside. The bad thing was, that this totem had only ten valid uses. Once these uses were finished, the werewolf would no longer be able to hide until they got another. Some even ventured into End Cities, or Mineshafts to get these totems in their hands.
Sometimes, we can't even deny what we become. Some werewolves accept it, some don't. But it's because they only have to live with it one time at the month. Vampires don't, they suffer from their affliction every single day. A little further after Werewolf origin, Vampires came thanks to mixed human and bat blood, which formed the first vampiric being, the oldest. Vampiric beings are immortal unless for some kinds of deaths, this disease made their skin so thin and their sleep so dark it would be penetrated by sun light every day they came out. Their skin gets more and more gray every year they spend with this curse. They would always be hated and rejected from society, being kept away from everything and everyone, locked away, executed, or any other worse pain. Humans had the advantage that vampires had certain weaknesses against them such as sun, fire, werewolves, wooden tools, weapons, items and garlic. Each vampire has the need to suck for blood from any living being.
Some get to accept what they are, hiding away in caves, or giant fancy structures, becoming great masters of their affliction and powerful, skilled hunters. Some humans are disposed to pay the price of being a vampire to have their amazing powers and skills. However, if a vampire's blood bar gets empty, they may become a Beast they can't control for 30 seconds until they die. This is what made them separate to their cousins, the humans, due to being considered a threat and a danger for every kind of society. Humans would cover their doors in garlic, sharp their stake's point, and get fire makers with them. Some even figured out that eating garlic itself would make their blood poisonous for vampires for a certain small amount of time. But sometimes, Vampires were too thirsty to hide, so they started spreading as a species.
Same as werewolves, entire cities would be infected with this affliction, and there was nothing to do about it, until someone figured out a cure. Eating a garlic soup would cure anyone infected with Vampiric Fever, and just like the Werewolves, the Nether Apple would cure them and no longer let them be a vampiric being again. With time, vampires made their own way into society and act like normal fellows, walking through the streets, with that especial thirst for blood. Unlike Werewolves, Vampires are much dangerous for humans. Since they constantly have the need to suck blood, their race must be killed completely, and for humans there's nothing to discuss about it.
Some masters have managed to get another kind of totem. The vampiric totem, which allowed them to avoid transforming into their Bloodlust Beast forms when their blood bar was empty, and also allowed them to control this beast and turn into them any time they'd like for a limited amount of time, of course, as Werewolf Totem, this item had only 10 valid uses, unless they drank blood with it on their inventories, which would fix the totem each 5 kills. Everything has its price.
Vampires divided into four different groups, stages. One being novices, which were mortals still, and their need for blood is so big their blood bar gets empty easily. They don't have any especial skills, but they are just starter vampires. Then, there are the Experienced Vampire type, which has been some time into this already. With immortality, they can resist more time without sucking blood, still having the strong need to do so as if it was food. There is also the Elder Vampire, who spent much more time with this affliction than any other kind, making them very strong, and giving them extra skills such as turning into a regular bat for a specific amount of time (3 minutes). And at last, we have the Vampire Master, a super strong being, very rare, surely, but respected between the vampire society. They gain the ability to suck life from their targets, being able to cause withering effect on who they are fighting with.
To become each stage of Vampirism, some Vampires did the worse. Since Vampires can't go out by the day, they sleep on coffins, and they gain experience since they first start. As a Novice, you can gain 60 experience points and sleep in a coffin. The next night, you become an experienced stage. To become Elder, you must gain 350 experience points and sleep in a coffin. To become master, you must find a vampire cartographer which is very rare, and let him trade you an expensive map to a master's castle far away from the village. You must fight it, and if you win, you will become it. It's all about experience, most of the times.
BEAST MASTER ELDER NOVICE/EXPERIENCED
Our wonderful team is formed by 3 artists, and 4 coders, by this moment.
Director, AguilaPapi (me)
Ben the Skelleton
Head Coder, Snakefangox
None, yet. This mod is in a WIP state, by the moment. Sorry to disappoint you, reader
Sep 17, 2015Razmen posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]Posted in: Minecraft Mods
This mod allows players to become werewolves.
Some textures subject to change for 1.0.
/wereprogress [0-8] [-1, 0, 1]
Obtain from killing hunters who hold them.
Required for werewolves to progress. (Every 5 levels, have Moon Pearl in inventory and go to sleep at night)
Can reveal the identity of non transformed werewolves close to the holder.
Will also be used in a future recipe.
Hunter's Lodge and Banner
May be created near villages. To protect villagers from werewolves and zombies.
Banner acts as a rallying point for hunters and can spawn hunters around it.
Banner can be picked up and moved. However it will not spawn hunters if placed by a werewolf.
Any Tool/Weapon that uses the OreDictionary's "ingotSilver" in it's recipe will work for Werewolves weakness.
Abilities & Attributes
Some descriptions may be vague or only partially describe what they do. Such as Dexterity and the one of the Inclination abilities, you'll know which one if you unlock it.
Was slightly rushed in some areas to have it ready. Area will be improved in some areas for 1.0.
There is already a warning in-game but for the level 20 area, it is recommended to only have the moon pearl on you when you sleep. The final area is designed to kill instead of ejecting you out for failing the trial.
The Dimension prevents blocks from being placed or destroyed, except in creative mode.
Should you encounter any problems with getting stuck, either a npc failed to spawn or you get trapped (There should always be a hole you can fall through to exit, in a corner near the spawn area.). Try leaving (if able) and returning, that should fix npc spawn problems. Otherwise delete "DIM-HM-FOREST" in the world folder, don't do it while the game is running, and it'll be recreated. If a player logged out in the dim and the folder was deleted a "cascading worldgen lag" error might occur once they log in. This is okay don't worry.
Currently known issues
Resetting inclination while in a different form will allow a player keep that form until they change it in werewolf menu. (The function that prevent this was causing a multiplayer bug so it was disabled for 0.9)
Silver Ore hardness incorrect.
Old 1.10.2/1.11.2 v0.6 Information
There are 2 text commands
Wolfsbane Potion is crafted just like regular potions now. Wolfsbane in brewing stand with Awkward Potion(Nether Wart). Cures the player of lycanthropy.
Werewolves start off with one toggleable ability, Paw. In the ability tab of the werewolf menu you can click it and choose which slot of the hotbar you want to keep clear of items. This is useful as quite a bit of skills require nothing in hand.
While you're transformed, you'll gain exp for each kill you make based on the heath of entity slain. Each level gives 2 attribute points. Every 3 levels gives 1 skill point. Additionally a player werewolf's base stats and the strength of some abilities are affected by level.
Entities that hunt werewolves.
Silver is available. Ore generation can be disabled in config. Only use for it current is to make a silver sword. Can use other mods silver to craft by using a wolfsbane instead of stick. Werewovles are greatly weak to silver compared to other material, currently only applies to this mod's version of the sword atm. Undead are also weak to silver as a bonus. However silver is very soft and doesn't have much durability.
Can reveal the identity of non transformed werewolves close to the holder. A favorite among hunters.
Compared to old version you may notice some abilities missing. Some of these abilities are part of another system that is not fully functional at this time and have been excluded for this version. Part of this is to ensure a clean transition from beta to release. However 3 of them will be temporary unlocked based on level until then. Wolf Form, Night Vision, and Beast Form. The forms have slight stat changes compared to original form, also you cannot wear armor while in these forms, even with the armor skill. Lastly some attributes/stats may have stronger/weaker effects in 0.6 to compensate for the current absent inclination system.
Inclination system and abilities.
This mod requires Forge
Requires recommended version or higher
Localization and Bug Reporting
Click here to go to a Github repository to add localization for other languages and report bugs in issues.
Adding Your Own Textures
You can add your own textures for werewolves by placing the png file in the HowlingMoonTextures folder inside the config folder.
- If the folder does not exist make sure you have ran Minecraft with the mod installed at least once.
- You can add as many textures as you want.
v1.1.1 & 0.6+
1.7.10 & 1.8
1.8 - In 1.8 Werewolves can have another layer just like player textures. Head part works in 1.7.10 as well.
If you want this mod in your mod pack just follow these 3 rules.
1. Your mod pack needs a link back to this forum post.
2. You cannot make any money off of the mod pack unless given permission from the author (Razmen).
3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Razmen).
Q: Isn't there already a werewolf mod?
A: Yes, there have bit quite a bit of unfinished, unreleased, and not updated mods of this kind with the exception of one mod. Witchery, which is a great mod you should check out. But this mod is standalone solely focus on werewolves and handles lycanthropy differently.
Killerwolf1810 - Killerwolf texture
Dan_Walker - Wolfsbane 1.12.2
This mod is Copyright ©(2015) of Razmen (hereafter referred to as "The Owner") and is the intellectual property of The Owner. By default it may only be distributed on minecraftforums.net. It may only be mirrored or reposted with advance
written permission of the Owner. Electronic Mail is fine if you wait fora response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
Sep 20, 2017Xman_Jeffrey posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
Aug 1, 2017Posted in: WIP Mods
I'm not trying to sound rude but when I read your posts it seems like you are telling me. "There will be races?", this is more of a command then a question. Once the original series is done and I move on to stuff for alien force, I will implement aliens as mobs this is not only to add things to the mod, but also for crafting reasons. Also I will be adding bosses as well such as Vilgax.
Apr 29, 2017Razmen posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]A bug fix patch has been added for 1.10.2 and 1.11.2.Posted in: Minecraft Mods
The last problem is on the silver sword, they are really effectiv on the werewolf but not in the right way. I fine the wolf bane effect unfair for the hunter and the werewolf. As a werewolf i can easly kill a hunter with a sword but i sure to die after (the hunter whit bow isn't effectiv at all). The witchery version of the silver sword was better: equal as a golden sword on normal target but damage x2 and armor ignore on werewolf. A lot of other way to improve this are possible.
The wolfsbane effect is actually not part of the silver sword. It's a effect hunters apply and the settings for it are incomplete. The effect however has now been temporary moved to only be applied on hard difficulty until it is finished. Silver sword currently deals 3x damage to transformed werewolves and 2x to non-transformed werewolves.
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