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    posted a message on [1.7.10] Voxel Player Models Beta - A continuation of BinaryWolf's Custom Player Models for 1.5
    Hey, Cazzar I can't seem to get the bodyshop jar to work properly. When I open it I get two error messages, the first reads "Uncaught exception thrown in Thread[LWJGL Renderer Thread,6,main] IllegalStateException: Keyboard must be created before you can poll the device" The second error reads "Failed to initialize OpenGL context LWJGLException: Could not get the JAWT interface"
    Is there any specific directory for the bodyshop folder, or does it not even go into the minecraft directory? By the way I'm using a Mac if that helps. :P
    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Zaggy1024

    There's no way for my mod to tell what stats a bow would have. I suppose I could add a config option that allows you to create your own bows, but that would be extremely complicated to do, I think.


    What about it is incompatible with Battlegear 2?


    Did you check your key config to check if it has the switching key in there?

    Really? Hmm... it doesn't seem like it should be that difficult. Because some other mods have something in the config to add an item id to register it as that type of tool. For example, Timber! mod has in the config a space for adding an item id for axes from other mods so that they will cut the trees like the vanilla ones that the mod tweaks by default. What I had in mind was that a config for your mod has an id section so bows (the new ids) will use the function of 'seeing' into the quiver slots. Hope that might help! :)
    Posted in: Minecraft Mods
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    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Hey Zaggy, I was wondering if you could add a kind of 'universal bow-type item' support. So any other bow from other mods can recognize the quiver's arrow stash instead of registering as none in your inventory. I was thinking maybe a simple method of doing this could be to have an option in the config file to add an item id so that that item will be treated similarly to your bows in terms of connection to the quiver. Keep up the good work! :)
    Posted in: Minecraft Mods
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    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    WHAT?! No Mahi Mahi?! That was one of my favorites! D: I was hoping for Mahi bug fixes not its removal! Please reconsider, Davey! By the way, what made you decide to possibly remove such a cute fish? :(
    Posted in: WIP Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hey Zharky, I have a request for a new feature in a future update. Could you possibly make snails tamable? I would really enjoy that, because when I see the little yellow snails, it reminds me of my first real-life pet which was one of those aquatic snails from the pet store. I know you are a very busy guy and have higher priority tasks in Mo' Creatures, but please keep pet snails in mind. Keep up the good work! You have made me a happy Miner since Beta 1.6.6! :)
    Posted in: Minecraft Mods
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    posted a message on How do I make redstone lamps flicker?
    I don't know if anybody else has tried this method, but I use a similar way to the Snow Golem one. Instead of Golems I use an Ocelot and a Creeper both NAMED so they don't despawn. That way it is a bit faster, as the Snow Golems often stand idle for a while. While with the Creeper and Ocelot method, they keep chasing each other and powering the plates more often. Plus, normally that fast a pulse would not activate the lamp in a fast and random manor, but with so many plates and the frequency makes up for that. :) Hope this helps!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Zoyer2

    Is there anyway I can make untamed mo' creatures animals not despawn? It would be awsome to my zoo :3

    Unfortunately, no. All untamed Mo' Creatures will despawn. Though I have noticed that for some reason Ogres and Scorpions tend to be able to stay in the area when you are at a distance better/longer than others. I just hope DrZhark will let us keep a little Snail friend! lol I just love 'em, they're too cute! xD
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hey Zhark, I have a question. I'm not sure weather this is a bug or not, but either way it is a bit annoying. See, from what I've gathered, Scorpions seem to spawn at light levels starting at about 12. And since that is a bit bright for a hostile mob, my house is constantly full of them day and night. Plus, it is well lit as well with Glowstone and Torches (every inch of the house is about light level 12-14). And because of this, my allied mobs (from Mo' Creatures and other mods as well) are always being attacked (from the hunter behavior of the scorpions and the allied mobs being coded similarly to animals). If this is a glitch, fixing this would be fantastic! :) If you can't put it in the next patch it's alright, take your time. Thanks! :)
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Hey Davey! May i make a request? My life will be complete (well not really but you get the gist :P) if you make the praying mantis tamable! :D I have a pet Giant Asian Praying Mantis as a pet in real life, so having a little buggy buddy in my Minecraft worlds would be awesome! (yes the 'buggy' was going to be an actual typo, provided i did't fix it! XD) Keep up the great work man! Oh, by the way, if you don't already know about this bug, the mantis currently has the head part of its model mis-located. :P It is looking down but the eyes are forward and in the correct place. lol Diamonds for you! :D :Diamond: :Diamond: :iapprove: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on Hot Springs mod
    Actually, there IS a hot springs mod! I found it on the Japanese Minecraft Forums I think. I'm going to find it for you and post you guys a link :P
    Posted in: Requests / Ideas For Mods
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    posted a message on Hypixel Adventure Map - Herobrine's Mansion
    I really love this map! The only problem is... well... I keep experiencing issues where i get "stuck" at a certain part. Meaning, for example, I can't leave the witch fight after i beat her because the disc fell under the piston table and i can't pick it up... :/ Plus adventure mode doesn't help any with that! XD By the way, while i was buying from the shop, lightning struck the house and burnt the shop down, thus killing the testificates! lol
    Posted in: Discussion
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    posted a message on Can't resolve hostname
    I'm getting the same problem man.... I don't know what the deal is, but I'm guessing it is a Mojang issue.
    Posted in: Server Support and Administration
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from MegaDudeZX

    Well, I was guessing anyway. Since I don't put tools in the slots there. Wouldn't make sense for me, having weapon slots for quick access and then throwing tools in it.
    Well, I remembered that actually, if i try to break any block it crashes. As soon as I punch a block it gives me saving chunks... : / I was thinking it might have something to do with a mod conflict. Well, obviously, but I do have other mods installed and two add more tools/weapons, one being Balkon's Weapon mod.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from MegaDudeZX

    Ehm. I guess you installed the RendererAPI BEFORE you installed Forge, right? That's the problem. Simply throw RendererAPI inside the .jar again.
    actually, I installed forge first, then rendererAPI... But, I will go through the process again just to humor myself. : P I DO know how to mod though, I'm not like "OMG! HOW TO INSTALL MOD! I DID THE JAR THINGY AND DELETED META-INF... yadayadayada~" XD
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    I have no idea what is going on! I found a bug that when you try to mine anything with the first quickbar slot selected (duel-wield 1st slots as well) it does saving chunks and crashes with no crash report! it makes playing unbearable!
    Posted in: Minecraft Mods
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