i love the idea, and the implementation, and i love your updating =^].
(im thinking about posting the complilation [of which this mod is included] pretty soon....maybe)
(there are about 66 mods in the comp.)
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Feb 2, 2011Sroag posted a message on [V1.5_01] Buried Treasures 3.3 (Thanks, NCrawler!)Posted in: Minecraft Mods
Feb 2, 2011Sroag posted a message on [1.6.6-1.7.3]Nandonalt's Mods -Coral&Trees&A lot More!i have a few questions now about your corruption block:Posted in: Minecraft Mods
is it supposed to spawn out of the nether, like on the surface?
and if so...is it supposed to multiply this bad???:
(by the way, it was like this all the way down to bedrock) (some patches of stone and ores i found, but not many)
in combination with your coral mod, it makes a sort of replication of the BP oil spill,lol!!!
What i think would fix this 100% for me, and possibly others is:
While i love the idea of the mountain being taken over by a hellblock...and the whole obsidian water thing
I think the corruption block makes too many more corruption blocks. I think a corruption block should have the rarity of being spawned from a corruption block...1 every like...10 or 15 blocks. And im worried that it will destroy my house and buildings. Also im worried that the corruption block will replace my ores and other blocks from other mods. Do you have the corruption block ONLY replace: Stone, Dirt, Sand ,and maybe gravel?
You can e-mail me if you would like to talk faster or whatever : [email protected]
Feb 2, 2011Sroag posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]King, im making a big compilation, and there seems to be a lot of mods that conflict with your sliced cake thingie:Posted in: Mods Discussion
--- BEGIN ERROR REPORT f0fcc05 -------- Generated 2/2/11 2:50 PM Minecraft: Minecraft Beta 1.2_02 OS: Windows XP (x86) version 5.1 Java: 1.6.0_23, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: MOBILITY RADEON 9600 x86/SSE2 version 2.0.5819 WinXP Release, ATI Technologies Inc. java.lang.Exception: No more empty item sprite indices left! at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:349) at ModLoader.getUniqueSpriteIndex(ModLoader.java:362) at mod_SlicedCake.<clinit>(mod_SlicedCake.java:17) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at ModLoader.addMod(ModLoader.java:140) at ModLoader.readFromClassPath(ModLoader.java:626) at ModLoader.init(ModLoader.java:476) at ModLoader.AddAllRenderers(ModLoader.java:95) at oc.<init>(oc.java:55) at oc.<clinit>(oc.java:8) at net.minecraft.client.Minecraft.a(SourceFile:253) at k.a(k.java:28) at net.minecraft.client.Minecraft.run(SourceFile:606) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 15ab05ce ----------
im not sure about anything, but i get this error a lot, but only when it seems like there is conflicting block ID's. I really love the mods that have .properties files so that you can fit in all of the blocks you can.
Feb 2, 2011Sroag posted a message on [1.6.6-1.7.3]Nandonalt's Mods -Coral&Trees&A lot More!I have a bunch of other mods installed, working on a bit compilation (pm me if you would like it).Posted in: Minecraft Mods
And i get this error about 303 arrows mods, but only when i have certain of your mods on, like pies, coralreef, and chocolate (probably more too)
I was just wondering if you knew if this was compatible with 303 arrows, and if you could make it compatible. Thank you.
I removed 303's arrows and then continued...then posted the next post
Jan 23, 2011Sroag posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvementsOH DEAR GOD!!!Posted in: Minecraft Mods
ITS NOT BACK......no...it cant be T-T
*goes to corner and fedal position*
"so.....many.....zombies.......where.....are they...coming from T-T..."
(found a zombie spawner deep down one time....BAD RESULTS)
this mod makes the game so exciting, especially because you can configure how nightmarish nightmare mode really is, i wish you select what mobs can break through blocks though. I can see how that would be hard with selecting new mobs for that. In my other game for 1.2.6 alpha ALL mobs were after ME ONLY...INSANITY
Jan 19, 2011hmmmm, i dont know...im kinda looking for someone really intersted in knowing what will be on the server, and what kind of attention he/she is going to get...and i am probly going to need more than 20 slots, but idk....the server wont have to do any block saving once the world is done. maybe it will run easierPosted in: Minecraft Survival Servers (archive)
Jan 15, 2011Sroag posted a message on [MOD] Hangglider v2 / TNT Defuser / Bonesidian MC 1.2_02dam...i was so gona make bone tools and armor for my first mod...if i still am, ill contact you or something, i wouldnt mind doing a collab or something...i already have the art done and everything. =PPosted in: Minecraft Mods
Jan 15, 2011Sroag posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'Syeah u gotta add pics, =PPosted in: Maps
but i would still download it, i might add pics for you
Jan 15, 2011Sroag posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'SPOST MAP NOW!!!Posted in: Maps
I LOVE THE IDEA!!!
[EDIT] I love the pictures already dude, nice job =^D
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