• 1

    posted a message on CTM for Furnace top side texture not working when furnace is on

    I just realised you used "matchBlocks" and "matchTiles" in the same document, you have to use either or.

    (In case you have issues in the future).

    Posted in: Resource Pack Help
  • 1

    posted a message on "Slightly Better Foliage" - Snowy Leaves Using Optifine

    I wanted to make the snowy leaves from that better foliage mod but got told you can't, so I instead cheated using optifine to make a snowy version of the spruce leaves depending on which biome they're in!


    I changed the spruce model to have cube_bottom_up as parent, and made 2 new texture for the bottom and top respectively.


    This makes it so that the leaf doesn't follow the colormap given by the game, but seeing as spruce doesn't change colour ever, I just made the textures green in the png itself.


    As for the snow, I made a ctm that would replace the spruce tiles with snowy ones depending on the biome. I have 3 .properties files:


    matchTiles=leaves_spruce_bushy
    method=fixed
    tiles=0
    biomes=IcePlains IcePlainsSpikes ColdTaiga ColdTaigaM FrozenRiver


    ((this one is for the added bushy models which you can create in vanilla))



    matchTiles=leaves_spruce_side
    method=fixed
    tiles=1
    biomes=IcePlains IcePlainsSpikes ColdTaiga ColdTaigaM FrozenRiver


    ((Replaces the side texture of the spruce leaf with a snowy version I made))



    matchTiles=leaves_spruce_top
    method=fixed
    tiles=2
    biomes=IcePlains IcePlainsSpikes ColdTaiga ColdTaigaM FrozenRiver


    ((Replaces the top texture with a full snow version))


    This doesn't exactly replicate the better foliage, but I think it's close enough, thought I'd share it with everyone in case someone wants to do the same!

    Posted in: Resource Pack Discussion
  • 1

    posted a message on CTM for Furnace top side texture not working when furnace is on

    matchTiles=furnace_top
    method=fixed
    tiles=0


    I did this and it worked for both furnaces, I think you have to name the .png files numbers.

    Posted in: Resource Pack Help
  • 4

    posted a message on How do I change the water colour in 1.13?

    In the new pre releases the water png files have changed from blue to grey, but where is the colormap or similar thing to edit? or is there none?

    Posted in: Resource Pack Help
  • To post a comment, please .