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    posted a message on Testfor redstone circuit help needed
    I'm fairly new to redstone circuits and I'm working on one that has me banging my head on the wall! The attached picture is a simplified version of what I'm working with. The result I'm shooting for is to have a mob spawn every time the signal from the clock comes around whenever the player is within certain range. The first command block in the circuit (next to the blue wool) tests whether a player is with "x" range (testfor @p[r=15]). The second (next to yellow wool) spawns a mob (summon Zombie ~0 ~3 ~0). The problem I'm having is that when the player comes into range it spawns a mob, however, in order for another mob to spawn I have to exit the radius and re-enter. Is there a way to allow this to work without having to leave the area and return? Please help!!!
    Posted in: Redstone Discussion and Mechanisms
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