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    posted a message on I want a unique skin just for myself!

    OH yeah, and I would like it if the head of my character stayed the same, like in my profile picture, so never mind making the eyes red. Here's a download to my skin: https://www.mediafire.com/?nv6c2pblm8nsrrs

    Posted in: Skins
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    posted a message on I want a unique skin just for myself!

    I run a YouTube channel at http://bit.ly/SquidMannn and the skin I use in my videos is a little bit too popular, I want a skin that is a squid that's related to redstone (red hands, redstone torch on back, red eyes, whatever...). Something cool that will make me stand out as a command blocker/redstoner. I also want to have kind of a science aspect like maybe I can be wearing a lab coat, and I can have red eyes to look like a mad scientist. Something cool like that would be something I would really enjoy to have, send the skin to [email protected] when you finish it :)

    Posted in: Skins
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    posted a message on LOOKING FOR SKILLED MAPMAKERS TO HELP MAKE A MAP AND CREATE A TEAM! - [GearTech]

    Hello, we need skilled mapmakers to help us with a big adventure map
    called GearTech. The map is a futuristic map that turns steampunk when
    you actually start it (the fact that it turns steampunk is supposed to
    be bad, because there is an enemy that forces everyone to rely on
    earlier technology, so before modern technology like laser beams,
    holograms, etc). If you think you're up for the challenge and wanna help
    this maps succeed, please comment down below, sample creations are
    required, if you don't give us at least one sample creation to give us a
    taste of what you do, you won't be accepted. Skype is also required
    (and if you don't have one, please get one, most mapmakers use Skype).
    Add me on Skype at grantmauger15 and if you are accepted to help us with
    the map, I will accept you to our Skype group and you will be invited
    to our private realm to work on the map.


    Current Members: SquidMannn, SirStickyNote, The Barf Creations, McTech, AdventureMapDev, and SqidedCMD

    P.S: Don't even try
    griefing the realm, you damn well could, but our realm gets backed up
    every ten minutes, so we don't need to worry :)

    P.P.S: By
    mapmakers we mean anybody who can help us with the map, either in game
    or outside of the game. Anything ranging from builders to web developers
    are welcome to our team.

    Posted in: Maps Discussion
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    posted a message on LOOKING FOR SKILLED MAPMAKERS TO HELP WITH MAP - [GearTech]

    Hello, we need skilled mapmakers to help us with a big adventure map called GearTech. The map is a futuristic map that turns steampunk when you actually start it (the fact that it turns steampunk is supposed to be bad, because there is an enemy that forces everyone to rely on earlier technology, so before modern technology like lazer beams, holograms, etc). If you think you're up for the challenge and wanna help this maps succeed, please comment down below, sample creations are required, if you don't give us at least one sample creations to give us a taste of what you do, you won't be accepted. Skypes are also required (and if you don't have one, please get one, most mapmakers use Skype). Add me on skype at grantmauger15 and if you are accepted to help us with the map, I will accept you to our Skype group and you will be invited to our private realm to work on the map.

    P.S: Don't even try griefing the realm, you damn well could, but our realm gets backed up every ten minutes, so we don't need to worry :)

    P.P.S: By mapmakers we mean anybody who can help us with the map, either in game or outside of the game. Anything ranging from builders to web developers are welcome to our team.

    Posted in: Maps Discussion
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    posted a message on I am a command block programmer and I need a group project to work on on a server.

    I want to join a map project! Just PM me the IP or just comment it. I'll check out your project and see if I could get involved!

    Posted in: Maps Discussion
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    posted a message on Need Help

    Nope, not at all. I can promise you that..

    Posted in: Maps Discussion
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    posted a message on help please
    Quote from Darius90081»

    ok guys well i cant seem to get it working but dont worry i think ill stick to simple commands for now. Thanks anyway! :)


    Didn't you tell me it worked? All you have to do is copy exactly what my commands are.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on The arrival of 1.9 has brought many things, including the breaking of every command.
    Quote from Meissmart»

    I'm trying to expand on my sign command, and I've hit a wall again.


    /setblock ~ ~-2 ~ minecraft:standing_sign 8 replace {Text1:"{\"text\":\"Right Click\",\"color\":\"green\",\"bold\":true,\"clickEvent\":\"run_command\",\"value\":\"say Hi\"}",Text2:"{\"text\":\"this sign\"}",Text3:"{\"text\":\"to get your items!\"}"}


    The problem appears to be in the

    \"clickEvent\":\"run_command\",\"value\":\"say Hi\"

    portion, since

    /setblock ~ ~-2 ~ minecraft:standing_sign 8 replace {Text1:"{\"text\":\"Right Click\",\"color\":\"green\",\"bold\":true}",Text2:"{\"text\":\"this sign\"}",Text3:"{\"text\":\"to get your items!\"}"}

    works fine. So what have I done now?



    /setblock ~ ~-2 ~ minecraft:standing_sign 8 replace {Text1:"{\"text\":\"Right Click\",\"color\":\"green\",\"bold\":true,\"clickEvent\":{\"action\":\"run_command\",\"value\":\"say Hi\"}}",Text2:"{\"text\":\"this sign\"}",Text3:"{\"text\":\"to get your items!\"}"}

    You were missing a pair of braces in the clickEvent tag and "run_command" is a value of "action"
    Posted in: Commands, Command Blocks and Functions
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    posted a message on help please

    1. /scoreboard players tag @a add Holding {SelectedItem:{id:"minecraft:diamond_sword"}}

    2. /execute @a[tag=Holding] ~ ~ ~ entitydata @e[type=ArmorStand,name=imitator] {HandItems:[{id:"diamond_sword"}]}

    3. /execute @a[tag=!Holding] ~ ~ ~ entitydata @e[type=ArmorStand,name=imitator] {HandItems:[{}]}

    4. /scoreboard players tag @a remove Holding


    I just tried that and it works perfectly. Just make sure that you put the command blocks in chain order like how I numbered them and make sure to name the armor stand "imitator".

    Posted in: Commands, Command Blocks and Functions
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    posted a message on I would like a new skin.

    So I need a new skin, since my name is SquidMannn I want the skin to be pretty much the same one I have now but instead of me wearing a suit, it is a superman costume. My IGN is SquidMannn.

    Posted in: Skins
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    posted a message on Command block teleportation?

    Oh I see what you mean! I thought you just meant the basic 4 directions. Sorry!! I believe a guy named koder or TheRedstoneScientist I forgot which one made a raycasting method using armor stands and elytras. It is SUPER accurate.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Run command on death or find player coordinates

    Sorry if I'm not clear enough I am on mobile but something that you can do is before all of the commands that Skylinerw told you do this:

    -Add an objective called Holding which is a dummy objective

    -As the first command block in the machine order put: /scoreboard players set @a Holding 1 {SelectedItem:{id:"minecraft: tnt"}}

    -Then in Skylinerw's command add this to the selector to select a dead player holding the tnt "score_Holding_min=1,score_Holding=1"

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command block teleportation?

    I'm not sure what you mean; for each direction there is an objective and the amount of blocks in each direction is stored in each objective. You want to make sure there are no blocks in front of the player while it is moving forward right? So the objective score for that direction would need to be 0. You can change the fill command to work as far away from the player as realistically needed to detect a block in the player's path.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command block teleportation?

    There is an easier way to do this without using armor stands.


    -Execute the player to fill a straight line in each direction with a block replacing air

    -Use /stats to take the amount of blocks changed with the AffectedBlocks stat and do this for each direction you want and make a scoreboard objective per direction to store the amounts.

    -Execute the player to fill the same line with air replacing the block before so that the fill commands cancel out eachother and so they aren't permanent. (This will literally just put the amount of blocks in each direction into a different scoreboard)

    -Execute the player each time for all 4 directions using rym and ry and make sure the direction score is 0 so there are no blocks in front of it for it to teleport the player in that direction

    -Make sure to put everything in the order I told you.


    Tell me if it worked or not :D

    Posted in: Commands, Command Blocks and Functions
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