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    posted a message on Lost Souls
    I like them, and also, do you have a skype? If so PM it to me, it will make it easier to communicate.
    Posted in: Requests / Ideas For Mods
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    posted a message on Lost Souls
    I was planning on forge, forge is so much easier to mod with, install, and basically is better than ModLoader in every way.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.7][SSP/SMP] Fossil/Archeology: Fans Renaissance [V1.0] - Recruiting!
    I'd like to work as a coder. You can look at my old mods below but their outdated and don't show the best of my abilities. I've been working on a new mod at http://dev.bukkit.org/client-mods/advanced-processing and I can do Guis, Tile Entities, A little world gen(not much), and I'm learning to do Dimensions.
    Posted in: Minecraft Mods
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    posted a message on Lost Souls
    Sounds like a fun idea. I think I'll get started working on it.
    Posted in: Requests / Ideas For Mods
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    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Quote from sloejack

    not just you, forkk.net is down

    It's back up :D
    Posted in: Minecraft Tools
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    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Is the download link broken for anyone else? It won't load for me.
    Posted in: Minecraft Tools
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    posted a message on [1.4.7] Jbond98's Beginner/Advanced ModLoader Minecraft Modding Tutorials! -Everything Updated to 1.4.7! [Updated 1/23/2013]
    Hey just letting you that for adding Items to the creative tab you have to use this.setTabToDisplayOn(tab);
    At least on FML anyway
    Posted in: Tutorials
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    posted a message on Spawning Beds
    Quote from dobes11

    um you probly have the wrong id

    I believe that Block.bed.blockID is the right ID.

    Does anyone else have any help, now I can only spawn the bottom half and can't find a certain block for the top half >.<
    Posted in: Mods Discussion
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    posted a message on Spawning Beds
    Keep in mind I am still using 1.2.5

    So I've been working on a mod that generates houses when you use an item, I have gotten everything working, except the beds, if i use ModLoader.getMinecraftInstance().theWorld.setBlockWithNotify I just get the foot of the bed, i've looked around and can't find any methods for spawning a bed, and I can't find a block for the head of the bed. If someone could help me out on fixing this I'd be very grateful.
    Posted in: Mods Discussion
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    posted a message on Feedback Wanted: Minecraft API Proposal System
    Quote from waboe

    great i got the new update but i cant log in to any server.. says java/net.socket/exceptions: connection reset


    The server is probally not updated yet, you'll just to wait a while.
    Posted in: Mods Discussion
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    posted a message on Community Creations - The Banner Contest
    I vote Luus
    Posted in: Minecraft News
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Hello, I'm making a modpack for my youtube series, ModCraft, and was wondering if you would allow me to use your Zeppelins and Gui Controller mod for it. I will not make any kind of profit and will not change the source. Thanks, have a good day.
    Posted in: WIP Mods
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    posted a message on [PUZ] PISTON
    Quote from Slagr

    On the second run, try finding those hidden signs. I'm afraid they may be too well hidden.

    EDIT: By the way, my best time is actually closer to 10 minutes for the main portion of the map. Including the challenge levels and beta version of the map (the locations of which are revealed by the hidden signs) the time is closer to one hour.

    You mean I've already missed some hidden signs! Darn,
    anyway heres part 2

    Posted in: Maps
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    posted a message on [PUZ] PISTON
    Quote from Slagr

    Thanks for the video! Sorry you had trouble with a few of those. The sign in the moving floor level was meant to discourage attempts at simply piston-jumping out of the level as was done in the level before. In general, the only piston-jumps in the map will have a sand block on a normal piston. In that level, the iron blocks on sticky pistons make it, as far as I'm aware, impossible to perform such a jump.

    On the staircase, the key is a light touch. The worst way to handle it is brute force.



    Thanks! I hope you'll find that it is indeed.


    Yeah, ill probally give it another run after i finish the first time just to finish everything like it was supposed to be finished.
    Posted in: Maps
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    posted a message on [PUZ] PISTON
    alright my episode 1 is now uploading, sorry it took so long, i ran into some troubles with my ISP

    EDIT: It's Up!

    Posted in: Maps
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