• 0

    posted a message on [REQ] Total-Ocean Map
    Okay,

    So, some friends of mine and I are planning on remaking Koholint Island from Link's Awakening.

    Problem is, we're having trouble finding an ocean big enough, and the only map-editing program that I can find crashes too much to use reliably.

    So, basically i'm looking for a map of about 250x250 or larger that is nothing but ocean, or at the very least, small islands that can easily be removed. :3
    Posted in: Mods Discussion
  • 0

    posted a message on Terrain Tweaker Single Player Mod v1.4
    I've got a problem as well- when I try to run my (multiplayer) server, I get an error beep and nothing else happens.
    Posted in: Mods Discussion
  • 0

    posted a message on Terrain Tweaker SMP Mod v2.1 - Updated for beta 1.2_01
    Okay, so, this looks absolutely amazing.

    I've got a problem, though. I've copied the class files over to the server .jar, but whenever I try to run it, I get a windows error beep and nothing happens. I'm looking forward to screwing around with this, so any help is appreciated! :wink.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on Why Minecraft's "Hell" can't be renamed:
    Obviously, we can call it the Alternate Dimension Formerly Known as Hell.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on [POLE] Biomes and twenty mile long deserts
    Quote from werty894 »
    Notch is adding biomes


    USE THE F****** SEARCH BAR


    The original poster is very much aware that Notch is adding biomes. He is suggesting specifics of them, specifics which have not yet been elaborated on. You are not looking 'cool' by insulting him. You are looking like an assclown.


    As for the suggestion, I really really want to see large biomes. Gigantic oceans where boat travel is really nessecary. So that crossing that desert isn't a simple matter of holding W for a few minutes, and hell transit will really be a timesaver.
    Posted in: Suggestions
  • 0

    posted a message on Solid Redstone Block
    Quote from Naithal »
    Neat idea, I would use them.
    One thing though, how much damage are you thinking of? Like half a heart? Maybe give it full knockback to make electric fences for our bases. I support this. Make em a bit weaker though, say iron ore.


    I'm not so good at the specifics of stuff like that. ;3

    I was thinking maybe one and a half hearts per tick. It's going to be big and obvious so it's less a 'you die' trap, and more of a 'preventing you from going this way without consequence' trap.

    As for knockback, possibly! I imagine it would get nigh-unescapable if someone put a whole floor of them down, though.

    It's really up to Notch, though. I don't code the game, after all. ;3
    Posted in: Suggestions
  • 0

    posted a message on Solid Redstone Block
    Okay, so, redstone is one of the most unique and useful items currently in Minecraft- it allows players to setup complex logic circuits, create traps, and once it's working right in SMP, it's going to really change how people build bases.

    But one of the main problems with redstone is how fragile it is. A single click can completely destroy an entire trap system. It's very possible to hide your circuits, but it tends to be fairly easy to find them. So, here's a proposition.

    A solid redstone block, crafted like this:

    ( :Red: = redstone dust)

    :Red: :Red: :Red:
    :Red: :Red: :Red:
    :Red: :Red: :Red:

    (alternatively, add an iron bar/block into the center)

    A Redstone Block functions like redstone dust- it transmits current from one tile to another. The block has a few key differences, however.

    - The block can conduct current vertically by stacking them. This is a lot more space-efficient.

    - The block is much more durable than standard redstone. I'd say about as strong as an iron block.

    - The block conducts a lot of power. When the block is 'active', it becomes dangerous. Anything standing on it or touching it, like cacti, will take damage. The damage is not too severe, and is designed as a deterrant, not a killer. Items are not destroyed when they fall on this, unlike cacti.

    - Also unlike cacti, redstone blocks can be stacked and placed next to each other. This is because it's fairly expensive compared to cacti.


    There's a lot of potential with this- floor traps, water-safe conductors, and space-efficient vertical conductivity. Dust will still be useful, because it's a lot cheaper, but this will allow people with too much dust to make something a bit more useful.
    Posted in: Suggestions
  • 0

    posted a message on The Big Fish Discussion
    Personally, I want it to be very relaxing. Either having individual fish mobs or just automatically generating them when you catch something, (although I would prefer the former to give oceans a bit more life) I want it to be something requiring minimal effort, but plenty of time as a tradeoff. Sort of a middle route between growing food and hunting pigs.

    In the same vein, I want to see rivers so badly now. assuming biomes work like I think they will, oceans will be much much larger, but less common, so towns and settlements will naturally flock to rivers as a source of food and travel via boats. Fish may be a small update in comparison to others, but there is so much potential with water and sea life in general, it's hard to not get excited. ;3
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Ostrich Cavalry
    Quote from Harrokin »
    Ellis loves horses, not ostriches.


    Maybe it's Keith?



    On Topic: As silly as this is, I do agree that we need to see more mountable things.
    Posted in: Suggestions
  • 0

    posted a message on Ostrich Cavalry
    Quote from El-ahrairah »
    Quote from UberFubarius »
    The idea is interesting.
    But won't camel work better? Ostrich doesn't take well to being ridden (thou maybe Notch can implment that ostrich is much harder to control).


    They do so take well to being ridden. Look, I have a picture.



    Proof right there.


    I don't think it matters. Camels aren't as fun as ostriches.



    Ellis..... ellis, is that you!?!
    Posted in: Suggestions
  • 0

    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Hi, I recently installed this on my private server- and it's a blast!

    I've got a question, though. Is it possible for you to make a rune similar to the Chrono Trigger- only it freezes time instead of changes it? Or is this beyond the technical abilities of the rune system at the moment?
    Posted in: Minecraft Tools
  • 0

    posted a message on Reading Notch's blog...
    Honestly, it's not like we're never going to be getting the updates. Yeah, it can be dissapointing to get them later than expected, but they're still coming. If Notch arbitrarily stopped updating Minecraft, yeah, there would be something to complain about. But, as with everything good in life, delays are to be expected. Everyone has the right to be dissapointed about something being delayed, but I don't think it's nessecary to whine about it.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on i built a workbench, but the crafting slots stay the same
    You have to place the bench as a block and then right click on it to get the extended crafting slots.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on String!
    Why not just make sticks plantable in the ground?
    Posted in: Suggestions
  • 0

    posted a message on Lava glitch!
    Quote from shairn »
    Quote from Frostdawn »
    Quote from Sprout »
    It's realistic, though. And good from a gameplay standpoint, seeing as how lava is currently the only way to damage people in SMP.

    EDIT: And, not to mention, it makes potential lava griefing a lot harder.

    You can use flint and steel too, I think.

    It's also loads easier to get. find flint, use /iron and boom, flint&steel.


    True, but lava is arguably more destructive, and harder to deal with.
    Posted in: Alpha - Survival Single Player
  • To post a comment, please .