So, some friends of mine and I are planning on remaking Koholint Island from Link's Awakening.
Problem is, we're having trouble finding an ocean big enough, and the only map-editing program that I can find crashes too much to use reliably.
So, basically i'm looking for a map of about 250x250 or larger that is nothing but ocean, or at the very least, small islands that can easily be removed. :3
I've got a problem, though. I've copied the class files over to the server .jar, but whenever I try to run it, I get a windows error beep and nothing happens. I'm looking forward to screwing around with this, so any help is appreciated! :wink.gif:
The original poster is very much aware that Notch is adding biomes. He is suggesting specifics of them, specifics which have not yet been elaborated on. You are not looking 'cool' by insulting him. You are looking like an assclown.
As for the suggestion, I really really want to see large biomes. Gigantic oceans where boat travel is really nessecary. So that crossing that desert isn't a simple matter of holding W for a few minutes, and hell transit will really be a timesaver.
Neat idea, I would use them.
One thing though, how much damage are you thinking of? Like half a heart? Maybe give it full knockback to make electric fences for our bases. I support this. Make em a bit weaker though, say iron ore.
I'm not so good at the specifics of stuff like that. ;3
I was thinking maybe one and a half hearts per tick. It's going to be big and obvious so it's less a 'you die' trap, and more of a 'preventing you from going this way without consequence' trap.
As for knockback, possibly! I imagine it would get nigh-unescapable if someone put a whole floor of them down, though.
It's really up to Notch, though. I don't code the game, after all. ;3
Okay, so, redstone is one of the most unique and useful items currently in Minecraft- it allows players to setup complex logic circuits, create traps, and once it's working right in SMP, it's going to really change how people build bases.
But one of the main problems with redstone is how fragile it is. A single click can completely destroy an entire trap system. It's very possible to hide your circuits, but it tends to be fairly easy to find them. So, here's a proposition.
A solid redstone block, crafted like this:
( = redstone dust)
(alternatively, add an iron bar/block into the center)
A Redstone Block functions like redstone dust- it transmits current from one tile to another. The block has a few key differences, however.
- The block can conduct current vertically by stacking them. This is a lot more space-efficient.
- The block is much more durable than standard redstone. I'd say about as strong as an iron block.
- The block conducts a lot of power. When the block is 'active', it becomes dangerous. Anything standing on it or touching it, like cacti, will take damage. The damage is not too severe, and is designed as a deterrant, not a killer. Items are not destroyed when they fall on this, unlike cacti.
- Also unlike cacti, redstone blocks can be stacked and placed next to each other. This is because it's fairly expensive compared to cacti.
There's a lot of potential with this- floor traps, water-safe conductors, and space-efficient vertical conductivity. Dust will still be useful, because it's a lot cheaper, but this will allow people with too much dust to make something a bit more useful.
Personally, I want it to be very relaxing. Either having individual fish mobs or just automatically generating them when you catch something, (although I would prefer the former to give oceans a bit more life) I want it to be something requiring minimal effort, but plenty of time as a tradeoff. Sort of a middle route between growing food and hunting pigs.
In the same vein, I want to see rivers so badly now. assuming biomes work like I think they will, oceans will be much much larger, but less common, so towns and settlements will naturally flock to rivers as a source of food and travel via boats. Fish may be a small update in comparison to others, but there is so much potential with water and sea life in general, it's hard to not get excited. ;3
The idea is interesting.
But won't camel work better? Ostrich doesn't take well to being ridden (thou maybe Notch can implment that ostrich is much harder to control).
They do so take well to being ridden. Look, I have a picture.
Proof right there.
I don't think it matters. Camels aren't as fun as ostriches.
Hi, I recently installed this on my private server- and it's a blast!
I've got a question, though. Is it possible for you to make a rune similar to the Chrono Trigger- only it freezes time instead of changes it? Or is this beyond the technical abilities of the rune system at the moment?
Honestly, it's not like we're never going to be getting the updates. Yeah, it can be dissapointing to get them later than expected, but they're still coming. If Notch arbitrarily stopped updating Minecraft, yeah, there would be something to complain about. But, as with everything good in life, delays are to be expected. Everyone has the right to be dissapointed about something being delayed, but I don't think it's nessecary to whine about it.
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So, some friends of mine and I are planning on remaking Koholint Island from Link's Awakening.
Problem is, we're having trouble finding an ocean big enough, and the only map-editing program that I can find crashes too much to use reliably.
So, basically i'm looking for a map of about 250x250 or larger that is nothing but ocean, or at the very least, small islands that can easily be removed. :3
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0
I've got a problem, though. I've copied the class files over to the server .jar, but whenever I try to run it, I get a windows error beep and nothing happens. I'm looking forward to screwing around with this, so any help is appreciated! :wink.gif:
0
0
The original poster is very much aware that Notch is adding biomes. He is suggesting specifics of them, specifics which have not yet been elaborated on. You are not looking 'cool' by insulting him. You are looking like an assclown.
As for the suggestion, I really really want to see large biomes. Gigantic oceans where boat travel is really nessecary. So that crossing that desert isn't a simple matter of holding W for a few minutes, and hell transit will really be a timesaver.
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I'm not so good at the specifics of stuff like that. ;3
I was thinking maybe one and a half hearts per tick. It's going to be big and obvious so it's less a 'you die' trap, and more of a 'preventing you from going this way without consequence' trap.
As for knockback, possibly! I imagine it would get nigh-unescapable if someone put a whole floor of them down, though.
It's really up to Notch, though. I don't code the game, after all. ;3
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But one of the main problems with redstone is how fragile it is. A single click can completely destroy an entire trap system. It's very possible to hide your circuits, but it tends to be fairly easy to find them. So, here's a proposition.
A solid redstone block, crafted like this:
(
(alternatively, add an iron bar/block into the center)
A Redstone Block functions like redstone dust- it transmits current from one tile to another. The block has a few key differences, however.
- The block can conduct current vertically by stacking them. This is a lot more space-efficient.
- The block is much more durable than standard redstone. I'd say about as strong as an iron block.
- The block conducts a lot of power. When the block is 'active', it becomes dangerous. Anything standing on it or touching it, like cacti, will take damage. The damage is not too severe, and is designed as a deterrant, not a killer. Items are not destroyed when they fall on this, unlike cacti.
- Also unlike cacti, redstone blocks can be stacked and placed next to each other. This is because it's fairly expensive compared to cacti.
There's a lot of potential with this- floor traps, water-safe conductors, and space-efficient vertical conductivity. Dust will still be useful, because it's a lot cheaper, but this will allow people with too much dust to make something a bit more useful.
0
In the same vein, I want to see rivers so badly now. assuming biomes work like I think they will, oceans will be much much larger, but less common, so towns and settlements will naturally flock to rivers as a source of food and travel via boats. Fish may be a small update in comparison to others, but there is so much potential with water and sea life in general, it's hard to not get excited. ;3
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Maybe it's Keith?
On Topic: As silly as this is, I do agree that we need to see more mountable things.
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Ellis..... ellis, is that you!?!
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I've got a question, though. Is it possible for you to make a rune similar to the Chrono Trigger- only it freezes time instead of changes it? Or is this beyond the technical abilities of the rune system at the moment?
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True, but lava is arguably more destructive, and harder to deal with.