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    posted a message on Cannot Kill Farm Animals
    In Vechz's map, lethamyr, I went out to kill some animals, yet about half of the ones I attacked would not die. I have not tried spawning in tnt or other non-player device to kill them, but is this a mod issue? Thanks in advance!
    Posted in: Legacy Support
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    posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for Minecraft
    It's not that bad people freaking out.

    Jeb has experience namely Harvest Tower Defence and Cobalt. Guy knows what he's doing.
    Posted in: Minecraft News
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    posted a message on [1.7.3] Battle Towers - Chicken Gliding - KODAICHI classics
    I assume the Battle Towers mod comes with medium and hard difficulty, right? All that is shown in the OP is the easy difficulty tower.

    Also, do you need modloader and audiomod for Battle Towers?
    Posted in: Minecraft Mods
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    posted a message on Non-existant Java Runtime Environment
    Java 7? I am almost entirely sure minecraft runs in Java 6.

    EDIT: I have downloaded jre6 and it still doesn't work.
    Posted in: Legacy Support
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    posted a message on Non-existant Java Runtime Environment
    Quote from MasterDover

    reinstall java!


    I said in the OP that I have tried that, and I was unable to.
    Posted in: Legacy Support
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    posted a message on Non-existant Java Runtime Environment
    When I start up minecraft all I get is this:

    Launch4j

    The registry refers to a non-existent Java Runtime Environment Installation or the runtime is corrupted.

    The system cannot find the path specified.

    I have tried re-installing jre6, but when I first try to uninstall use the control panel, it never uninstalls it. All it does is act like its uninstalling it, but it never goes off the list. When I try to get it of of the internet, it doesnt install it because there is already a jre6 on my computer.

    Can anybody help?
    Posted in: Legacy Support
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    posted a message on [Beginner - Advanced] Madgoblins Modloader Tutorials! for [1.8.1] {closed}
    Quote from cowmonkey

    Now for...

    Making a block, that does stuff, when placed, right clicked, or left clicked!

    ok, now this isn't a very hard tutorial, so, lets get straight to it!



    ok, so first, make a new block, done! then open up your new block.. so now, here are all the lists of things we can do to our block!

        public void onBlockRemoval(World world, int i, int j, int k)
        {
        }
    public void onBlockPlaced(World world, int i, int j, int k, int l)
        {
        }
    
        public void onBlockClicked(World world, int i, int j, int k, EntityPlayer entityplayer)
        {
        }
    public boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer)
        {
            
        }


    pretty easy to understand, just a bunch of constucters, so, now what we do is this:

    if we want it to stike lightning, we just add this to it!

    strengthowns really doesn't like me using any code his ever used, but anyway...


    so it would look like this:

    public boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer)
        {
            :sad.gif: wont work, i need to make a new thing...
        }


    see? now you understand it :smile.gif:

    there are lots of things you can make it spawn, i will add more later, because you have to nerf the code a bit

    well good luck!

    full code:

    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode 
    
    package net.minecraft.src;
    
    
    // Referenced classes of package net.minecraft.src:
    //            Block, Material
    
    public class BlockDirt extends Block
    {
    
        protected BlockDirt(int i, int j)
        {
            super(i, j, Material.ground);
        }
        public boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer)
        {
            --------------------
        }
    }




    I have a question regarding this:
    Where could I find a tutorial on this?
    It looks like yours is unfinished or I am terrible at understanding it.

    PS: Basically, I want to make a block that when destroyed, puts a different block in its place, like Ice. When you destroy Ice, it will turn into a water block.
    Posted in: Tutorials
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    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Oops

    Ignore this post.
    Posted in: Tutorials
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    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Quote from Kegan187

    Easy fix. Just replace soundGrassFootstep with Block.soundGrassFootstep


    Thanks, i'll try that!

    PS:
    Thanks for being so helpful! I could finally finish my rosebush!
    Posted in: Tutorials
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    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    I need help, look above your post :tongue.gif:.
    Posted in: Tutorials
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    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Quote from Kegan187

    I just looked at the coding to make dye, and it uses Block.plantRed for it. You might be getting errors because you haven't made a static for the Rosebush? Or did you not register it?


    The code was BlockFlower.plantRed.

    Sadly, there is still an error where it does not recognize

    (soundGrassFootstep)


    Here is my code:

    public static final Block rosebush = new BlockRoseBush(97,0).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("rosebush").disableStats().disableNeighborNotifyOnMetadataChange();
    Posted in: Tutorials
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    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Quote from Kegan187

    Oh, then I apologize for being rude earlier. It frustrates me when people do not look through the coding to try and solve an issue, and it seems a lot of people are doing that now.

    Hmmm, your issue might be caused by it sharing file with other blocks. I doubt this will work, but try using "BlockFlower.plantRed"


    Ah, I understand. I'll try that. Thanks!
    Posted in: Tutorials
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    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    I looked in the block.java and I saw plantred

    I assumed it meant plant.red.

    Also, plantRed does not work, neither does plantred or plant.Red.
    Posted in: Tutorials
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    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    I've been looking in 3 threads so far for some help to this problem,and I was wondering if anybody knew.

    Error:

    I do not know what the block. is for a red flower.

    ModLoader.AddRecipe(new ItemStack(rosebush, 1), new Object[] {
    "###", "XXX", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('X'), Block.FlowerRed


    I have tried Block.flowerred, Block.flowerRed, Block.FlowerRed, Block.redflower, Block.Redflower, Block.redFlower, Block.RedFlower, Block.flower, and Block.Flower.

    Any ideas?
    Posted in: Tutorials
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    posted a message on [Beginner - Advanced] Madgoblins Modloader Tutorials! for [1.8.1] {closed}
    Quick random question:

    I am making a simple block that is crafted as so:

    ModLoader.AddRecipe(new ItemStack(rosebush, 1), new Object[] {
    "###", "XXX", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('X'), Block.flowerRed


    For some reason, when I recompile, it cannot detect block.flowerred/flowerRed/flower/plant.red/red.plant/Plant.red/Red.Plant.

    Any help?
    Posted in: Tutorials
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