edit: nvm. idk how to delete posts
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Sep 30, 2019Posted in: Resource Packs
Aug 29, 2019Posted in: Resource Packs
I play on 1.14.4 but older versions of biomes o plenty are also fine, Im mostly interested in the wood textures and the planks for inspiration (I'm doing my own mix pack for myself)
Aug 28, 2019Posted in: Resource Packs
So I found the pack on planet minecraft and after checking around in this threat a bit (I didn't read all 31 pages xD) As far as I see Steelfeathers is the original author, but not active anymore? The links from the last post are the newest right?
One question. It says biomes o plenty support, not non of any versions have biomes o plenty textures. Any chance I can get a link to any?
Jul 31, 2019Spooooky42 posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)Posted in: Minecraft Mods
Hello, while using Vibrant Shaders v1.22 high-Motionblur I'm getting an error message: "OpenGL error 1281 invalid value" spammed in the chat and I don't really know how to fix it.
I don't know what data is important but I have
- NVIDEA GeForce GTX 970
- Win 10
- Minecraft 1.14.4
- OpenGL 4.6.0
What is the problem and how to get rid of it?
Jul 31, 2019Posted in: Resource Pack Help
I'm trying to get random mobs running.
- I have Minecraft 1.14.4
- Optifine (which is working)
- Enabled the random mobs option in optifine
- Loaded a random mob texture pack (It has multiple textures for mobs eg: cow2.png, cow3.png, ...)
- I checked that the path are correct
As I remember from back in 1.7.10 this should work already, but I still get only the default ones. Is there anything I'm missing? How do I get this running?
A second thing. While on my search I found that Random Mobs supports biome specific variations. How would I do that?
Edit: I found a documentation for Optifine here it is explained how random mobs work: https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/random_entities.properties
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