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    posted a message on Minecraft Freezes at Mojang Screen (Version 1.8+)
    Quote from LeoYT0»

    You got any crash report or log so we can see the source of the error? Do you force-update when you reinstalled? (deleted .minecraft and tried to play minecraft via new minecraft launcher, so it downloads everything)


    Are you running a mod? If yes, what mods? Try to give us maximum info so we can find the source.


    1. I'm not sure if this is useful, but here is the output log:

    16:31:32    launcher    Preparing to launch minecraft client for 1.12.2
    16:31:34    launcher    Checking installations.
    16:31:34    launcher    Minecraft client 1.12.2 is ready to start.
    16:31:34    launcher    Starting!
    16:31:34    launcher    Using default game log configuration client-1.12.xml (outputs XML)


    2. Yes, I did delete everything in .minecraft.

    3. No.

    Posted in: Java Edition Support
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    posted a message on Minecraft Freezes at Mojang Screen (Version 1.8+)

    Ok, so I've been having this problem for about three months:

    So, when I try loading Minecraft, when it reaches the Mojang screen, the game completely freezes and stops responding. I've narrowed down to the problem being 1.8 and higher. I used to be able to play those versions, but now something seems to have changed.


    Here are the things that I've tried:


    • Downloading Java with the 64-bit online downloader (No errors, and yes, my computer is 64 bit)
    • Downloading Java with the offline downloader (No errors)
    • Reinstalling minecraft (Twice)
    • Updating graphic cards (Though, I am not certain that this worked, I did download them and ran through all the steps.)
    • Restarting computer
    • Uninstalling Java and then reinstalling it

    I'm at a loss here, could someone help me out?

    Thanks, ~Spiralio.

    Posted in: Java Edition Support
  • 0

    posted a message on Strange Item Borders When Exporting From Photoshop

    I think I'm missing something... How can I remove these borders?

    Posted in: Resource Pack Help
  • 0

    posted a message on Grappl - Run a server on your computer in a few clicks without port-fowarding

    Sorry for everyone who is trying to access the grappl.io site. It seems as the project, as well as the creator's internet profiles have been abandoned from the internet. No one knows for sure where Cactose went. She has gone on to delete her github account, stopped posting on her twitter account, and attempted to sell the grappl.io domain.

    Posted in: Minecraft Tools
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    posted a message on Detecting when the provided item does not match the requirement
    Quote from YMbrothers»


    id:diamond_sword --> id:"minecraft:diamond_sword"
    idk, this is an error? I immediately spotted this when I came acress this thread.


    That doesn't matter in these circumstances
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Taking mod requests and updates [on HIATUS]

    Thank you so much!

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Can't Put Buttons On Command Blocks v1.12.2

    The redstone block underneath the command block is locking it. Remove it then press the button.

    P.S: 200th post :D

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Detecting when the provided item does not match the requirement

    After doing some testing of my own, I have come up with a way to make it so that we don't need to use scoreboards!

    I think that you should disable your current mechanic, to make way for this new one. I will be showing you both ways of doing this.


    Note: Sorry this took so long, I had to compile all the images/gifs/etc...


    Step 1:

    The first thing that I did was create the item frame at -925 2 -574 in a brand new world. We need to know these coordinates to specify what item frame to place the tag onto later on in the process.


    Step 2:

    Next, we need to make sure that we can detect the item being placed into the item frame. For this example, I will be using a gold sword. We are going to put a testfor command into a repeating command block. The testfor command I will be using will look like this:

    testfor @e {Item:{id:"minecraft:golden_sword"},TileX:-925,TileY:2,TileZ:-574}

    Now, when I place a golden sword in the item frame at -925 2 -574, the comparator turns on, seen below.


    Step 3:

    Okay, so now that we can test for when the item has been placed in the item frame, this is when the difficult part comes in.

    After fiddling around for a while, I found a working redstone circuit that will give us our desired output. Here it is:

    At first, this may look confusing. But let me explain.

    Command Block 1 (Left):

    This command is the same as the command we used in Step 2, which detects if a golden sword was placed into the item frame. If it returns true, then it will activate both the sticky piston and the redstone light. This redstone light means that we placed the correct item into the frame.

    Command Block 2 (Right):

    This command detects if any item has been placed into the frame, using a neat trick that I discovered while testing this solution. The command is as follows:

    testfor @e {Item:{},TileX:-925,TileY:2,TileZ:-574}

    If the piston has not been extended, it will light up the right torch. this indicates that the item placed in the frame is not the correct one.


    The only flaw that I can think of for this method is the 1 tick delay (1/20 of a second) when placing the correct item, and the 2 tick delay (1/10 of a second) when placing an incorrect item. I recommend placing the circuit far from the item frame, to avoid any noise. If the noise is really an issue that cannot be resolved, I will gladly show you an alternative.


    Step 4:

    That should be it! The only thing left to do is replace the redstone lights with whatever you want to do when the items are placed.


    Final Notes:

    If there is anything you need changed, or described better, I will gladly help you. If you want, I can provide a world download for the world shown in the screenshots. I hope this helped!


    ~Spiralio

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Detecting when the provided item does not match the requirement

    Here's an idea:


    Have a scoreboard tag added to the item frame that does match the requirements. Then, use:

    [tag=! <tag> ]

    Note: The ! means not.

    This will detect if it does not match the requirements. If you need me to go into further detail, I will gladly do that!


    ~Spiralio

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Can't Put Buttons On Command Blocks v1.12.2

    What sneak key do you use? Find this in Options > Controls... > Sneak

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Taking mod requests and updates [on HIATUS]
    Quote from Alexiy»

    Hi,
    I really didn't see your request. Where is it?

    It's on page 4. Thanks for the reply!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Cant Work

    Works fine for me.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Help with scoreboard!

    As far as I know, there isn't any way to do this. Instead of using a tag, have you tried using a team? You can detect when players kill mobs on a certain team, but not tag.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Displaying scoreboard objectives on signs

    Here's the fixed version of the command:

    /blockdata ~ ~1 ~ {Text1:"",Text2:"{\"score\":{\"name\":\"@p\",\"objective\":\"Points\"}}"}
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Compare score to players

    If you want to set one player's score to be the same as another player's score, Minecraft has a build in way of doing this.

    Just use the following command.

    /scoreboard players operation player1 clout = player2 clout

    This will make player1's clout equivalent to player2's.


    If you want to give the diamond to a specific player with a score, you would use the following command.

    /give @a[score_Online_min=1,name=player1] minecraft:diamond 1

    Sorry if this isn't what you wanted. Please specify if it isn't.

    Posted in: Redstone Discussion and Mechanisms
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