I'm looking to hire an experienced Java Edition modder to develop a fabric/forge mod to be featured in a YouTube video* (channel w/ 700k+ subscribers). We are looking for a modder who we can work closely and make changes as we use the mod. I can share the specific details over DM, but in short the mod will be used to turn Java Edition into a touchscreen playable game with on-screen controls. The functionality will be fairly basic, but needs to meet our specific needs and be developed within the next month.
Ideally we are looking for someone in a US time zone (in order to deliver changes in real time). This is a paid position, and we are happy to accommodate for all development time, and will discuss rates over DM.
If you are interested or want to hear more about the mod, please DM me on Discord: Spiralio#1263
* The mod won't be the primary focus of the video, nor will it be released publicly.
We are currently in need of a developer with experience in plugin making for the newest version. I own a community-driven SMP server (much like hermitcraft), with around 70 players, and we are just about to enter into our 3rd season (we started the server on the release of 1.13, around 2 years ago. The server is named CakeCraft, here's its website: cakecraft.spiralio.net
CakeCraft is fully funded by the community, and so we're looking for a developer that would like to do this to help the community. You will have access to a server with an active player base, and have a say in administrative decisions, if you would like (you will be a part of the staff team).
Currently, we are only in need of a small grave system, the details of which I can send you once we are in contact. Some more plugins may be needed over the course of the season.
We won't claim your work as the server's property, so you'll be free to redistribute your plugins as you wish.
Requirements
You will need to have a discord account you can be active on, as well as some previous experience with plugin development.
If you are interested in helping create these plugins for our server, please contact me on discord at Spiralio#1263
Hello everyone, I've been running (along with a small group of admins) a Hermitcraft-style SMP with an active community for the past 18 months. With Minecraft 1.16 rolling around, we'll soon be launching our third season. The server is named CakeCraft, here's its website: cakecraft.spiralio.net
We are in need of a developer who can work on a couple small plugins for the server. For reference, the biggest plugin we are needing is a grave system.
CakeCraft is fully funded by the community, and so we're looking for a developer that would like to do this to help the community. You'll be able to play on the server with the rest of our player base, and help make server decisions.
You will need a discord account, and some experience with plugins (we'll ask you to show off some of the plugins you've made in the past).
We won't claim your work as the server's property, so you'll be free to redistribute your plugins as you wish.
If you'd be interested in being part of this community and make plugins, please DM my discord Spiralio#1263.
Sadly commands don't have square radiuses. However, you can use a spherical radius -- but that can have some complications. I would recommend using a scoreboard to track whether or not a player is in the arena. You could give them a score when they press a button to join the game or however you want to do it.
For detecting how many players are left, you should create a dummy scoreboard, and run the command /execute as @a run scoreboard players add players <scoreboard objective>. This will give you a count of how many players are left. Change the @a to have some target selectors to specify which players you want to count. Here's an example for a spherical radius: @a[distance=..100]
Theres a lot of new features for the execute command, it's now packed with uses. Here's the command you're looking for:
/execute at @r run summon lightning_bolt
To break it down simply, the execute now works by adding parameters onto the command. In this example, I added the 'at' parameter, which will change the execute command's location to the location of a random player (@r). Then, it runs the command summon lightning_bolt using the 'run' parameter, running the command at the location of the random player.
Other parameters can be found here, you should take some time to learn them, because a lot of them are very useful, and open the door to things that were never possible before.
The command I sent above will run on tick 1200, unless TL_1 matches 0. You can use the same command and change unless to if to test if TL_1 matches 1 on tick 1200.
You can use the execute unless command to test if an entity is not in the world. It would look something like this: /execute unless entity @e[type=wither,tag=boss] run <do stuff>
This is just currently not possible for every item in the game. Consider suggesting it in the Minecraft suggestions reddit. The only work around would be to create a separate score for every block in the game, and have them all be added together. This would be completely impractical and the amount of commands would stress the game (although scoreboards have been heavily improvised in 1.14 / 1.13). If you are running a spigot, bukkit, or paper server, you could try searching for plugins that can do this, such as this one.
Couldn't you run a /execute if score <entity> Timer matches 1200 unless score <entity> TL_1 matches 0? Also, it's typically bad practice to use full on UUIDs to target entities, consider using target selectors to stop your commands from becoming messy.
@s is a target selector from 1.12. In short, it targets the entity that executed (or ran) the command. So in this example, the @s is targeting the item, since it is the one executing the /data command. More on target selectors: https://minecraft.gamepedia.com/Commands#Target_selectors_in_Java_Edition
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Hello all!
I'm looking to hire an experienced Java Edition modder to develop a fabric/forge mod to be featured in a YouTube video* (channel w/ 700k+ subscribers). We are looking for a modder who we can work closely and make changes as we use the mod. I can share the specific details over DM, but in short the mod will be used to turn Java Edition into a touchscreen playable game with on-screen controls. The functionality will be fairly basic, but needs to meet our specific needs and be developed within the next month.
Ideally we are looking for someone in a US time zone (in order to deliver changes in real time). This is a paid position, and we are happy to accommodate for all development time, and will discuss rates over DM.
If you are interested or want to hear more about the mod, please DM me on Discord: Spiralio#1263
* The mod won't be the primary focus of the video, nor will it be released publicly.
0
What kind of server is this?
0
I forgot to mention that we are looking for a developer who is over the age of 15. Please keep in mind that we like to keep out server PG.
0
We are currently in need of a developer with experience in plugin making for the newest version. I own a community-driven SMP server (much like hermitcraft), with around 70 players, and we are just about to enter into our 3rd season (we started the server on the release of 1.13, around 2 years ago. The server is named CakeCraft, here's its website: cakecraft.spiralio.net
CakeCraft is fully funded by the community, and so we're looking for a developer that would like to do this to help the community. You will have access to a server with an active player base, and have a say in administrative decisions, if you would like (you will be a part of the staff team).
Currently, we are only in need of a small grave system, the details of which I can send you once we are in contact. Some more plugins may be needed over the course of the season.
We won't claim your work as the server's property, so you'll be free to redistribute your plugins as you wish.
Requirements
You will need to have a discord account you can be active on, as well as some previous experience with plugin development.
If you are interested in helping create these plugins for our server, please contact me on discord at Spiralio#1263
0
Hello everyone, I've been running (along with a small group of admins) a Hermitcraft-style SMP with an active community for the past 18 months. With Minecraft 1.16 rolling around, we'll soon be launching our third season. The server is named CakeCraft, here's its website: cakecraft.spiralio.net
We are in need of a developer who can work on a couple small plugins for the server. For reference, the biggest plugin we are needing is a grave system.
CakeCraft is fully funded by the community, and so we're looking for a developer that would like to do this to help the community. You'll be able to play on the server with the rest of our player base, and help make server decisions.
You will need a discord account, and some experience with plugins (we'll ask you to show off some of the plugins you've made in the past).
We won't claim your work as the server's property, so you'll be free to redistribute your plugins as you wish.
If you'd be interested in being part of this community and make plugins, please DM my discord Spiralio#1263.
0
Thank you!
0
Does anyone know if having a larger spawning platform will increase the number of iron golems that can spawn? Thanks!
0
You can't customize potion effect names sadly.
0
Sadly commands don't have square radiuses. However, you can use a spherical radius -- but that can have some complications. I would recommend using a scoreboard to track whether or not a player is in the arena. You could give them a score when they press a button to join the game or however you want to do it.
For detecting how many players are left, you should create a dummy scoreboard, and run the command /execute as @a run scoreboard players add players <scoreboard objective>. This will give you a count of how many players are left. Change the @a to have some target selectors to specify which players you want to count. Here's an example for a spherical radius: @a[distance=..100]
0
Theres a lot of new features for the execute command, it's now packed with uses. Here's the command you're looking for:
/execute at @r run summon lightning_bolt
To break it down simply, the execute now works by adding parameters onto the command. In this example, I added the 'at' parameter, which will change the execute command's location to the location of a random player (@r). Then, it runs the command summon lightning_bolt using the 'run' parameter, running the command at the location of the random player.
Other parameters can be found here, you should take some time to learn them, because a lot of them are very useful, and open the door to things that were never possible before.
0
The command I sent above will run on tick 1200, unless TL_1 matches 0. You can use the same command and change unless to if to test if TL_1 matches 1 on tick 1200.
1
You can use the execute unless command to test if an entity is not in the world. It would look something like this: /execute unless entity @e[type=wither,tag=boss] run <do stuff>
1
This is just currently not possible for every item in the game. Consider suggesting it in the Minecraft suggestions reddit. The only work around would be to create a separate score for every block in the game, and have them all be added together. This would be completely impractical and the amount of commands would stress the game (although scoreboards have been heavily improvised in 1.14 / 1.13). If you are running a spigot, bukkit, or paper server, you could try searching for plugins that can do this, such as this one.
0
Couldn't you run a /execute if score <entity> Timer matches 1200 unless score <entity> TL_1 matches 0? Also, it's typically bad practice to use full on UUIDs to target entities, consider using target selectors to stop your commands from becoming messy.
0
@s is a target selector from 1.12. In short, it targets the entity that executed (or ran) the command. So in this example, the @s is targeting the item, since it is the one executing the /data command. More on target selectors: https://minecraft.gamepedia.com/Commands#Target_selectors_in_Java_Edition