• 0

    posted a message on Termites
    I've told you people before: they don't eat wood, there are kings, and I have no idea why you wouldn't want more armour added.

    So please, stop quoting this!
    Posted in: Suggestions
  • 0

    posted a message on Termites
    Quote from like83ninjas

    To be honest, mojang would never add this.
    maybe make a mod?

    I would, but I don't know how I'd mod such complicated Mobs and AIs, I'd need somone like the guy who made Mo' creatures, or some other expert Hacker to do it.
    Posted in: Suggestions
  • 0

    posted a message on Termites
    Quote from Moriki

    1. 1/3+2/3+1/9=10/9=1.1111111111 Spawn chances can't add to more than 1.
    2. Not adding new armor. Ever.
    3. You might want to study your Hexapod biology, there are no kings.
    4. This would ruin the builds of everyone who uses wood.
    5. No support.

    1. I'm sorry, I don't have a PSD to be able to understand that :P For every 3 babies one is a Soldier and the other 2 are workers, 1/3 soldiers will be a nasute.
    2. Well... okay...
    3. Dude... that is one of the most uneducated things I've ever heard, these aren't ants, they're Termites and the Male reproductives can and will be reffered to as Kings.
    4. These are not the wimpy little Termites of the US and Europe, these are hardcore African Macro Termites who eat mushrooms they grow on leaves and dead grass, nothing to do with wood.
    5. Fair enough.
    Posted in: Suggestions
  • 1

    posted a message on Termites
    Termites are essentially small/medium sized mobs which will destroy leaves and tall grass, they are all neutral and will attack the player if another Termite nearby is attacked by the player, they will also attack hostile mobs.

    Termites have various breeds, all being slightly different,
    There are 3 types of Mobs, one is The normal "Workforce", they have three breeds, all of which are similar with minimal differences. Workers (Move tall grass and leaf blocks) Soldiers (More attack) and Nasutes (Can shoot Acid globs).
    The 2nd is the rarer "Ruling class", Queens (Much Larger and spawn Termite larvae) and Drones (Lacks the size and spawning abilities of the Queen)
    There are also alates, while they don't have multiple breeds, they fly around the map and can inflict one heart of damage in attack.
    Types of Termite
    There are 7 Termite breeds, they are all neutral and will all be found together (the alate being an exception)
    Worker:
    Workers are the ones responsible for damage to leaves and tall grass, they move around the world occasionally spawning mushrooms, they will run away if the player attacks another nearby Termite but will attack the player if He/she attacks them.
    they have a 2/3 chance of spawning from a larva.
    Soldier:
    Soldiers are responsible for killing off hostile mobs or the player (if He/She attacks a Termite), they have a unique attack animation where they close their mandibles. They have a 2/9 chance of spawning from a larva.
    Larva:
    Larva are spawned from a Queen, they are about as small as a baby chicken and are spawned every minute. They will grow into either a worker Soldier or Nasute.
    Queen:
    The Queen is a huge mob that has a large amount of health, but only does 1 heart of damage each bite, Queens will spawn a larva every minute.
    Queens are also not a breed of the rest of Termites, but instead a separate Mob (see overview).
    Drone:
    The Drone (Aka King) is a mob about the size of a pig, it has as much health as the queen, but only does 1 heart of damage each bite.
    It is a breed of Queen, but unlike other Mob breeds, there is definitely going to be one King spawned next to one Queen.
    Nasute
    Nasutes are a type of Termite the size of a worker, they can shoots blasts of acid and kill the player from a distance by shooting acid globs.
    Alate
    Alates are found independently from the rest of Termite kind, unlike other termites they can fly, they will regularly spawn within termite mounds and fly off within a few moments.
    Blocks:
    Mud: A block that obeys physics like sand and gravel, made from this Crafting recipe:
    0 = Nothing. B = Bucket of water. D = Dirt
    0 0 0
    0 D 0
    0 B 0
    Dried mud The main block of Termite mounds, it can be made from smelting mud, does not obey physics.
    Items:
    Termite Abdomen: The abdomen of a Termite, it will not cause poison when eaten, and can be cooked into Cooked Termite abdomen, each one gives 1-3 food points. Each Termite mob drops 1 Abdomen, except the Queen and Drone, who drop 0-3.
    Cooked Termite Abdomen: A cooked Termite abdomen, it is made by smelting Termite Abdomen, each one will restore 3-6 health points.
    Termite armour: a set of armour at equal stats to the removed chain armour, appears similar to leather, the most notable difference is that the helmet gives the appearance of a Termite soldier head and covers the players face. Every Termite mob drops only one Exoskeleton, this is because the Exoskeleton comes from the head of a Termite, as body Exoskeleton is to soft.
    Glowing mushroom: A blueish-white mushroom that gives off light, can still be used to make mushroom soup.
    Generated structures
    Termite mound
    A giant structure made of dried mud, it will spawn with a King and Queen Termite inside. It is dilled with a labyrinth of tunnels and has clumps of glowstone scattered about.
    Fallen tree
    Fallen trees are large wooden structures resembling oak trees, except fallen and the size of jungle trees, Termites will spawn in these when the Fallen tree spawns, but will not periodically spawn there.


    I know that this would take a looooooooong time to code, but it's just a thought. maybe introduced a little at a time.
    Also: Post some ideas on how to make them better, and stop quoting that stupid comment:
    1. 1/3+2/3+1/9=10/9=1.1111111111 Spawn chances can't add to more than 1.
    2. Not adding new armor. Ever.
    3. You might want to study your Hexapod biology, there are no kings.
    4. This would ruin the builds of everyone who uses wood.
    5. No support.

    Stop quoting it Because:
    1: I have no clue what that even means, or how to fix it
    2: More armour is better than less armour
    3: Not true.
    4: What the Fudge are you peons talking about
    5: Okay that's up to you
    Posted in: Suggestions
  • 0

    posted a message on Dragon Riding in Minecraft
    It could be cool, but sense you need to kill the enderdragon once every time you get one it might not work, especially in multiplayer.

    Just think about it: "Oh hooray, I finally hatched my baby dragon!"
    *Creeper explodes and kills baby dragon / Grifer kills baby dragon / You accidently look at an enderman and he teleports in, and kills the baby dragon*
    The whole point of adding this is now ruined. I still like the idea though, you just need a way to be able to get more then one after killing the baby dragon.

    Sorry for any mispellings, my Keyboard glitches up and won't type a key sometimes.
    Posted in: Suggestions
  • 0

    posted a message on Unlimited Ender Terrain
    I like this idea, but it would only work if they added more End-themed mobs, otherwise I wouldn't waste my time going over to another island.
    Posted in: Suggestions
  • 0

    posted a message on New tools
    And if you don't like my idea, don't just say hurtful things about it, give suggestions! :D
    Posted in: Suggestions
  • 0

    posted a message on New tools
    Spear: (Yes, I Know lots of people have had this idea before, but it has differances) The Spear is a Weapon that adds one block to the range of a player (if it can't be coded easily, then it could not do this), it can be made from any material and attacks at only 1/2 the rate of a sword (for every two attacks a sword can make, a spear can make one).
    Spear tip to make a spear tip, you put an ingot CobbleStone block or wooden plank in a crafting table with stone to the upper-right of it, it will become 3 spear tips of said material.
    To make a spear, you put a stick in the bottom row, and one in the middle row, then you put a spear tip on the top row, this will make a spear.

    Right clicking will make the spear stick out strait, this can be used to keep short-ranged enemies away, but will not affect enemies at you sides, you also move and turn slower while doing this. (If any ideas get put into the game I would hope it would be this one.)
    Crafting:
    0 = nothing. S = stick. T = Spear tip
    0 T 0
    0 S 0
    0 S 0
    Cleaver: Esentially, a cleaver is a weapon that has 1.5 times as much attack power as a sword of it's material, it is made by making a sword recipe (a stick with ingots on the spaces above it), then putting ingots of the same material on the middle and top rows on the collum to the left of the sword.
    Crafting:
    0 = nothing. W = wooden planks, an ingot of some kind, CobbleStone, or diamond. S = stick.
    W W 0
    W W 0
    0 S 0
    Battleaxe:
    A battleaxe is esentially a heavy damaging axe, like the spear it goes at only 1/2 the rate of the sword, but does 2x the damage.
    Crafting:
    0 = Nothing. W = Wood planks, Ingot ect. S = Stick
    W W W
    W S W
    0 S 0
    Knife:
    A Knife does a/2 the damage of a sword, but uses only one material, and one stick.
    Crafting:
    0 = Nothing. W = Wood, stone, ect. S = Stick
    0 0 0
    0 W 0
    0 S 0
    Turret A Turret is a vehicle and a weapon at the same time, it can be ridden in and can rotate, but can only move on rails. It can be loaded with arrows, TNT, Fire charges, snowballs, eggs, ect. and will shoot them out when you press space (while on it of course). It can be placed and picked up to move around, but cannot be used while being carried.
    Crafting:
    0 = nothing. D = dispenser. F = Fence. M = Minecart.
    0 D 0
    0 F 0
    0 M 0
    Club A Club is a slow, but multi purpose tool, it is half as efficient as a sword and half as effiecient as a shovel, but better at doing damage then a shovel, and better for digging then a sword.
    Crafting:
    0 = nothing. W = Wood or Cobblestone (not ores or anything else).
    0 W 0
    0 W 0
    0 W 0
    Double swords Double swords are two swords wielded simeltaniously, they do twice as much damage as a normal sword of their type and have twice as much durability.
    Crafting:
    0 = nothing. W = Wood. S = Stick
    W 0 W
    W 0 W
    S 0 S
    Posted in: Suggestions
  • To post a comment, please .