I am disappointed with the status of unarmed combat in Minecraft. No one engages in hand-to-hand combat by throwing their right fist over and over and jumping around a bit.
My suggestion is this: You could enter a boxing stance by pressing "u" on a computer or holding both L2 and R2 (RB and LB on Xbox) on console, deselecting your hotbar entirely and raising your fists up like they are when you hold up a map. Pressing the left mouse button throws punches with alternating fists doing 4 damage, while the right brings your fists up to block, reducing damage by 25%, except for potions of harming.
In addition, punching through glass blocks or panes in a boxing stance would damage anyone behind them by 5 health points (due to glass shards), but damage the puncher by 3 (due to punching glass). Sprinting continuously for three seconds before an attack would double your knockback.
When moving in boxing stance, the more armor you have on, the slower you will move, except for leather armor. Each piece of Gold/Iron/Chainmail armor you're wearing will slow you down by 10%, while each piece of diamond will slow you down by 20%.
This would be useful for any time your sword breaks; I just suggested it because I like punching things, though.
You need more information on it's spawning conditions; The reason most hostile mobs don't spawn in the light is so that the torches you use around your house will prevent mobs from spawning inside. If mobs spawned in the light, then they would spawn in people's houses
If you are going to respond to something, respond to it in your own freaking words!!! Don't just put some link in the response. It just makes me think that you were to lazy to do it yourself, and it is extremely hard to take you seriously when you do so.
I didn't respond to your trash comment, I just inked to an article explaining why it was a trash comment and not criticism. Consider reading for the critics as well.
Usually, spawning in desert biomes, especially in large biomes mode, is a death sentence, mainly due to the lack of food and trees, which makes sense, after all, deserts aren't known for being hospitable; But when I walk up on an oasis, I should be able to find food and wood here as I would if I was really lost in the Arabian/Saharan desert, hence my suggestion of date palms.
For those unaware and too lazy to google, dates are fruits which grow in the desert, mainly in countries such as Egypt, Iran, and Arabia in the middle-east and Sahara. They were a very vital food source in ancient times, though they have now been replaced somewhat by exported food.
So anyways, date trees would spawn near... oasisis? oasi? oases? Oases. Anyways, the trees would grow near oases, and a unique wood, leaf, sapling, and fruit would be introduced. The logs could not be crafted into planks, but four logs could be made into a crafting table, and two could be made into a stick (To preserve the difficulty of Deserts, and because date trees aren't used for making houses all that often). The leaf blocks would drop 2-4 dates on being broken. Dates themselves would restore three hunger points and restore 2.5 saturation.
Trees would be 6 blocks tall and have a flat patch of leaf blocks in a + sign, like you'd expect from a palm tree. The Date saplings would be like normal saplings, but would grow on sand, red sand, and coarse dirt, and have to be within 5 blocks of a water source to be planted or grow. Date Saplings would turn into dead bushes after around 5 minutes if the water source they were planted near was destroyed.
Essentially, I noticed that Iron Golems are only capable of protecting you from hostile mobs, and not hostile players; They will hunt down and murder so much as a silverfish in your house, but someone can just sit next to your bed and spawnkill you, and the Golem will do nothing. Here's my suggestion:
When you right-click on a golem which you have created, it opens a GUI with two columns and two corresponding spaces above the columns where you can write names. Entering a player's name would cause them to show up on the column, though an "x" would be present next to their name to allow you to remove them
One column would be labelled "never attack", and the Golem would not attack anyone on this list, even if it were hit by them. Entering /all as a name would cause the Golem to be completely passive to all players.
The other would be labelled "always attack", and the Golem would actively go after the players on this list even if it was never attacked by them. Entering /all as a name would cause the Golem to attack anyone who was not it's owner, excepting those who are on the never attack list.
Players not on either list would be treated neutrally by the golem, excluding the player, who the iron golem would always be passive towards.
This way, you could have your golems defend your multiplayer house from your enemies when you're unable to, make sure your friends wouldn't accidentally hit your golem and be killed by it, make sure only your teammates can get into your house, etc.
Anyone who hadn't played in awhile and last saved in the End would have no way to save themselves from death.
Water and Space are NOT the same. Water contains amounts of air, while space is, well... Just that, space; Nothingness devoid of air or other gas.
The End cannot be space, as the Enderdragon (or any thing else for that matter) couldn't fly without air, as flying is essentially just pushing against the air to keep yourself up, mixed with gliding on wind currents.
People will not take your suggestion seriously if you sign your posts.
1
I am disappointed with the status of unarmed combat in Minecraft. No one engages in hand-to-hand combat by throwing their right fist over and over and jumping around a bit.
My suggestion is this: You could enter a boxing stance by pressing "u" on a computer or holding both L2 and R2 (RB and LB on Xbox) on console, deselecting your hotbar entirely and raising your fists up like they are when you hold up a map. Pressing the left mouse button throws punches with alternating fists doing 4 damage, while the right brings your fists up to block, reducing damage by 25%, except for potions of harming.
In addition, punching through glass blocks or panes in a boxing stance would damage anyone behind them by 5 health points (due to glass shards), but damage the puncher by 3 (due to punching glass). Sprinting continuously for three seconds before an attack would double your knockback.
When moving in boxing stance, the more armor you have on, the slower you will move, except for leather armor. Each piece of Gold/Iron/Chainmail armor you're wearing will slow you down by 10%, while each piece of diamond will slow you down by 20%.
This would be useful for any time your sword breaks; I just suggested it because I like punching things, though.
0
You need more information on it's spawning conditions; The reason most hostile mobs don't spawn in the light is so that the torches you use around your house will prevent mobs from spawning inside. If mobs spawned in the light, then they would spawn in people's houses
0
I didn't respond to your trash comment, I just inked to an article explaining why it was a trash comment and not criticism. Consider reading for the critics as well.
0
https://en.wikipedia.org/wiki/Argumentum_ad_lapidem
0
Automatically lost any support I had for this on reading this. 0/10 no support.
Use the search bar
3
10/10 support. The best suggestion I've read on these forums for awhile.
0
You know, there's a little green arrow in the bottom left corner there if you want to show your support...
3
Usually, spawning in desert biomes, especially in large biomes mode, is a death sentence, mainly due to the lack of food and trees, which makes sense, after all, deserts aren't known for being hospitable; But when I walk up on an oasis, I should be able to find food and wood here as I would if I was really lost in the Arabian/Saharan desert, hence my suggestion of date palms.
For those unaware and too lazy to google, dates are fruits which grow in the desert, mainly in countries such as Egypt, Iran, and Arabia in the middle-east and Sahara. They were a very vital food source in ancient times, though they have now been replaced somewhat by exported food.
So anyways, date trees would spawn near... oasisis? oasi? oases? Oases. Anyways, the trees would grow near oases, and a unique wood, leaf, sapling, and fruit would be introduced. The logs could not be crafted into planks, but four logs could be made into a crafting table, and two could be made into a stick (To preserve the difficulty of Deserts, and because date trees aren't used for making houses all that often). The leaf blocks would drop 2-4 dates on being broken. Dates themselves would restore three hunger points and restore 2.5 saturation.
Trees would be 6 blocks tall and have a flat patch of leaf blocks in a + sign, like you'd expect from a palm tree. The Date saplings would be like normal saplings, but would grow on sand, red sand, and coarse dirt, and have to be within 5 blocks of a water source to be planted or grow. Date Saplings would turn into dead bushes after around 5 minutes if the water source they were planted near was destroyed.
0
OP hasn't been active since October 17, 2012...
1
A well thought-out and extremely descriptive suggestion, I definitely support.
1
Essentially, I noticed that Iron Golems are only capable of protecting you from hostile mobs, and not hostile players; They will hunt down and murder so much as a silverfish in your house, but someone can just sit next to your bed and spawnkill you, and the Golem will do nothing. Here's my suggestion:
When you right-click on a golem which you have created, it opens a GUI with two columns and two corresponding spaces above the columns where you can write names. Entering a player's name would cause them to show up on the column, though an "x" would be present next to their name to allow you to remove them
One column would be labelled "never attack", and the Golem would not attack anyone on this list, even if it were hit by them. Entering /all as a name would cause the Golem to be completely passive to all players.
The other would be labelled "always attack", and the Golem would actively go after the players on this list even if it was never attacked by them. Entering /all as a name would cause the Golem to attack anyone who was not it's owner, excepting those who are on the never attack list.
Players not on either list would be treated neutrally by the golem, excluding the player, who the iron golem would always be passive towards.
This way, you could have your golems defend your multiplayer house from your enemies when you're unable to, make sure your friends wouldn't accidentally hit your golem and be killed by it, make sure only your teammates can get into your house, etc.
0
If you don't want your map "destructed", just use a whitelist.
0
This is a joke....
right?
0
No support:
0
Bad enough that you signed it, you managed to fail even signing your own name.