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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Isn't heal a prerequisite for regeneration?

    You should be able to make a self heal, or whatever is below self. Regeneration is NOT the second thing in that tree.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from King_Niister»

    I'm having trouble creating with the crafting alter. When i put the blank rune onto the the structure it dose not start the crafting process for the spell. anyone know whats wrong with it?


    look at the alter block at the top, if it doesn't look like the material you built the structure out of the structure is wrong. Also for vanilla wooden ones you need Oak(My acacia alter didn't work)

    Posted in: Minecraft Mods
  • 1

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    The "compendium thing" also happens to most if not all mini-map mods! It is fairly common. The problem is with how the open to lan is viewed as a new server every time so anything saved client side only doesn't realize it is the same world.


    At least that is what I've been assuming is what happens.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from nefentari»

    Are there any plans to bring back the moo moo dimension?

    I made a gateway yesterday just to go there and spent 30 minutes trying to get it to work until I read, that it isn't part of AM2 anymore. :/


    Also: Is there a way to make battlemage armor break less easily? If you fall into the void, your armor is basically gone (even with Soulbound) and the regen isn't enough to safe it. Maybe something like a spell or an enchantment that doesn't completely break it but gets rid of the enchants (not the xp ones but anvil/enchantment table ones) or makes it give you no protection, until you repair it in the Arcane Reconstructor?

    It's honestly just a pain in the butt to get the 192 levels again to fully use the imbued enchantments on a new set because the old just broke.


    You could enchant it with unbreaking via vanilla enchanting.

    Posted in: Minecraft Mods
  • 2

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from tyicepaws»

    Hey Mithion, When did you change not being able to work together to create a spell? neither of use can see each others modifiers or components? just wondering was a big part of ars magica in my opinion. thanks


    I also noticed this. In a LAN world. If this is an intended change I would recommend a config option to allow co-op spell writing.


    The players connecting via multiplayer also experienced compendium entry loss when we did a second session.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    actually it is arsmagica2:

    and lots of the am2 stuff uses damage values

    infinity orbs are actually "rune"s!

    also sooooo many "itemOre"s

    topaz to sunstone to pig fat are all damaged "itemOre", with vinteum dust being undamaged


    arsmagica2:desertNova

    arsmagica2:Aum

    arsmagica2:TarmaRoot

    arsmagica2:waterbloom


    the capitalization is sooo inconsistent

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Isn't F3+H vanilla mechanics? I just used it without inventory tweaks and that gives the number. I need the name. ex: diamond is "0264" but I need "minecraft:diamond" to add diamonds.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    I'm trying to set up the Chocolate quest dungeons to spawn Ars magica 2 items, could I get an Item ID list?

    For 1.7.10

    Edit: looks like I need the "minecraft:diamond" style IDs from comments on their wiki.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 5/28/15 7:25 PM
    Description: Unexpected error

    java.lang.NoClassDefFoundError: am2/guis/GuiCompendiumIndex
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:961)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: am2.guis.GuiCompendiumIndex
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 10 more
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiYesNoCallback
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    ... 12 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiYesNoCallback
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 16 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    ... 18 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 53981216 bytes (51 MB) / 232345600 bytes (221 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 5 mods loaded, 5 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded
    FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded
    Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded
    AM2-Preloader{0.0.2} [AMCore] (minecraft.jar) Unloaded
    arsmagica2{1.4.0.008} [Ars Magica 2] (1.7.10_AM2-1.4.0.008.jar) Unloaded
    Launched Version: 1.7.2-Forge10.12.2.1121
    LWJGL: 2.9.0
    OpenGL: GeForce GT 520M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)

    My brother is having issues logging into Curse so I'm posting this for him.

    He has Forge, Ars Magica, Animation Api, and Java 8 compatibility patch installed.

    Needed the Compatibility patch to get forge to run. Minecraft crashes after displaying Mojang Logo.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    You can only get one affinity maxed?

    Does how far away an affinity is from another affect how strongly they lower each other? I noticed my lightning damage dig spell while being 50% earth and 50% lightning would increase lightning affinity and lower earth no mater if I attacked or dug. they are almost opposite each other.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    I have been staying up most nights, and the nights in the multi hour tests is minecraft running in the background giving me hours of night time. I have dozens of nights without Moon meteors.


    the tests were done at ground level in a small dirt hut.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Hi Mithion !

    I played to AM2 a few versions ago but I then stopped playing minecraft for a while (NO, LEAGUE OF LEGENDS ISN'T INVOLVED IN THIS AT ALL) and there is a few days, I started to play again with AM2 cuz, well, THIS IS AM2 THIS FANTASTIC ! I was pretty sure that changes would have been made to the mod and I adapted myself to most of the new stuff but there is one thing I really don't understand : in the old AM2 the inscription table was made of a single rectangle in wich you were placing your shapes, components and modifiers in the order you wanted to create DAT DAMMET SPELL THAT CAN ONE-SHOT DAT DAMMET WITHER, but in place of this you have got two squares and a smaller rectangle. Well. Alright. I understood the basics (put your shape in the first square, the components and modifiers in the rectangle, use the inscription table upgrades to unlock more squares. But what is the purpose of those squares ? Where do they act in your spell ?

    I hope that you understood me and that I didn't made too much grammatical heresies. I'm still French...


    Good luck in everything and have as much fun coding this mod that we have fun to play it.

    Darkcore


    P.S : I never understood... WTF is the rune of debugging ?



    The squares are the base shape, that is the first shape/shapes to apply. The multiple squares lets you put in multiple base shapes, for example say you are making a healing spell: in the first square you put Self 'cause you want to heal yourself, then in the rectangle you put the actual healing, simple right? But what if you want to heal your friend? You have to make a new heal spell, right? Wrong! You can Just put projectile or beam or whatever in the second square! The spell can then switch between a self heal and a heal other (see key bindings for the key to switch shape) without taking up another spell slot in your spell book and you don't have to spend all the spell components to make the healing portion a second time.


    an other example is for dig:first square put projectile, second put projectile and area of effect, third put projectile and feather touch, and the forth gets projectile and mining level(I am assuming this last one works, haven't tested). The rectangle only gets dig.

    So you spend only one iron pick and shovel but you get 4 dig spells in one spell slot

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    I am using the Risen Moons pack on the Technic launcher.

    I got to level 25 with biomes'O Plenty world gen

    and level 10 on default world gen


    and I have no Moonstone meteors falling. The config file says they should start when I reach magic level 10.


    in another world I sat around a few hours without starting anything with the config set to level 0 and again set to level 1. Still no Moonstone meteors.


    Also I only seen one tarma root, in the second world, this is hours spent in caves. spent a couple of stacks of bone meal in the dark as well without tarma root spawning.



    Any ideas why this is? I need moonstones and tarma root (for air essence) to make my next spell.


    p.s. I couldn't find ForgeModLoader-client-0.log

    Posted in: Minecraft Mods
  • 0

    posted a message on Galactic Colored Blocks v1.01- Now with texture pack support
    W.A.I.L.A displayed "Galactic"
    Posted in: Minecraft Mods
  • 0

    posted a message on Galactic Colored Blocks v1.01- Now with texture pack support
    Andesite does not qualify as stone for dyeing. (Assuming other new minecraft stones don't work either.)

    W.A.I.L.A. identifies the blocks as from "Galactic"

    Multimine is compatible but Multimine itself causes my Minecraft to crash (tested Multimine by itself in another install)

    Iron Chests works.
    Posted in: Minecraft Mods
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