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    posted a message on [CTM] Septum Immoriel Series
    As long as you make it somewhat hard, this is probably going to be my top 2 maps -- yours and the Ragecraft series maps.
    Posted in: Maps
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from HappyBivouac»
    Still eagerly awaiting the 1.7.10 patch! Any info on the status of it would be nice.

    "The reason the 1.7.10 version was not released was because a lot of new content was added b4 1.7.10 came out so I'd have to remove it all."
    Directly from his twitter. He comes up with a lot of excuses, but this is by far the dumbest one. One thing you have to learn about this dev is the mere fact that he lies a lot, and when he says something is coming 'soon', it probably means he hasn't touched it at all, and in about 1-2 months prior, he'll let out another excuse instead of simply stating: "I have not done anything, sorry guys."

    I can already give 2 examples of this: divine RPG, and now EI's update. Divine hasn't been updated in more than half a year, and he has had multiple twitter posts saying, "Everything is pretty much done!" or "It's coming out really soon!". Now lets look ahead to the now, not a single update on both parts.
    Posted in: Minecraft Mods
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    posted a message on [CTM] Septum Immoriel Series
    I wish you could put music in each area to add atmosphere. But i can only dream. ;-;
    Posted in: Maps
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from dtodorov18»

    Slap yourself. If you're still going to talk smack then leave.

    There is a bug where most bost bosses won't drop one of their items.

    2 seperate things, when you're in denial over factual evidence -- a person has the obligitory right to talk about copyrighted things when another is in denial that it isn't. It isn't talking smack at all; you just feel offended by it.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from dtodorov18»

    Ripped sprites form Terraria? You can't steal anything from a different game, and the two game have different art styles, so think again. The content he ripped from that spriter, was slightly modificated and recolored, but since the spriter wasn't happy with this, Xolova made the weapons from the teaser, completely different, but the spriter was still Butth*rt and, people had to show him how different the weapons were. Since Xolova didn't have enough time to make a new teaser, with the changed weapons, he just deleted it. I don't know anything about the previos team, so i'll give you that. We all know that DRPG is dead, so this doesn't even matter. Try harder next time.

    Uhm, first off -- sprites are sprites. Art style is irrelevant. It's in the same exact picture, modified, and smacked onto a photoshop panel. So nice try on that one. Also, people didn't prove him wrong -- it was still the SAME sprite, modified. It didn't look exactly the same, and it was really hard to tell -- but it was STILL ripped. People proved it, and it's like someone painting their own picture, and then seeing and knowing someone copied you. You know because you worked on it. Try harder next time.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Think again, buddy. He ripped sprites from Terraria, and then gave 0 credit to the terraria sprite creators. He also ripped sprite models from a well-known sprite artist on this website, and then, again -- gave no credit. Then, when he came and commented on this thread, Xolova refused to talk and just took down his 'new' update teaser, because he was caught in plain act. If that's not enough, you should of seen the Divine RPG team. Went through around 3 of them because Xolova would not do a single thing, and because he started this mod, would claim most of the work for himself. He, then, used the thread of Divine RPG (this one) for his own popularity, and put Eternal Isles on it.



    Explain to me how he hasn't ripped anything off? Lol. This is also facts i'm typing, so don't think i'm a hater of some sort -- all of this can be proven by looking in the earlier posts on this thread. Shows everything from Divine RPG to Eternal Isles.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Yup, and he also got introuble for using another famous sprite maker's sprites. Then, after that whole delimma, he also got found out for using terraria's sprites with minor changes such as extended barrels, an extra trigger, or a straight up recolor without giving credit. I'd understand if he gave credit and used it, but he literally listed it as his own work until he got found out.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Wolfofthenyght»
    I concur. If you're going to make a deadline for an update, meet it, or at least post that you're still working on it so people aren't left wondering. >.>

    Don't get me wrong- I'm very appreciative of all the work you do, and I know how long it takes to make a mod. Just a little 'here's whats going on and why the update I said was coming is late' would be majorly appreciated. :3

    Yeah, you should see divine RPG. He said it'd be coming out 'soon' about 4-5 times last year, and a couple times this year. Still not here. Then he moves to this project, and its the same thing over again.
    Posted in: Minecraft Mods
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    posted a message on [CTM] Septum Immoriel Series
    Why don't you offer another round of a private beta to test the entire map you have so far? It'll give you time to get things situated, the beta wouldn't be public yet, but still have private testers (like you have been doing). Then you can just write down the recognitions/critiques people have over the time you're still waiting on the situation to be fixed.



    It'll be like a little proactive/substitute method from the speed bump.
    Posted in: Maps
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    It'd be awesome if you had custom designed maps for this mod in specific -- for every dimension. I never really see them with mods -- ever. Then you could add a story/what-not, good scenery, and places more unique for each mob to inhabit.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I would also recommend putting randomly spawned structures underground, taking away half the tedious mining. Makes things so much more fun than just mining, and then going to the different places. Simplistic at nature, but highly recommended.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I also have another idea for the abyss dimension. It isn't that big, but its more structure-like.

    With that being said, i'd like to have an abandoned cavern type onsent beneath the grounds of the abyss. It could be a square-like structure, that peers straight down into lava, making it having multiple layers/booby traps (booby traps meaning, old, broken down areas that you could fall off if you don't notice; bridges having random holes in it you wouldn't be aware of ect...). Theres about 5-6 floors that surround the square-like hole, making the very bottom of the pit kind of like a lava maze (the walls/holes filled with lava substituting for the walls, making boundaries that you couldnt cross). The bottom should be bigger than the square-like hole, but having the only light the lava (since, of course, its an abandoned mineshaft so-to-say).

    Having this being more of a puzzle-like dungeon area. You need to make your way down to the bottom, and navigate yourself around the pits filled with lava to access the different altars -- kind of making the fire-resistant armor put to use to some degree. The abandoned cavern-type thing (for the lack of better words atm) spawn different entities that you wouldn't practically see above the ground. Once you've had access to the set amount of altars, it spawns a mini boss (not an end-boss) that drops a set of armor (making it so you have more previlent armor sets). The thing that would set this apart, is that you should only have a total of 4 of these places spawn in the abyss, and having a different layout/structure of the place and having 4 different mini bosses that drop the different armor pieces for the set (well, having it a HIGHER percentage) so it wouldn't be an instant drop, and making you being able to farm the dungeon-specific mobs below if that said armor piece didn't drop.

    Having this idea would make the dimension something to set it apart from the others, seeing as though you're going to be spending some time there, aswell. It'd make it more unique, and having you spend a little more time there other than just looking around, finding what you need, and then defeating the boss and BAM! You've conquered the place. That would mean, having places like this, the end boss could be a little harder, but you'd also have access to better armor/weapons alongside the originality of the place.



    Again, it's an idea. ^____^ and i'm a dreamer.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I have an idea into implementing the Ghost Armor. In the Mysterium dimension (or overworld, it could work both ways) there could be a shipwrecked ship with multiple floors/stories that you'll need to conquer, and depending on how you want to take forth this idea, you could have like 2-3 new mobs inside the ship (sirens, ghost workers, ghost crew, ghost captain [bland names, but i know you could come up with better]) that would spawn with a hidden treasure at the end. The treasure could be a treasure map that'd lead you to some kind of extra treasure (maybe inside a body of water, or on the ground) or whatever, or you could have a chance to have different items spawn in the treasure. It could be like the head piece or armor piece, and the other pieces are dropped by the boss and/or the NPCs that spawned.

    Also, if by chance you'd rather make it into the overworld, the ship's NPC's could only be spawned at night, so you'd be forced to venture inside the depths of the ship at night (giving extra exploration/mystery in the nightime) other than watching out for the mobs that regularly spawn. It'd tie in to the 'ghost armor' proc and what-not. I'd love to see this come to life. ^.^ but it's just a general idea, who knows if you'll use it.
    Posted in: Minecraft Mods
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