• 2

    posted a message on [CTM] SpellSword's Treacherous Terrain Series




    Hello and welcome to my CTM (Complete the Monument) map series - Treacherous Terrain. In these maps your objective is to place all 16 blocks of wool on the Wool Monument. You do this by collecting them throughout the map from different areas and environments. If you would like to download and play one of my maps feel free to view the collection below. Make sure to read all/any important information for the map. Thank you for visiting and I hope to see you around!

    Sunday, June 14th, 2015:

    [1] Treacherous Terrain I is going to be given a complete overhaul, new name, new map, new everything.


    Monday, December 22nd, 2014:

    [1] Forum thread update!

    Important Information:
    [Enable command_blocks in server properties! (if playing on a server)]
    [Play on a vanilla sever/client]
    [PvP MUST be turned on! (certain mobs require this function)]

    Map Rules:

      1. Find & complete the Wool Monument
      2. Use at-least easy, never use peaceful
      3. Do not leave the map boundaries
      4. Only use wool found in fleecy boxes
      5. Use spider silk/string for non Wool Monument purposes only
      6. Survive in anyway you can think of
      7. Do not create your own nether portals
      8. Do not craft, pick-up, or move ender chests

    Additional Information:
    Feel free to use resource packs if you like, however keep in mind I create all my maps within the default textures!
    Feel free to use mods such as "Optifine" or any non-game play changing mods! (If you have questions about a certain mod feel free to PM me or ask below)





    Treacherous Terrain I Ephemeral - This is the first map within the "Treacherous Terrain" series. Ephemeral is a average difficulty map that will grow in difficulty throughout the map. (More information coming soon!)

    Map Details:

        • Required Minecraft Version: 1.12
        • Difficulty: Meduim - Hard :steve_rage: - :steve_tearful:
        • Map Type: Linear Branching
        • Length: Long

    Map Download: Not Available


    Screenshots: (Warning contains spoilers!)


    Screenshots Coming Soon!


    Progress Tracker:


    Legend:

    :Grey: No Progress

    :Red: Work In Progress

    :Blue: Aesthetically Finished

    :Violet: Final Phase

    :Green: Playable


    Intersection I:

    :Blue: - White Wool

    :Blue: - Orange Wool

    :Red: - Magenta Wool

    :Grey: - Light Blue Wool


    Intersection II:

    :Grey: - Yellow Wool

    :Grey: - Lime Wool

    :Grey: - Pink Wool

    :Grey: - Gray Wool


    Intersection III:

    :Grey: - Light Gray Wool

    :Grey: - Cyan Wool

    :Grey: - Purple Wool

    :Grey: - Blue Wool


    Intersection IV:

    :Grey: - Brown Wool

    :Grey: - Green Wool

    :Grey: - Red Wool

    :Grey: - Black Wool


    :Grey: - Monument Area


    If you would like to support me and my maps you can use one of the signatures below.

    Instructions:
    1. Right click on the signature you would like to use.
    2. Then click "Copy image URL"
    3. Proceed to http://www.minecraftforum.net/my-account (When logged in!)
    4. Click on "Profile" then scroll down to signature and paste the URL in the box.
    5. Make sure to save!

    Thank you for your support!



    Really Helpful Tools:

    Really Helpful Filters:

    Really Helpful Structures:


    Video Conditions:

    • Feel free to upload videos to YouTube and Monetize.
    • You can stream to twitch.tv or any other video hosting/streaming site of your choice
    • Feel free to post your videos/LP on this forum thread! (I may link good LPs/video series)

    Terms & Conditions:

    MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.<br>MOJANG - Mojang AB<br>OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (<a href="http://www.minecraft.net/copyright.jsp" target="">http://www.minecraft.net/copyright.jsp&lt;/a&gt;) the OWNER has full rights over their MAP despite use of MOJANG code.<br>USER - End user of the map, person installing the map.<br><br>THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.<br><br>Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.<br><br>These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.<br><br>These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
    Posted in: WIP Maps
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Deadly Realms I - Aima Caves (v2.0)

    Map Developed by VittoProductions
    Reviewed by SpellSword

    Difficulty: 4/10
    Overall Enjoyment: 8/10


    Comments: To read comments click spoiler button. (Warning May Contain Spoilers!)
    Difficulty Discussion:

    Aima Caves was a on the easier side of maps, The map offers new CTM players a challenge but a nice one. Aima Caves can get really difficult if players stand around and allow mobs to spawn and over populating the area but it will teach you to be careful. Aima Caves teaches players to watch around them and be careful of their surroundings. I would say this map was targeted at new CTM players for a more difficult play through as veteran's would find this map quite simple. There are some harder areas but don't appear in till the Purple,Red,Green, and Black areas which is expected any ways. The start of the map is incredibly simple with the certain items Vitto provides. Overall I still think this map is aimed for less experienced CTM players but veterans would still have a enjoyable play through.



    Overall Enjoyment Discussion:

    Aima Caves was my first completed CTM map I found it quite enjoyable. One thing that really motivated me (other then my commitment and Lets Play) was how much I enjoyed playing it. Gathering materials and just being in the map was fun. Then came areas to take on which I loved and enjoyed figuring out how I'm going to take them on. This map made me really care about the project because of how much I loved playing it and its become to this day my favourite map to look back on. There are unique areas like the blue wool, and lime wool that contain their own twist on how to obtain the wool. I really enjoyed both of these twits and would like to see them make a re-appearance In Vitto's next map. Along with gameplay aspects, the map just had this story that was controlled by the player, at least it felt like that. When going through the caves it felt like the player's imagination would make a storyline from point to point and make the map more atmospheric. Vitto knows how to make nice looking (not in your face beauty which I liked) areas that always have a theme to go along with it. He also has placed secrets like the Vitiation set that are hidden throughout the map (won't say where due to unnecessary spoilers) but It was fun finding and exploring the areas to find them if your into that stuff (It's worth it)



    What I Would of Changed:

    The white wool, In the spawn/start of the map the player is found in a small but deep hole. Behind them is a Fleecy box elevated and placed inside the walls of the cave. In my opinion even know Vitto was trying to introduce new players to the box it should of been in a dungeon/separate area with it's own mobs guarding it. (The wool should have its own dedicated area) or at least a cave extra space where mobs can actually guard the fleecy box and pose a challenge.



    The Monument area. The monument area is ok looking but feels open and has a nice view and makes the player hope and want to explore the whole region. However the region in mostly empty with little to few structure and even practical uses. As there are the occasional secrets (They were a nice touch) the vast area felt empty and redundant. I would of liked to see more functionality around the monument, yeah there was a farm but that was it. I would of liked maybe a pre made base or some other details as when leaving from my base at Intersection 02 I felt it was at some points a redundant travel. (Even know its not that far)



    The short cut between the spiral tower and blastfire cavern. The cave is guarded by super charged creepers and regular creepers. There are tons of spawners in this short cut and as this is optional and doesn't serve the best of short cuts it still isn't worth the risk. Yes the cave sin lined with iron and Iron blocks but iron can be obtained from actually beating the blastfire cavern and you then have access to a abundance of Iron. Maybe by Vitto making this short cut more worth the risk by adding some other loot items/resources.





    SCORE:
    Aesthetics: 6/10
    Creativity: 6/10
    Gameplay: 7/10
    TOTAL: 19/30
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] SpellSword's Treacherous Terrain Series
    Quote from Nbtrainor

    Hey man! This map looks good! Can't wait to play. not sure if I'll apply to beta. It depends what series are going on at my youtube channel at the time!
    Thank you very much man, That really means a lot :)



    -SpellSword
    Posted in: WIP Maps
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