Avalon is now open to the public, please report any bugs that you encounter while playing the map. I appricate everyone who has supported me in making the map and for making the map what it is today. Thanks and some videos will be coming soon on how to play and a overview of the map.
Avalon is a semi-symetrical capture the flag style pvp map. There are two teams; Red Team, Blue Team. Both team's objective is to steal/take the opposing team's "Excalibur" sword from the opposing team's alter and place it on the center Avalon alter.
Friday, May 6th, 2016:
[1] Avalon will be remastered for Minecraft 1.9
[2] Avalon v1.0 & v1.1 has been reported as broken ,therefore the download link has been removed.
Friday, May 22nd, 2015:
[1] Avalon v1.0 open beta now open!
[2] Avalon v1.0 open beta download released!
Thursday, March 12th, 2015:
[1] Fourm thread created!
Important Information: [Enable command_blocks in server properties!] [Play on a vanilla sever!] [MUST play in Minecraft v1.8+] [Play on normal difficulty] [Recommended render distance = 12 - 16 chunks]
Download the latest version of Avalon
Extract the map from the .zip file
Drag the map folder into the server folder
Copy the name of the map (Example "Avalon v2.0 beta")
Paste the file name and paste it as the string for "level-name" in "server.properties"
Save the file and run the server
Make sure to read all of the Important Information above
Classes
Both Teams have access to six custom and unique classes. Classes cost a certain amount of levels, For example the "Knight" class cost 30 levels to use. while lower level classes cost less like the "Miner" or "Peasant" which cost 0 levels. Each class has their own strength and weekness, while some classes cost more then others, each class has their important part to play and will be needed in order to have a successful game. The Peasant: a light weight class who has increased moblity but weak wepons and avarage health. [Cost = 0 lvls] The Miner: a avarage class with no defualt weapons or defensive items but is armed with a great pickaxe, redstone and explosives. [Cost = 0 lvls]The Theif: a light weight class who has low health, a avarage weapon, but is equiped with a lock pick which grants the ablity to break into locked chests. [Cost = 10 lvls] The Archer: a ranged class with avarage moblity but great at taking out enmy's with a bow. The Archer is also armed with explosives that can be set off from their bow. [Cost = 15 lvls]The Knight: a heavy class with decreased moblity but has tons of health and also is equiped with two shields (one can be used as a placeable sheild, the other reduces knockback damage, The Knight is also a heavy hitter dealing tons of damage, provided they can catch their opponent. [Cost = 25 lvls]
The Mage: a heavier class but is armed with very unique ablitys & weapons [Cost = 30 lvls]
Images are not yet avaliable!
If you would like to support me and my maps you can use one of the signiture(s) below
Instructions:
1. Right click on the signature you would like to use.
2. Then click "Copy image URL"
3. Proceed to http://www.minecraftforum.net/my-account (When logged in!)
4. Click on "Profile" then scroll down to signature and paste the URL in the box.
5. Make sure to save!
Feel free to upload videos to YouTube and monitize them.
Feel free to post videos/matches to this fourm thread.
Terms & Conditions:
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.<br>MOJANG - Mojang AB<br>OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (<a href="http://www.minecraft.net/copyright.jsp" target="">http://www.minecraft.net/copyright.jsp</a>) the OWNER has full rights over their MAP despite use of MOJANG code.<br>USER - End user of the map, person installing the map.<br><br>THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.<br><br>Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.<br><br>These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.<br><br>These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
Important Information: [Enable command_blocks in server properties!] [MUST play in Minecraft v1.8+] [Play on normal difficulty] [Recommended render distance = 12 - 16 chunks]
-IGN: SpellSw0rd -Age: -Minecraft Experience: I have been playing Minecraft for about 3-4 years. I started in beta 1.7.3, After a few years of learning the game I soon fell in love to the technical side of Minecraft, ever since I have been improving my skills and dedicating myself to Map Making Mechanics, Maps, and other projects. Last year I was accepted to a SMP group and I decided to stop playing on the server due to the lack in activity of videos and people on the server. I however still stay in contact, I have played SMP for about a year and have completed some fun and crazy projects on the server. -Youtube Channel Link:https://www.youtube.com/user/SpellSwordPlayz -Skype Name: SpellSword -Availability: Quite avaliable in afternoons from Monday to Friday. Weekends can be really busy or empty. -Time Zone: EST
Thank you for reading my application and I respect your decision either way.
Map Developed by VittoProductions Reviewed by SpellSword
Difficulty: 4/10 Overall Enjoyment: 8/10
Comments: To read comments click spoiler button. (Warning May Contain Spoilers!)
Difficulty Discussion:
Aima Caves was a on the easier side of maps, The map offers new CTM players a challenge but a nice one. Aima Caves can get really difficult if players stand around and allow mobs to spawn and over populating the area but it will teach you to be careful. Aima Caves teaches players to watch around them and be careful of their surroundings. I would say this map was targeted at new CTM players for a more difficult play through as veteran's would find this map quite simple. There are some harder areas but don't appear in till the Purple,Red,Green, and Black areas which is expected any ways. The start of the map is incredibly simple with the certain items Vitto provides. Overall I still think this map is aimed for less experienced CTM players but veterans would still have a enjoyable play through.
Overall Enjoyment Discussion:
Aima Caves was my first completed CTM map I found it quite enjoyable. One thing that really motivated me (other then my commitment and Lets Play) was how much I enjoyed playing it. Gathering materials and just being in the map was fun. Then came areas to take on which I loved and enjoyed figuring out how I'm going to take them on. This map made me really care about the project because of how much I loved playing it and its become to this day my favourite map to look back on. There are unique areas like the blue wool, and lime wool that contain their own twist on how to obtain the wool. I really enjoyed both of these twits and would like to see them make a re-appearance In Vitto's next map. Along with gameplay aspects, the map just had this story that was controlled by the player, at least it felt like that. When going through the caves it felt like the player's imagination would make a storyline from point to point and make the map more atmospheric. Vitto knows how to make nice looking (not in your face beauty which I liked) areas that always have a theme to go along with it. He also has placed secrets like the Vitiation set that are hidden throughout the map (won't say where due to unnecessary spoilers) but It was fun finding and exploring the areas to find them if your into that stuff (It's worth it)
What I Would of Changed:
The white wool, In the spawn/start of the map the player is found in a small but deep hole. Behind them is a Fleecy box elevated and placed inside the walls of the cave. In my opinion even know Vitto was trying to introduce new players to the box it should of been in a dungeon/separate area with it's own mobs guarding it. (The wool should have its own dedicated area) or at least a cave extra space where mobs can actually guard the fleecy box and pose a challenge.
The Monument area. The monument area is ok looking but feels open and has a nice view and makes the player hope and want to explore the whole region. However the region in mostly empty with little to few structure and even practical uses. As there are the occasional secrets (They were a nice touch) the vast area felt empty and redundant. I would of liked to see more functionality around the monument, yeah there was a farm but that was it. I would of liked maybe a pre made base or some other details as when leaving from my base at Intersection 02 I felt it was at some points a redundant travel. (Even know its not that far)
The short cut between the spiral tower and blastfire cavern. The cave is guarded by super charged creepers and regular creepers. There are tons of spawners in this short cut and as this is optional and doesn't serve the best of short cuts it still isn't worth the risk. Yes the cave sin lined with iron and Iron blocks but iron can be obtained from actually beating the blastfire cavern and you then have access to a abundance of Iron. Maybe by Vitto making this short cut more worth the risk by adding some other loot items/resources.
Episode 01 of my Chimarian Memories II - Hikaro Jungle LP. I was invited to the closed beta of this map and will be providing feedback throughout my LP.
I suggested by Sylf_ to post on this fourm thread. I don't really undertand the instructions to add my map series to the umcoming map list. If someone could help me out with this that would be great.
Thanks for taking the taking the time to read my post
0
Avalon is now open to the public, please report any bugs that you encounter while playing the map. I appricate everyone who has supported me in making the map and for making the map what it is today. Thanks and some videos will be coming soon on how to play and a overview of the map.
0
Friday, May 6th, 2016:
[1] Avalon will be remastered for Minecraft 1.9
[2] Avalon v1.0 & v1.1 has been reported as broken ,therefore the download link has been removed.
Friday, May 22nd, 2015:
[1] Avalon v1.0 open beta now open!
[2] Avalon v1.0 open beta download released!
Thursday, March 12th, 2015:
[1] Fourm thread created!
Important Information:
[Enable command_blocks in server properties!]
[Play on a vanilla sever!]
[MUST play in Minecraft v1.8+]
[Play on normal difficulty]
[Recommended render distance = 12 - 16 chunks]
Classes
Both Teams have access to six custom and unique classes.
Classes cost a certain amount of levels, For example the "Knight" class cost 30 levels to use. while lower level classes cost less like the "Miner" or "Peasant" which cost 0 levels. Each class has their own strength and weekness, while some classes cost more then others, each class has their important part to play and will be needed in order to have a successful game. The Peasant: a light weight class who has increased moblity but weak wepons and avarage health. [Cost = 0 lvls]
The Miner: a avarage class with no defualt weapons or defensive items but is armed with a great pickaxe, redstone and explosives. [Cost = 0 lvls] The Theif: a light weight class who has low health, a avarage weapon, but is equiped with a lock pick which grants the ablity to break into locked chests. [Cost = 10 lvls] The Archer: a ranged class with avarage moblity but great at taking out enmy's with a bow. The Archer is also armed with explosives that can be set off from their bow. [Cost = 15 lvls] The Knight: a heavy class with decreased moblity but has tons of health and also is equiped with two shields (one can be used as a placeable sheild, the other reduces knockback damage, The Knight is also a heavy hitter dealing tons of damage, provided they can catch their opponent. [Cost = 25 lvls]
The Mage: a heavier class but is armed with very unique ablitys & weapons [Cost = 30 lvls]
Images are not yet avaliable!
1. Right click on the signature you would like to use.
2. Then click "Copy image URL"
3. Proceed to http://www.minecraftforum.net/my-account (When logged in!)
4. Click on "Profile" then scroll down to signature and paste the URL in the box.
5. Make sure to save!
Thank you for your support!
0
Thursday, March 12th, 2015:
[1] Fourm thread created!
Important Information:
[Enable command_blocks in server properties!]
[MUST play in Minecraft v1.8+]
[Play on normal difficulty]
[Recommended render distance = 12 - 16 chunks]
0
-IGN: SpellSw0rd
-Age:
-Minecraft Experience: I have been playing Minecraft for about 3-4 years. I started in beta 1.7.3, After a few years of learning the game I soon fell in love to the technical side of Minecraft, ever since I have been improving my skills and dedicating myself to Map Making Mechanics, Maps, and other projects. Last year I was accepted to a SMP group and I decided to stop playing on the server due to the lack in activity of videos and people on the server. I however still stay in contact, I have played SMP for about a year and have completed some fun and crazy projects on the server.
-Youtube Channel Link: https://www.youtube.com/user/SpellSwordPlayz
-Skype Name: SpellSword
-Availability: Quite avaliable in afternoons from Monday to Friday. Weekends can be really busy or empty.
-Time Zone: EST
Thank you for reading my application and I respect your decision either way.
-SpellSword
2
Map Developed by VittoProductions
Reviewed by SpellSword
Difficulty: 4/10
Overall Enjoyment: 8/10
Comments: To read comments click spoiler button. (Warning May Contain Spoilers!)
Aima Caves was a on the easier side of maps, The map offers new CTM players a challenge but a nice one. Aima Caves can get really difficult if players stand around and allow mobs to spawn and over populating the area but it will teach you to be careful. Aima Caves teaches players to watch around them and be careful of their surroundings. I would say this map was targeted at new CTM players for a more difficult play through as veteran's would find this map quite simple. There are some harder areas but don't appear in till the Purple,Red,Green, and Black areas which is expected any ways. The start of the map is incredibly simple with the certain items Vitto provides. Overall I still think this map is aimed for less experienced CTM players but veterans would still have a enjoyable play through.
Overall Enjoyment Discussion:
Aima Caves was my first completed CTM map I found it quite enjoyable. One thing that really motivated me (other then my commitment and Lets Play) was how much I enjoyed playing it. Gathering materials and just being in the map was fun. Then came areas to take on which I loved and enjoyed figuring out how I'm going to take them on. This map made me really care about the project because of how much I loved playing it and its become to this day my favourite map to look back on. There are unique areas like the blue wool, and lime wool that contain their own twist on how to obtain the wool. I really enjoyed both of these twits and would like to see them make a re-appearance In Vitto's next map. Along with gameplay aspects, the map just had this story that was controlled by the player, at least it felt like that. When going through the caves it felt like the player's imagination would make a storyline from point to point and make the map more atmospheric. Vitto knows how to make nice looking (not in your face beauty which I liked) areas that always have a theme to go along with it. He also has placed secrets like the Vitiation set that are hidden throughout the map (won't say where due to unnecessary spoilers) but It was fun finding and exploring the areas to find them if your into that stuff (It's worth it)
What I Would of Changed:
The white wool, In the spawn/start of the map the player is found in a small but deep hole. Behind them is a Fleecy box elevated and placed inside the walls of the cave. In my opinion even know Vitto was trying to introduce new players to the box it should of been in a dungeon/separate area with it's own mobs guarding it. (The wool should have its own dedicated area) or at least a cave extra space where mobs can actually guard the fleecy box and pose a challenge.
The Monument area. The monument area is ok looking but feels open and has a nice view and makes the player hope and want to explore the whole region. However the region in mostly empty with little to few structure and even practical uses. As there are the occasional secrets (They were a nice touch) the vast area felt empty and redundant. I would of liked to see more functionality around the monument, yeah there was a farm but that was it. I would of liked maybe a pre made base or some other details as when leaving from my base at Intersection 02 I felt it was at some points a redundant travel. (Even know its not that far)
The short cut between the spiral tower and blastfire cavern. The cave is guarded by super charged creepers and regular creepers. There are tons of spawners in this short cut and as this is optional and doesn't serve the best of short cuts it still isn't worth the risk. Yes the cave sin lined with iron and Iron blocks but iron can be obtained from actually beating the blastfire cavern and you then have access to a abundance of Iron. Maybe by Vitto making this short cut more worth the risk by adding some other loot items/resources.
SCORE:
Aesthetics: 6/10
Creativity: 6/10
Gameplay: 7/10
TOTAL: 19/30
0
0
-SpellSword
0
0
Thanks for taking the taking the time to read my post
-SpellSword