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    posted a message on [MC 1.6.4/1.7.2/.10/1.8.9] Speedy's Mods -Craftable Nether Star- (more to come)
    Quote from Epic_Jules»

    Hello mod creator! I just want to let you know I'm using your mod in my mod pack InsanityCraft:
    https://docs.google.com/document/d/1YkvtBj9yGUf0TgYMsrPV0atSS_1Ge0W67hZAtQY0LSk/edit?usp=sharing


    Thanks for the heads-up! And have fun with it ;)

    Ps: I've gone trough your google doc, and I've noticed a good number of mods (including mine) where the primary link (the one when you click on the mod's name) redirect to some 3rd party websites (minecraftsix, 8minecraft, 9minecraft and so on)that I know I've not posted to nor gave the permissions to post my stuff on (and I know most other authors didn't). Please change those links to official mod pages (either this forum's pages, or curse's, or the official mod's website (if applicable)) as to not encourage those 3rd party websites.
    Not that it will have any impact on if you can use or not my mod, cause who am I to stop you. ;)
    Posted in: Minecraft Mods
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    posted a message on [MC 1.6.4/1.7.2/.10/1.8.9] Speedy's Mods -Craftable Nether Star- (more to come)

    What if somebody can't craft the star core because they live in a world that's just completely void of emeralds?


    Well then, you..... are basically f**ed :P
    Though a world that has absolutely no emerald generation is quite rare, and even then, you can get some from the villagers.
    Also, the mod is made to be used in a "normal" setting, as in a normal "vanilla"/"BoP" and such world gen type, not full flat grass and other oddities. Oh, and you can always change my recipes using MineTweaker or an equivalent. ;)
    Posted in: Minecraft Mods
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    posted a message on [MC 1.6.4/1.7.2/.10/1.8.9] Speedy's Mods -Craftable Nether Star- (more to come)
    Quote from Sasikaa
    Forge version: 1133, 1.7.2

    0.2.0 version!

    The 1.7.10 is not updateable me, beacuse the 1.7.10 forge is not compatible 1.7.2 mods. My modpack is 1.7.2...

    yeah, that's why. The ender pearl recipe had not been added yet in this version of the mod. sooo, update your mod? (and forge, cause it will crash if forge isn't 10.12.2.1145 or more.) (hopping that will not break any other mods you're probably using. :/ )
    Posted in: Minecraft Mods
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    posted a message on [MC 1.6.4/1.7.2/.10/1.8.9] Speedy's Mods -Craftable Nether Star- (more to come)
    Quote from Sasikaa

    The ender pearl recipes 1.7.2 version NOT working!

    what version (of the mod ) are you using? cause that recipe is only in the latest version (0.2.1) which should work on 1.7.2 if you use forge 10.12.2.1145+. But it was actually build for 1.7.10.(for which a good part of the 1.7.2 mods still work w/out need of updating.)

    PS: i guess i could have made it more obvious since i don't think most of you guys read the changelogs anyway... sorry for that :P
    Posted in: Minecraft Mods
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    posted a message on [MC 1.6.4/1.7.2/.10/1.8.9] Speedy's Mods -Craftable Nether Star- (more to come)
    !Updated to 1.7.10, have fun!
    Quote from _1Xephos1_

    THANK YOU THIS IS THE EXACT MOD I WAS LOOKING FOR, FOR MORE THAN A YEAR!!!


    well, you're welcome. enjoy. ;)
    Posted in: Minecraft Mods
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    posted a message on CyanideX's Project: Retexture
    nice! and that'll be released as a resources pack? or do the mods mentioned will include/change their textures for yours?
    Posted in: Mods Discussion
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    posted a message on [1.7.2] [ModJam 4] MORES!
    hum... did you really made ores gen replace stone? cause i could see a little problem starting up in survival with that.... XP unless some of them are breakable by wooden pic and give you material to make higher tier pic.... ;)
    Posted in: Minecraft Mods
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    posted a message on [MC 1.6.4/1.7.2/.10/1.8.9] Speedy's Mods -Craftable Nether Star- (more to come)
    Updated to OP, version 0.2.0 for MC 1.7.2 is now out, adds more than just the nether star recipe ;)
    Posted in: Minecraft Mods
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    posted a message on Statues
    hey! love the mod. Just a heads up though, in the lastest (2.1.1) version, the mcmod.info say "Chisel" for modid and name, and the description and credits are from chisel too ;) might want to change that eventually. (oh and i love chisel too ;) )
    Posted in: Minecraft Mods
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    posted a message on Community Creations - StarQuest
    Quote from mythbusters844

    More like how you mod the game. Oh, and it's "it's". Look what this game has done to your grammar.


    You didn't read or you failed to comprehend because i clearly said and say it again that minecraft vanilla already allows for quite the diversity. (vanilla meaning not modded for peoples who don't know)

    Also i don't see the grammar mistake you said i made, AND i'll have you know english is not my first language and most of the people i know told me i speak/write it very well. But enough on that, it's totally out of the subject.
    Posted in: Minecraft News
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    posted a message on Community Creations - StarQuest
    Quote from Sketch


    Quote from mythbusters844

    So true. A game with 250 blocks with 32x32 textures is "so diverse". It's been made diverse by third party mods and plugins.


    Its 16x16

    And plus, the point is not the game itself, it's what you can do with the game. So many people have made diverse things, and people are very diverse when it comes to how they play or what they do.


    that exactly. The game itself allows already for quite anything to be made, and mods add even more, but it's not true that with out mods the game is not diverse.

    also, thanks for informing us sach, that looks fantastic!
    Posted in: Minecraft News
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    Quote from ganymedes01

    I haven't tested what happens if the configs between server and client are different. But I doubt anything good would come out of it. I highly recommend ensuring that they are always the same.

    will do.
    Quote from ganymedes01

    And I plan on adding support to remove recipes in a future update.

    Awesome!
    Quote from ganymedes01

    As it is now you can override them. If you register a recipe that is exactly the same as a existing one, it will be overridden. For example: The chest recipe is 8 wood planks around the crafting grid, right?
    If you register that same recipe but set the result to be bedrock... Then anytime someone tries to craft a chest he'll get bedrock. If the player looks up the recipe for the chest it will still show, but he just won't be able to craft it.

    That's good to know, thanks ;)
    Posted in: Minecraft Mods
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    Well, i'm happy i found that mod. I was needing something to make custom recipes for my (private) modpack. I guess my needs are now covered, thanks to you ;)

    Just a question, you have to have it on both client and server, with the same recipes configs, right?

    Also, do you think you could add the ability to remove recipes from other mods and/or minecraft? (cause that could be useful too XD )
    If not (or you don't want to try ), well, too bad. It's still is and will be cool and useful.
    Posted in: Minecraft Mods
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    posted a message on EXO - Fully customizable armor!
    Quote from Nieue

    Private modpacks are, as far as I know, ALWAYS allowed by ANY mod. A private modpack is just YOU playing with mods, that's like giving permission to use their mod at all.
    When it gets to a modpack that is bigger (like thechnic or FTB) then they probably should give permission.


    yeah, usually, but i like asking anyway, and a private modpack is yes, a pack you only play, but that can also be distributed to friends and the like, a white-listed server modpack for example. And since i'm using ATLauncher for my pack(s) i need the permissions to make the launcher auto-download the mod, else i need to link to the download for the user to download it himself. And no, some mods don't even allow private (redistribuable) modpacks, Traincraft, Archimedes's ships, Pixelmon and Optifine are just some that i know don't give permissions. ;)

    (also: yeah, i'm a modpack maker/maintainer XP )
    Posted in: WIP Mods
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    posted a message on EXO - Fully customizable armor!
    i can't wait to get my hand on this... looks tooooo amazing. Also, i will add it to my private modpack (granted you give permission to do so) cause it looks too good. ;)
    Posted in: WIP Mods
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