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Member for 8 years, 10 months, and 23 days
Last active Mon, Aug, 20 2012 12:00:52
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Mar 28, 2012Ok, lapis in my opinion is not useless. But it should have more uses for something as rare. You get it in 4, but it is difficult to find. Comparing it to clay is stupid. Clay is much more common than lapis. I have been playing since classic. It is indeed nice for decoration, but it should have more fundamental uses. If you don't use it for a decoration, or for pixel art, what use is it for? Also, no one cares what YOU or a specific group of people use it for. Because for a lot of Minecraft players, it just takes up space in you're chest.Posted in: Survival Mode
Mar 17, 2012SpectreNX posted a message on What would you remove from MineCraft if you had the choice? Why?Gravel.Posted in: Survival Mode
Mar 5, 2012SpectreNX posted a message on So what is this thing that sounds like it wants to come into my home and do things to me?It is a magical watermelon, from the planet: Fladoodlebrurger. It has the power to control a door with it's elastic penis and make it do sounds. It wants to come into your house because it is Jehovah's witness.Posted in: Survival Mode
Feb 26, 2012Not posting pictures IS what makes you look fake. You don't have any actual proof whether the seed has what you say it does. Besides, who would make a fake picture anyways. If you will, then you have to find a good seed to take pictures of and then tell people a different seed, to much work for a 3 second laugh.Posted in: Seeds
Jan 24, 2012Yes mods are safe. And do not worry, deleting METE-INF in no way effects gameplay. I didn't see many things in that file.Posted in: Mods Discussion
If you don't believe me, try it yourself. Besides, if something DOES go wrong, just use ''Force update'' giving you a new minecraft jar.
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Aug 19, 2011Posted in: Minecraft ModsImagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
Updated March 29th to version 2.3.5. This version supports Minecraft 1.7.10. New in this version, the Snow Queen rules over the Aurora Palace high atop the glacier, while trolls inhabit caves deep in the rock of the highlands. In addition to these new areas to explore, this version also revises the progression system to feature very visible weather effects in "locked" biomes, instead of less-visible magic effects. Version 2.3.4 adds a /tfprogress command to advance a player's progress, as well as hint monsters that may appear if you're struggling with the progression system. Version 2.3.5 fixes bugs, adds the knightmetal block-and-chain tool and adds a bit of new swamp scenery.
If you haven't played one of the 2.0 versions, there is a new progression system. See the details on the wiki page.
Support this mod on www.patreon.com/benimatic.
Follow me on Twitter: @benimatic.
Old Versions:Download v2.3.3 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.2.1291 or higher. Uploaded 2/7/14
Download v2.3.2 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/22/14
Download v2.3.1 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/18/14
Download v2.2.3 (mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/17/14
Download v2.2.1(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/12/14
Download v2.2.0(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/29/14
Download v2.1.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/14/14
Download v2.1.0 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/8/14
Download v2.0.3 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/10/14
Download v2.0.2 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/6/14
Download v2.0.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/4/14
Download v1.20.4 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 184.108.40.2066 or higher. Uploaded 3/15/14
Download v1.20.3 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 220.127.116.116 or higher. Uploaded 11/26/13
Download v1.20.2 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 18.104.22.1686 or higher. Uploaded 11/11/13
Download v1.20.1 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 22.214.171.1246 or higher. Uploaded 10/7/13
Download v1.20.0 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 126.96.36.1990 or higher. Uploaded 9/22/13
Download v1.19.3 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 188.8.131.524 or higher. Uploaded 9/8/13
Download v1.19.0 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 184.108.40.2060 or higher. Uploaded 8/4/13
Download v1.18.2 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 220.127.116.114 or higher. Uploaded 6/30/13
Download v1.18.1 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 18.104.22.1684 or higher. Uploaded 5/27/13
Download v1.18.0 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 22.214.171.1244 or higher. Uploaded 5/11/13
Download v1.17.2 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 126.96.36.1990 or higher. Uploaded 4/30/13
Download v1.17.1 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 188.8.131.520 or higher. Uploaded 3/30/13
Download v1.17.0 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 184.108.40.2060 or higher. Uploaded 3/21/13
Download v1.16.3 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/20/13
Download v1.16.2 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/18/13
Download v1.15.4 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 3/2/13
Download v1.15.3 (adf.ly link) - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/16/13
Download v1.15.2 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/10/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/19/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/12/13
Download v1.14.0 - universal package for Minecraft 1.4.6. Requires Minecraft Forge 6.5. Uploaded 12/21/12
Download v1.13.2 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 12/16/12
Download v1.13.1 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 11/26/12
Download v1.13.0 - universal package for Minecraft 1.4.4 or Minecraft 1.4.5. Requires Minecraft Forge 6.3 (for 1,4,4) or Forge 6.4 (for 1.4.5). Uploaded 11/14/12
Download v1.12.3 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/14/12
Download v1.12.2 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/5/12
Download v1.12.0 - universal package for Minecraft 1.4.2. Requires Minecraft Forge. Uploaded 10/25/12
Download v1.11.11 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/19/12
Download v1.11.10 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/6/12
Download v1.11.8 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/27/12
Download v1.11.5 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/11/12
Download v1.11.4 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/3/12
Download v1.11.3 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/26/12
Download v1.11.1 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/20/12
Download v1.10.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/5/12
Download v1.9.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
]Download v1.9.0 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
Download v1.8.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/19/12 Updated 4/22 - fixed a few stray pixels on the items and armors.
Download v1.8.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. It is highly recommended that you update your forge to 220.127.116.11 or newer. Uploaded 4/19/12
Download v1.8.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Download v1.8.0 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Download v1.7.2 - client files for Minecraft 1.2.4. Requires Minecraft Forge (& ModLoader & ModloaderMp). Uploaded 4/1/12 (Re-uploaded on 4/3 to fix a bug causing more-than-usual lag in SMP. Download the file again if you're having that problem.)
Download v1.7.2 - server - server files for Minecraft 1.2.4. Requires Minecraft Forge (& ModloaderMp). Uploaded 4/1/12
Download v1.7.1 - client files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Download v1.7.1 - server - server files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Download v1.7.0 - client files for Minecraft 1.2.3. Uploaded 3/8/12
Download v1.6r2 - client files for Minecraft 1.1. Uploaded 1/26/12
Download Server v1.6r2 - server files for Minecraft 1.1. Only needed for a multiplayer server, of course. Uploaded 1/26/12
Download v1.6 - for Minecraft 1.1. Uploaded 1/20/12
Download v1.5 - for Minecraft 1.0. Uploaded 11/29/11
Download v1.4 - for Minecraft 1.8.1. Uploaded 11/02/11
Download v1.3 - for Minecraft 1.8.1. Uploaded 10/04/11
Download v1.2 - for Minecraft 1.8.1. Uploaded 9/27/11
Download v0.1p4 -updated 08/22 - for Minecraft 1.7.3. Note that saves from previous updates are not fully compatible so you will have to start a new game.
Download server mod 0.1p4 - for Minecraft 1.7.3. Only needed if you are running an SMP server. To install, drop files into the minecraft_server.jar. Note that it replaces the normal world, so you will need to generate a new world to use this.
View the change log on the wiki.
View the FAQ on the wiki.
View the installation instructions on the wiki.
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!
It should look a little like this:
Videos:Loooks has a great video showing some scenes from the mod here. Very tranquil.
Direwolf20's wonderful mod spotlight video should whet your appetite for some exploration:
The Yogscast explores the Twilight Forest, Part 1:
Yogscast Part 2:
Yogscast Part 3:
Lots more videos in this spoiler tag here! Some installation guides and some more mod showcases.
Paulsoaresjr takes on the Twilight Forest in his Man vs. Minecraft series. Episode 1 below, but check out the whole series.
Loooks has a great video spotlighting some of the new features here. Very tranquil.
Minecraftmoe shows you some views of the Twilight Forest with some epic music.
GameChap and Bertie are always entertaining. Here is their video showcasing the latest version:
Installation guide by SCMowns:
RoosterInASuit does a nice install guide/spotlight:
Runemaster96 does a very nice job with a mod showcase here:
Piedudeaus's Mod Spotlight:
GeraldoCockerhan fights the naga and wins!
Elliothawk has an in-depth exploration video:
MinecraftScorpion does a Mod Showcase:
Spelunkstar has a two-part video:
Older (but still good) Videos
Etalyx's Mod Spotlight:
Mod Pack Policy:
Please note that I don't usually have the time to respond to mod pack requests (or private messages in general).
You have permission to include the Twilight Forest mod in any mod pack, as long as the following conditions are met:
- Provide a link to this forum post
- Properly credit the author, Benimatic
- You cannot make any money off of the mod pack
- Remove the mod from your pack if I specifically request it
The Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
Also there's the strange and wonderful Ruinex texture pack has textures for this mod.
Please let me know about other texture packs.
KensuleNL made a great banner for your signature:
<a href="http://www.minecraftforum.net/topic/561673-100the-twilight-forest-v15"><img src='http://i.imgur.com/sEFug.png' /></a>[represent]
Nov 25, 2011ChaosGuardian posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)Posted in: Discussion*NEWS*Update 6/5/13
Word has come out that 1.7 may include biome changes. Stay tuned.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Adventure Update was supposed to give us more motivation to explore, but instead the motivation was taken away. Here's why:
Many of the features included in the 1.7.3 generator that brought the game to life were unexpectedly removed when 1.8 hit our clients. Due to this, monstrous amounts of variety are now non-existent in Minecraft. Most of the problems with the generator today are due to limitation. With that being said, every seed is now basically identical, meaning there is WAY too much predictiveness in the terrain:
LIMITED HEIGHT VARIATION
For instance, we can only find mountains in the Extreme Hills (EH) biome and the X-hills biomes (ForestHills, DesertHills, etc.) In the EH biome, height changes are forced, ALWAYS leaving us with a sloppy mess of turquoise spam reaching to the heavens. In the X-hills biomes, the same thing happens, except height changes hardly ever reach "mountain level."
So why is this bad? Although this brings us joyous mountains, they are never spread apart, or landlocked by flat land. Thus, if you find a mountain you are nearly 100% sure to find more and more. Also, when you see turquoise grass, you are 100% sure to find mountains. It's predictability at its greatest. This is bad because the pre-1.8 generator contained more height variation. You could literally find any type of landscape. Just look at the variety of landscapes you could find in pre-1.8 in comparison to current generation:
As you see from this picture, the only way to achieve max-height terrain is to visit the EH biome. No, X-hills will not allow you to do this. What we do know is that EH biomes and X-hills together give us a somewhat decent array of variation, but 1.7.3's array was a LOT bigger. Want proof?
In this image, not only is there an overhang and a thin rocky formation, but there is flat land isolating both of these. There is no way to represent full random height variation in one picture, but this may give you a hint as to what it may be. What else can we bring to the plate?
Beta 1.8+ babies may not know what this is. Here is a picture of the most popular seed before the terrain was ruined. Glacier was its name. Now, this isn't the best picture of the Glacier Mountains, but I will attempt to describe it. Imagine a seasonal forest with mountains sprawling across the whole biome. This may seem like the equivalent of today's ForestHills sub-biome but it is not! An area such as the Glacier Mountains was not something you would see every five minutes. It was found by seed-hunting -- another damaged factor due to the 1.8 terrain changes. Ladies and gentlefish, this seed may just describe what height variation is all about. You see, if you exited the area of the mountains, there'd be terrain nothing like it. You would see occasional hills and land easy to build on! And guess what? This all happened within biomes of the same name. There were no limitations nor restrictions.
Now before you start replying (and I urge you not until reading ALL of this post), let me show you what the 1.7.3 generator could do, even though people may think it wasn't possible.
The picture above IS Beta-1.7.3 terrain, not Release-1.3.2. Yes, flat land was possible. REMEMBER, we are not asking for the previous generator! We want the current one improved so that everyone is happy!!!!
FORCED ENDLESS CAVES
Another flaw of the current generator is the underground generation. There are simply too many caves, and this problem is existent in every world, just like our height variation problem. Often, I find myself bored in-game, because within the first five minutes of a newly created world, I'm already set for life because I found a cave that extends on and on. Literally, we can now find stacks of iron ore and enough diamond to last us half a year within the first hour of gameplay!
So why is this bad? It is understandable some people may like having extensive caves, as do I, but not all the time. Minecraft always needed more challenge, and this cave problem definitely worsens the issue. Back in pre-1.8, there were caves of varying sizes -- the same amount of variety that the mountains had. Now we are limited to seemingly endless tunnels and caverns. Don't you miss "conquering" a cave in less than 10 years? I know I do.
Don't believe me? Look at this:
You could say "that's just one area in one world." WRONG. Look at this:
This is absurd. The people who enjoy extensive caves are sure happy, but the people who want caves of varying sizes should be enraged!
SLOPPY SAND BEACHES & ABSENCE OF GRAVEL BEACHES
Another problem with current terrain generation includes the formation of beaches and the absence of gravel beaches. Gravel beaches were an undeniably cool feature to pre-1.8 generation, and Mojang had no reason to remove them when the Adventure Update hit our clients. Remember the "404 Challenge?" Well now it's impossible to have anything merely resemble it (except for the extensive cave system, of course). Sandy beaches are now always sloppily generated, therefore lowering the rate of variety within every world.
Why is this bad? It is obvious that the removal of gravel beaches upsets many people, as it does to me. Sandy beaches on the other hand definitely need work. Take a look at this current beach:
..Well that was awkward. The generator seems to just replace random coasts with sand blocks. Face it, pre-1.8 had things like this as well, maybe not as common, but definitely existent. However, pre-1.8 also had good looking beaches! This is what we call VARIETY -- when things stop reappearing over and over again.
Ok, admitted, the picture above may be a little biased. Let's throw in a picture that an opposer gave to me:
This is someone's example of a perfect beach. You've got to be kidding me. First off, two things need to be pointed about before getting into the specifics.
1. This is set on the Large Biomes option. Good terrain should be available to those who play on the default setting!
2. This "beach" is adjacent to a jungle biome. Beaches next to jungle biomes tend to look a bit nicer in comparison to those that are adjacent to other biomes. Therefore, this picture is a little biased itself.
As said before, the main problem with today's beaches is that they are always going to have this form. Only one or two horizontal lines of sand are actually on sea-level. Again, we had crappy beaches and good beaches in 1.7.3 and this is good because of the variety it brought to the game. We all shouldn't be able to reach preffered terrain everywhere we go, right? That's the challenge and fun!
Take a look at this picture of a pre-1.8 beach:
Now that's what I call a good looking beach! Look how many consistent sand blocks are actually on sea-level. Compare that to the one or two lines of consistent sandy-coasts in current generation. Remember, pre-1.8 also had crappy beaches, which is a good thing because it distributed variety into every world.
Keep in mind, this thread is NOT about the existence of oceans, the "RPG" features, the existence of the new world generation features, biome size, random placement of biomes, and possibly more. We also do not endorse the return of past generators or a new world option.If you want to discuss these said features, you are in the WRONG THREAD.
WHY MODS ARE NOT THE SOLUTION:
Quote from Shreaders »Mods are a temporary fix to a long-term problem. Most of the terrain altering mods out there do not even live up to the standards that are put forth in this thread. They all are attempts to bring back 1.7 map generation into the current terrain. If you're asking Isn't this what we want? No, and this means that you did not read the full thread. So please go back, re-read the thread, and then re-post.
What we want done to the terrain is have it tweaked to add more height variety per biome. We want the structures and everything that was added since 1.8 except for the flat, dull, boring land. Mods do not fix this as they create ugly jumbled up and chewed up land masses all over the place (Which those types of land masses can also be neat if harnessed and used correctly by mojang.)
Did not know that? Re-read the thread, and re-post.
So for those of you who keep coming on here advertising different mods that we can use: 45 people have mentioned the same thing before you: so do not bother as it will not silence us. We feel the current map generation needs to be altered to satisfy all of Mojangs player base not just 25% (and yes those numbers are accurate .. the poll for this change is at 75% yes and 25% no) Did not know that? Simple.. Re-read the thread, and then re-post.
Tell Mojang about this issue!
Jeb's Twitter: http://twitter.com/#!/jeb_Dinnerbone's Twitter: http://twitter.com/#!/DinnerboneMojang's mailing address (MOST EFFECTIVE CONTACT METHOD):
The Minecraft TeamMojang AB
Maria Skolgata 83
118 53, Stockholm
You must include The Minecraft Team, otherwise they will not get it.
Check out these related threads!
Quotes From Different Players:
Quote from Mattressi »
I'm a little confused that this isn't a bigger complaint: I mean, swamps look ugly, sure and there are a few bugs here and there, but BIOMES ARE ABSOLUTELY RUINED. Seriously, I can't even play anymore - I'm just so bored by the landscape. I like mountains with trees (regular, pines and birch) and snow. I can have either mountains OR snow OR trees. Awesome
Seeds are completely pointless now - all they do is determine your spawn point. Might as well just use one seed and ask at the start if you want to start in the biome with trees, the biome with mountains or the other biomes with nothing in them.
Has anyone tried tweeting jeb about this (I'm pretty sure Notch isn't working on Minecraft anymore)? To me, this is the single largest issue with Minecraft currently. Varied and crazy terrain was one of the greatest things about Minecraft pre-1.8. Now, Minecraft's terrain is more boring than in real life. Realism I could possibly stand (in a game with creepers and which originally became popular because of its crazy and interesting randomly generated terrain), but it simply isn't realistic to have no snow on any mountains, to have no trees (one tree per chunk doesn't count - I'm talking forests) anywhere where it snows, to have almost completely flat terrain everywhere except in one specific area which has huge mountains and nothing else.
Some have said it's this way because of NPC villages - if that's the case, I'd much rather have no NPCs at all if it will bring back an interesting world.
Please, can someone here who uses twitter contact jeb and link him to this thread or ask if he realises that Minecraft's terrain generation is horrible and boring now, and whether he intends to fix it? If Mojang think it's fine as it is and don't fix it, I honestly won't be playing anymore. Bring back variety and craziness or lose those of your customers who enjoyed (above ground) exploration, building in unique locations, searching for the best seed, admiring the views and even just doing other things in a world that didn't feel like a void.
Quote from Strottinglemon »The problem I have with it is: EVERY. WORLD. LOOKS. EXACTLY. THE. SAME.
Quote from Homem Pigman »Moving mountains to a single biome was simply the worst idea in all of gaming history. And even those look bland.I want the extremely random worlds that made Minecraft be awesome!
Quote from Mamrok »The terrain is a lot LESS complex than it used to be. What made the old generator more complex is, that the
physical terrain overlapped with all biomes, so that we had a lot of combinations. The biomes now are very homogenic and are seperated from each other with surgical cuts. 1000 blocks of flat forrest *poof* 1200 blocks of flat desert *poof* 1000 blocks of treeless extreme mountains *poof* 1000 blocks of flat forrest. very complex...
Also the additon of ravines and rivers doesnt have anything to do with how the terrain and biomes are created. They are just superimposed over the landscape.
Quote from giraffeartillery »This more realistic terrain generation is incredibly bland. Once you see one biome, you have basically seen them all.
The old one was varied and the biome mixing created some nice landscapes. Also spawning on a beach made it feel like you washed up on the shores of a unknown land. I wouldn't mind some modifications to the underground how ever.
Quote from Domino »The sizes are perfect, but they need more variety in each one.
Quote from Flygonair »I was gonna post a hate comment, but once i looked at the screenshots i realised you were right! I haven't seen any awesome looking mountain formations since 1.0.0! All i've been seeing is the same old plains, swamps, and pine forests!
Quote from MineCrak »I used to be ok with there being some caves, but now the entire damned underground is swiss-cheesed with them... Now I hate them.
Perhaps the people who love the endless caves are playing the game in Peaceful or Creative mode. Caves are a whole different matter in Normal difficulty. They are constantly getting in the way of my mines and underground constructions.
I would rather have fewer but more epic caves or actual caverns then an endless ant farm of caves everywhere I dig..
Quote from xlea99 »I kind of used to hate people who said the terrain was boring... but it is REALLY flat. I guess I have to agree now. While I'm in love with oceans and mushroomlands and jungles, there is not as much interesting stuff in the world. I really wish that jeb would put back in what notch took out: Mountain landforms.
By that I mean not a mountain biome, but allowing allowing mountains to spawn in any biome on their own. That was one reason that the 1.7.3 generator was so friggin amazing.
If Jeb made it so that mountains could spawn in the same sort of way as lakes, then things would get a lot better. Then, mountains would be spawning in forests, giving us back that good-ole' tree filled mountain range we all love. It could spawn in Praries, to allow villages to be at the top of the world. It could spawn in deserts, to give us back those sand falls. They could spawn in oceans, so you could find just a random huge mountain in the ocean, kind of like a survival island. Heck, they could even spawn in swamps. Allowing for some pretty cool crap to happen.
Also, Jeb needs to put back the gravel beaches. I loved the look of those, and they just made things look so good.
Quote from Wiggycat314 »I have been a heavy Minecraft player since Alpha 1.2.0_02 when I first started playing. It wasn't the mining or the monsters that urged me to play; it was the sense of adventure. Most of the time, when I make a new world, I don't plan on building, I spend most of the time exploring the unknown and seeing what Minecraft has to throw at me.
When the ability to use seeds came out in Beta 1.3, it was then that my sense of exploration really started to rise. So many words and letters to type, so many worlds, but so little time. I loved it, each world had it's own uniqueness to it. If you managed to find a very nice world, you knew that this world was yours and no one else had one like it (unless you shared the seed).
When 1.8 came out, it really hit me hard. There was little to no variety in the worlds anymore. Seeds (in my opinion) were then obsolete. What's the point of sharing seeds when every world looks the same.
Quote from Creative_Explorer »It is a fact that the terrain has less variety in it than before.
Quote from Frogging101 »I don't know why, but there are way way way too many caves. I don't recall there being this many before 1.8. I like exploring caves, and it's cool to navigate the enormous mineshafts. But only to a certain point. After spending hours and hours in a seemingly endless cave system, it just gets boring and repetitive. The cave system that I've been in since I started this world 3 days ago is just way too big. I dug a staircase mine type thing for a bit, just to collect a few ores to get me started. Within about 5-10 minutes I found my self in a cave system. 3 days later, I'm still in the cave system. I've seen about 3 ravines, destroyed 2 cave spider spawners, gotten lost in 2 different abandoned mineshafts and maybe 20 different caverns. I have half a chest full of coal, and the other half is iron, gold and a few diamonds.IT NEVER ENDS.
Quote from Owl Exterminator »I love enchanting, I love the new biomes, I love all of the new features, and there isn't one I would ever want removed from the game. I miss the old world though. The new world isn't the same, it doesn't even compare. I'm sorry to all those people I insulted back when the adventure update went live. I'm sorry because I know why you were upset.
I wouldn't be against Mojang hiring a guy on full time to do nothing but work on the terrain, as long as it gets done.Quote from DrakBadgerwaffles »
Also, is the Bukkit team actually still part of Mojang? I thought they were hired on and since then I've heard very little out of the progress they are supposed to be making.
Here's a rundown of how I think they are splitting their efforts. I'm thinking Bukkit got there, wanted to finish working on the Mod API, opened up the core program and realize that it was just a bunch of empty classes that would require a ton more time than they figured. Then 1.4 was held back to compensate.
Meanwhile, Jeb and Dinnerbone get to work on RPG stuff because Dinnerbone really only knows how to work with entities and Jeb is really only good at picking up the slack that Notch created when he would have his brain-farts so infrequently since the beginning of 1.8pre.
Then Notch leaves after delivering terrain so uninspired that he forgot to add roses, snow, and mountains (Really!? How can some people think current gen is better than 1.7.3 when it didn't even launch with ROSES and SNOW!?), Jeb takes up the torch of the entire game, makes beaches and X-hills their own biomes because he has no idea what mess of cobwebs Notch put up, and here we are with vertical beaches, endless biomes of flat terrain, and mountains that are so forced that even their heights are the same...
And some people still think 1.8 and up is better than 1.7.3? The development process alone is horrible enough to be deal-breaker.
Quote from xBella »Gah. I honestly can't stand the 1.3.2 terrain generation at all anymore. If I play singleplayer, it's always with my 1.7.3 .jar because it's just an eyesore to look at the current terrain generation. The terrain of 1.7.3 makes it seem like a whole new game. Honestly, I love jungles and swamps but I would trade it and NPC villages for the 1.7.3 terrain. That doesn't mean I want Jeb to just re-add 1.7.3 terrain and dump jungles and swamps, I just want him to improve it.What happened to the savannahs? It bugs me so much to see a desert next to a jungle. I don't even know why they removed the temperature system. I miss the beaches and the gravel beaches that were everywhere. Beach houses were possible back then. If you wanted a proper beach house now, you'd have to have a tiny 2x2 house just to fit it in the beach. It also annoys me a lot when people tell me to use Large Biomes if I want better beaches. Why should I have to use Large Biomes to enjoy a feature that was once perfect? We don't need the 1.7.3 terrain generator back, we need the current one improved.
Quote from shady_slim »Sweet gods...witches and bats over terrain? Exploring neat new places is what makes this game (for me)
Mar 26, 2012Posted in: Minecraft ModsMy Twilight Forest Suggestions--------------
1. Dark Forest (Biome)
These forests are dense (with canopy trees) and heavy with fog. It is hard to navigate through them without torches and there are hideous, evil creatures that are always watching your every move.
(Uses bedrock particles on the ground and bedrock fog)
Mobs: Shadow Monkeys, hostile wolves.
2. Mystical towns.
Every now and then you will come across a magical town with wooden walkways above water and houses inside of the trees. The towns are lightly lit with torches. But these towns are empty for some reason. Wonder what happened?
3. Twilight Empire City
These cities are thousands of years old and in ruins from many wars. They are rare and quite difficult to get through when finding one.
Mobs: Skeleton Mages
4. Shadow monkeys
These nasty creatures were forced to live in the dark forest centuries ago. They soon adapted to the forest and use their sensitive eyes to their advantage in the dark.
They are only a silhouette with red eyes. They only live in the canopy of the dark forest, but if they see you they will drop down and follow you. If you sprint or attack, they will let out a horrible scream, alerting all the other shadow monkeys to attack. They are as fast as you can sprint, so you better be quick with your weapon.
Each hit from them does a half of one heart and they die in 2 hits from a diamond sword.
They drop bones and sticks
4. Caves with twilight forest-like features.....Nothing else to say there
These catacombs were used to punish criminals and escape from the evil empire. They are run down and slick with moss. The entrance is above ground and go deep below the surface, twisting and turning like a maze. Once you reach the end, you come out to a large cavern with a bridge that leads to a throne in the center. It has rare valuables (diamonds, armor, weapons)
Mobs: All mob spawners
I'll update with more later
I know some of these are crazy, but you don't have to go by the pictures. Was just giving a visual to get ideas.
Mar 5, 2012First of all, Jeb is doing a ****ing stellar job on the terrain. That needs to be said. And, to be honest, I think he knows it, given the soaring feedback he's gotten lately on jungles and height limit increases. The man deserves all the good words he gets.Posted in: Survival Mode
However, there are still some elements concerning terrain that need work, and it would be a good idea for us to compile them, and talk them out a bit. Without whining, submit what you perceive to be the main terrain elements that need work.
Here's my little list (which I will likely add to later):
1. Biome Mismatching & Hard Transitions
More often than not (and far more often than should be) biomes are pieced together in such a way that makes little to no sense, and unfortunately this hampers the immersive quality of the game. When I stumble out of a snowy pine forest into a sweltering jungle or a smoldering desert, it jarrs me out of the game. I'm no longer traversing a living, breathing world, but rather surveying a sloppily stitched together photoshop job.
And what amplifies this (and is actually a problem that could be listed on its own, but I include here because of its relation to the issue) are the hard 3-10 block transitions between biomes. I'm not sure why Mojang thought it was a good idea to change it from gradual transitions to short (they actually pointed this out as if it was a good thing), but it looks pretty awful for the most part, especially with biomes that are so drastically different from one another.
2. Hard Color Coding of Biomes
The issue of biome colors being hard wired into the game, and thus rendering texture pack designers incapable of modifying the look of the game without hacking and modding the game outright, baffles me in its obviousness. Why did Mojang introduce the grasscolor.png and foliagecolor.png files to supposedly control the biome coloration if they weren't going to actually use them? The end result is that we're stuck with unnaturally putrid looking purple swamps and sterile blue pine forests. I do wish Jeb would give texture pack designers the liberty to control those ourselves (not to mention the water and lava animations).
3. Lack or Overabundance of Foliage
For some reason, Minecraft is populated with two kinds of foliage. Unbelievably dense, or non-existant. Forests are packed to the limit with tiny little trees (which causes a great deal of lag, by the way), and plains and mountains are rendered almost completely bare of any sort of trees. Mountains especially look weird without a the occasional sprig of trees. They look like cancer patients. Sick and unnatural. Either we're dropped off into a forest too dense to bother building in, or we're dropped off in an empty plain with no trees around to liven up the atmosphere or build with. Forests could use a tone down of trees, and plains and mountains could use a little sprinkle.
4. Swamps are... Awful
I can really think of no other way to say it. Swamps need work. Not only is there very little of value in them and nothing to really keep you coming back, but they look pretty terrible. This is in part due to the fact that Mojang has hard coded a purplish tint into the biome to change the green to brown, and the fact that the biome transition is so short that each block of transition is exposed and... just plain bad looking. They also feel rather bare and lacking in their own individual atmosphere. Aside from the vines, nothing really distinguishes it from any other biome in the game. The trees look the same. The grass is simply brown, yet the same. Mushrooms can be found everywhere else.
While Jeb did recently incorporate a slight increase in height variation, it still feels a little flat. I certainly don't think we should get rid of the flat plains, they are fantastic in highlighting mountains on the horizon, and great for building. But I do think we need an in-between biome, a hilly biome, to shake things up a bit. Being limited to either massively jagged mountains overhanging miles overhead or flat plains with nothing of value on them for miles, is kind of discouraging.
6. Overabundance of Jungles
I get it. Jungles are awesome. And I'm not being facetious. They are indeed awesome, by far the best biome in the game. But I don't think we need as many jungle biomes to spawn as currently do. Not only does the overabundance make them feel much less special than they should, but they tend to overshadow the biomes around them, highlighting their lack of character and novelty.
7. Empty Oceans
I am definitely not of the opinion that oceans are too big. Oceans should be big. Enormous. They should surround our continents and landmasses entirely. But there should be something of value in them, rather than being just plain... empty. And I don't mean underwater content, although that would be pretty great as well. I mean they should be populated with tons of medium to large sized islands. There should be a reason for us to set sail in them. We should want to explore them, to discover what awesome kind of environments lay within them. In fact, it might be a good idea to limit jungles (or perhaps a new "tropical" biome) exclusively to the sea. We should be rewarded for setting sail!
8. Deserts Sprinkled With Oases
Not sure why, but Mojang seems to love to sprinkle water deposits all over deserts. I understand the draw of having the occasional oasis in the desert, but they're currently buckshot with the things. I think one of the main attributes that makes a desert a desert is the dryness. Perhaps Mojang felt that deserts were a little boring and bare and wanted to add something to liven them up, but I personally think that deserts should be rather bare. I still find them interesting. Give them some cacti, lizards, and hilly mounds of sand, and I think they're pretty good.
Dec 26, 2011Matches_Malone posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!Posted in: Minecraft ModsQuote from SpectreNX
I do not know why, but when I installed the aether, it worked fine. But then I installed optifine and made a new level.
It crashed, and I closed and re-opened MC again, and it got a black screen after. Anyone know the problem? :sad.gif:
Optifine isn't compatible with the aether yet...
Dec 6, 2011Posted in: 1.0 Update DiscussionQuote from Varuna
This has got to be one of the dumbest posts I've read. It's not the server owners fault that armor is ridiculously overpowered. It's 1.0.0's new armor change that made all the armor significantly stronger.
Server admins can't change this because it's part of the game now.
You should think before you post. Otherwise, you just look like an idiot.
Look who talks , someone who barely readed my post and started getting conclusions... and even worse, uneeded flaming.
Achievement get, worst way to reply a serious answer.
Anyways... i said that it was the owners fault if they spawn a lot of diamond armor for him and his friends ( like most admins do ), i do agree iron armor is OP , but diamond is RARE and takes long if you want to find that much, However the only armor that needs to be nerfed is IRON... diamond is really rare and takes weeks to get enough for full armor, most people on servers got it spawned.
BTW, reported, why do you people have to use uneeded flaming when we are in a serious discussion... try to be a little more mature
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