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    posted a message on Magnanimous Tools 1.7.10-0.1.4a Natural Tool Alternatives

    What are the modpack terms for this mod? May I be allowed to use it in my modpack? I see tinkers as a very cool mod but the weapons are just too OP and ruin the aspect of PvP. This would be a nice replacement for those who still would like to use hammers for mining and have a cool pickaxe with fortune.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Permission to use this in my modpack?

    Posted in: Minecraft Mods
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    posted a message on MoreCraft: The Vanilla-Enhancing Expansion Mod! (v4.2.1)

    Very cool and useful mod to have. I am adding this to my modpack :-)

    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands

    It's 2016 now.. Are we allowed to use this in our modpacks?

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I have Mowzie's Mobs 1.7.10 installed on a test modpack im making. Whenever I kill the Barakoana Leader it crashes the game and it will not allow me to enter the test world I was on. Also the Axe of a Thousand Metals will randomy glitch out my character and everything around me after I pick it up. Everything seems to be fine when I hold the axe in my hand, but when I move it everything gets really messed up. Any reason why this is happening? Are other mods messing this up or is it a common bug?

    Posted in: Minecraft Mods
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    posted a message on Making a 1.7.10 Modpack

    Hello everyone! I have been attempting to make a modpack for about a week now.. Ive watched several videos and read forums. Tried sooo many different methods but I always end up with some type of error or the mods just dont appear when I load up the modpack. Its suppose to be a Magic/Dungeon based modpack with these mods inside: https://www.dropbox.com/s/bd89ryfu2c8oog7/mods.zip?dl=1


    In my first attempt to make the modpack I started by making a modpack folder. Then added the files bin, config, and mods. I downloaded forge 1.7.10 universal from files.minecraftforge.net. Put forge into the bin folder and renamed it "modpack.jar" (I also tried just naming it modpack but it still didnt work) Then I put all the mods I wanted into the mods folder. I archieved the files using 7-Zip and changed the archieve format to .zip. Uploaded it into dropbox and made a test modpack. I copied the link from dropbox and entered it into the mopdpack location. I run it and get an unzipping error. I change the ?dl=0 to ?dl=1 and had the same problem. I messed around with the link like replacing www to dl and adding dropboxusercontent. for example ill use the link for the mods folder. "https://dl.dropboxusercontent.com/s/bd89ryfu2c8oog7/mods.zip?dl=1" And no matter what ill get an unzipping error. Or itll load up but no mods will appear. I eventually decided to delete everything and start over. Remaking the folder and downloading forge 1.7.10 universal. Putting that into the bin folder and renaming it modpack.jar and making a mods folder. I decided to download one mod at a time 'cause I assumed the mods were causing the problem. I downloaded JourneyMap 1.7.10 off the curse website and put it into the mods folder. Archieved the file, downloaded it to dropbox, and put the link inside the modpack location option. And even with 1 mod installed im still getting the unzipping error. Or the map just doesnt appear on my screen when it decides to download the pack. Ive tried everything I could think of or find online to fix these problems but nothing seems to be helping. Now im forced to make an account on here and post a thread hoping someone can help me /: fyi Im no super tech guy so please add steps/detail if you got any advice for me. Thank you ;~;

    Posted in: Mod Packs
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