• 0

    posted a message on What Would Improve Redstone In Vanilla Minecraft?
    I think that a turntable, somewhat similar in design to what is in Better Than Wolves, that simply rotates the above two blocks and all things attached to them would be one of the best things to add (along with the Allocator). Attaching torches to the side or repeaters on top would add a whole world of possibilities (no exaggeration ;))This would condense T-Flip-Flops, create a counter, etc. I'm quite confident that this forum could come up with better ideas than mine.

    Also, I've always thought fishing should receive an upgrade, such as a Redstone-powered fisher: when it receives power it casts, when power is lost it reels in. In conjunction with the Allocator, automatic fishing would be awesome.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Zee or Zed?
    I say zeed. I'm Briterican.
    Posted in: General Off Topic
  • 0

    posted a message on [REQ] Compact 3x3 Lamp Display: X, O, and Blank

    I gotcha covered.

    Thank you very much. This is great! However, if you could show me what the other side of the mechanism looks like (the side with the "X input), then it would be much easier to build it myself. Thanks again! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [REQ] Compact 3x3 Lamp Display: X, O, and Blank
    I am making a tic-tac-toe game, and one of the final parts of the design has alluded me. I would like to create a 3x3 display of redstone lamps:
    When input A is exclusively powered, it should show an "X" pattern:
    When input B is exclusively powered, it should show and "O" pattern:
    This, in itself is not too difficult. However, I want to see how compact it can be made. I don't care how far it extends behind the frame, but, if possible, I would like one with little, or no, blocks above or to one side of the frame. I did manage to make one, but it is not at all compact:
    One solution I have thought of, but have been unable to adequately implement is having the corners, edges, and middle being powered exclusively in lines 1, 2, and 3, respectively:
    Line 1:

    Line 2:

    Line 3:
    Input A would power lines 1 and 3; input B would power lines 2 and 3.
    Another option is to always power every block, but control whether or not the power gets through to the lamps (solid vs. transparent blocks)
    Thank you in advance for any help you can give in fulfilling this request in the most compact way you can think of. :)
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Brewing System Refinement
    I have always felt that something was missing with the current brewing system, and you have solved it completely. This should, without a doubt, be added to the game. I commend you.
    Posted in: Suggestions
  • 0

    posted a message on Self Generating Combination Lock
    The combination changes every time you press a button? The combination that you started with is different from the combination you have while entering in the combination ? While this seems like it is very well done, the use of such an invention, I'm afraid is lost on me. I would say that this is many times more useful if there was some way for the owner of the lock to either manually change the code or have a set sequence of codes that the lock randomly goes through, then indicates which code it is.
    For example:
    Code 1: 1,2,3,4
    Code 2: 1,2,4,3
    Code 3: 1,3,2,4
    Code 4: 1,3,4,2
    etc.
    After five or so minutes, a different torch is illuminated on the machine, randomly chosen. If the fourth torch is illuminated, 1,3,4,2 is needed to unlock it. If the second torch is illuminated, 1,2,4,3 must be entered to open the door.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Make flicking a lever 4 times turn something on?
    You could connect the lever to a non-sticky piston. Then have a tower of two blocks of sand (at least) in front of the piston. Two blocks in front of the piston, make a whole at least two blocks deep and put a pressure plate there. This is your output.


    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Tic Tac Toe! (Another one? lol)
    Great job, this looks as though you put a lot of work into it. I'm working on Tic-Tac-Toe too right now, and this was a good inspiration.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Vertical (Tileable) T-Flip-Flop with Torch Indicator
    Quote from GrygrFlzr

    Yes it is possible
    Notice pistons A and B have different states. This is because the output is inverted by the torch.
    Hope that helped you.

    Thank you for that. It is almost exactly what I'm looking for! Diamonds to you:
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    If you can make one that is tileable and has no redstone visible above the button, that would be great!
    Thanks for the help!
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Vertical (Tileable) T-Flip-Flop with Torch Indicator
    Quote from NiNjA_Trufflez

    There is a design in the Ultimate Collection of Redstone Designs pinned on the board, found here http://www.minecraftforum.net/topic/892820-ultimate-collection-of-redstone-circuit-designs/

    The fifth T-Flip-Flop on there is what I've been using, but the only indicator is on the entire other side of the system. I'm looking for something that gives an indication of the output's state directly above the button as well as on the other side. Is that possible?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Vertical (Tileable) T-Flip-Flop with Torch Indicator
    I have been working on building several different machines that involve T-Flip-Flops lately that all would benefit greatly if they had an indicator above the buttons that are the inputs. If someone could make this for me and show me how to replicate it, then I would greatly appreciate it.

    Specifications:
    • Must be a T-Flip-Flop
    • Must be vertical and tileable
    • Must be button-activated
    • Must have an indicator (can be a torch, lamp, piston, or otherwise) directly above the button
    • Must have no more than one block space between the button and indicator
    • Must be as compact as possible
    Thank you in advance!
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on More advanced fishing
    I really like the idea of better fishing in Minecraft. One addition I think is necessary for maximum awesome is fishing pole enchantments that do things such as increase the probability of catching a fish, make rare,better fish more common, increase the durability of the pole, make fish caught have a probability of already being cooked, and making caught fish heal more hearts. Tell me what you think about this idea and what ideas you have for more (or less) enchantments.
    Posted in: Suggestions
  • 0

    posted a message on UNOFFICIAL Official BLUESTONE DUST discussion/support topic.
    This is the number one best suggestion that I have seen in this forum, I support this 100%! I am an avid user of redstone and this would make my life so much easier!
    P.S. I prefer the way of getting bluestone being redstone ore becomes redstone/bluestone ore and drops 2-3 of each upon being broken.
    Posted in: Suggestions
  • 0

    posted a message on Stacking Slabs of Different Types
    Quote from narutoall76

    Is possible,but then it would make more block files...
    Another for each different mix up.


    Is it possible to do this simply by making a damage value for each slab that corresponds to what is on top?
    For example, a regular sandstone slab would have no damage value, but placing a stone slab on top makes a sandstone slab with a damage value of one, wood would make two, cobblestone would make three, etc.
    Posted in: Suggestions
  • 2

    posted a message on Stacking Slabs of Different Types
    I propose that the option to place different slabs on top of each other is given, instead of simply placing the slab in the block space above the existing slab.

    Pictures:
    When you have a slab made out of material A:


    And you place another slab made out of material A on top, you get this:


    However, if you place a slab made out of material B on top, you get this:


    I think that instead of this, the bottom half of the block's texture should be that of material A, and the top half as B.

    Edit: I apologize for the images not working :wink.gif:
    Posted in: Suggestions
  • To post a comment, please .