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posted a message on Most Compact Binary Decoder In Minecraft
Another great video! Nice job! I will subscribe, because I can see you being quite successful as time goes on if you keep this type of thing up. A tutorial would be quite beneficial, though.
Posted in: Redstone Discussion and Mechanisms
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posted a message on Minecraft Red-Stone Wiring, Help?
Quote from King_Geoffrey

...................................................... ............................................ ............................................. ............................................ uhhhh i dont know any more...but... THANK YOU, YOU ARE AMAZING IN MY OPINION... NOT SHURE ABOUT ANYONE ELSE BUT STILL THANK YOU... I didnt know what to do but still this is very helpful...
Oh also, is there a way to do that even with levers?

PS. THANK YOU
(PS) PS. THANK YOU
To do it with levers, use a pulse limiter (monostable circuit). If you don't know what that is, the Ultimate Collection of Redstone Circuit Designs should suit you quite well.
Posted in: Redstone Discussion and Mechanisms
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posted a message on Combination Lock - Most Compact
Quote from Blakepotato

If the combination is hard wired then there is no need for pistons. Although it does make for a small build though Good job

I'm not sure what you mean when you say there is no need for pistons...
It seems like pistons are essential to the design, and that the design wouldn't function without them unless its entire concept is completely redone.
Posted in: Redstone Creations
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posted a message on Combination Lock - Most Compact
Through use of the Repeater Locks from the new update, I have made the most compact combination lock that I have seen, not by a small amount. Depending on the combination, its entirety is between (2d+1)*4*4 and (2d+1)*8*4 (more on why the depth varies in the "Setting the Combination" section), where b is the number of digits in the combination. The instructions to build it is below. Thanks to SquirtDude for creating a video!

Individual Modules:
This is almost all you will need for each digit in the combination. For every digit you have, there will be one of these in a line. When tiling, the Redstone Wires on the different modules should connect. The block at the top of the image is a Sticky Piston. The Blue Wool Block is the input.The top torch and Note Block are not necessary for the design's function, but are there for convenience.
For the first digit in the combination, you will need to make a small adjustment to the above design. Simply place a Redstone Repeater pointing away from the redstone line and under the block that holds the 3-tick Repeater and a Redstone Wire connected to the Repeater.

Assembly:
This is what the modules should look like when combined into a four-digit array. The output of the Combination Lock is the output of the final Repeater in its locked setting.

Layered Tutorial:
Below are the layers of a 7-digit combination lock.
First Layer: This layer has a line of 14 blocks, with Torches on every other block, which power Repeaters that lock more Repeaters. The Redstone Lamp is the output.

Second Layer: This layer consists only of building blocks, which are arranged in a two-by-seven rectangle with one block of air between two adjacent blocks, and redstone that is placed on top of the building blocks placed in layer 1.

Third Layer: In order to show the Button inputs, this layer image is upside-down with resect to the above two. In this layer, there are seven rows, with one block of air in between, of Buttons, building blocks, Repeaters, building blocks, and Pistons. The Repeaters are on their third delay setting.

Setting the Combination:
You may have noticed that the instructions above only detail how to set the combination to (1-2-3-4); however, numerous other combinations are possible. To set a different combination, such as (1-4-2-3), simply wire your button number to the order in which it appears. For the example (1-4-2-3), Button #1 would be wired to Module #1, Button #4 would be wired to Module #2, Button #2 would be wired to Module #3, and Button #3 would be wired to Module 4.
This process can work where one button appears multiple times in a combination: simply wire it to both applicable modules. This process can take anywhere from zero to four blocks, hence the depth variation.

Comments? Questions? Criticisms? I'm all ears eyes!
Posted in: Redstone Creations
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posted a message on Tileable BUD + Smart Furnaces
Quote from callumkhang

But you see this is tileable and it resets itself automatically

The second design listed is tillable, and it resets at the push of a button. I thought the purpose of a smart furnace was that the light stayed on even after the smelting has been completed. Otherwise, how would you distinguish between a furnace that hasn't smelted and one that has already smelted? Also, can you not simply look at the texture of the furnace? I did read the other replies here, so I understand your logic, but it still appears more advantageous to have a manual reset. Regardless, it is a smart furnace, and it is more compact.
Posted in: Redstone Discussion and Mechanisms
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posted a message on New 3x3 Pulse Limiter
I know how you did it. You used repeater locks, didn't you.
[Repeater (1-tick)] [Repeater (1-tick)] [Redstone Dust]
[Repeater (1-tick)] [Space] [Redstone Dust]
[Input] [Redstone Dust] [Redstone Dust]

The two repeaters on the left face upward. The other repeater faces left.
Posted in: Redstone Creations
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posted a message on Tileable BUD + Smart Furnaces
I think that some of you might benefit from looking at a thread I started that features some designs of mine. One in particular is, unless I am mistaken, the most compact.
Posted in: Redstone Discussion and Mechanisms
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posted a message on [REQ] Somewhat Unique Glass Door
Quote from m3Zz

But a hipster door doesn't change blocks as the op wants
Not that this is extremely necessary ^^
Btw, you can find a hipster door that is modular at cubehamster's channel His world is up on mediafire.

EDIT:
Suddenly got an idea of how to get this working (thanks to JL2579 )
Onto the drawing board!

Came up with something like this:
It's not flush with the ground but you can use it to block a 1x2 entrance:
X
X

The circuit(half of it) in "not so flush" state:

The circuit extended:

The circuit implemented in a door:
Open:

And closed:

I know it's not exactly what the op wants, but no better idea came to my mind until now

Wow! That's awesome. Thanks a ton for the neat design and for the advice on where to find the Hipster Door. Diamonds to you:
Posted in: Redstone Discussion and Mechanisms
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posted a message on [REQ] Somewhat Unique Glass Door
Quote from FlippinSensation

Search up horizontal black swapper.
I don't think that a horizontal block swapper will do what I want here. I am not so bad at Redstone, I think, that I can't make a horizontal block swapper. If a horizontal black swapper is what I really need, though, can you please explain what that is?
Posted in: Redstone Discussion and Mechanisms
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posted a message on [1.3.2][2x3]Compact Sliding Door
I hate to tell you this, but you're about a year late...
Good job, none-the-less!
Posted in: Redstone Discussion and Mechanisms
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posted a message on [REQ] Somewhat Unique Glass Door
I have a door that I would like to implement into a world of mine, but I can't seem to make it function in the way I would like it to function. In the closed state, I would like there to be a floor of a building block (for example, Sandstone) that is 1*2 located below a 1*2 area of Glass Panes. As for the open state, I would like the floor of Sandstone to remain, but the Glass Panes to no longer block the way of the player. What makes this significantly more challenging is that I would like it to all be below the surface of the ground, which is the layer that the Sandstone occupies, and that I would prefer to not see any Sticky Pistons below the Glass Panes (except when the mechanism is in the process of opening or closing). Images for both the desired closed and desired open states are below. If multiple designs arise and one has to be sacrificed for the other, I would prefer a design to be compact rather than fast .I appreciate any help I can acquire on this topic, and I thank you in advance.

Closed:

Open:

Posted in: Redstone Discussion and Mechanisms
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posted a message on The Practical Redstone Test
Quote from Chezter

this topic could be realy usefull, but we need more diferent machines, i also see no point in the piston transport, its far too expensive and rails go alot faster, the same with the elevator, there are a lot fast ways that don't use redstone to make elevators
There is something faster than a piston elevator? What is it?
Posted in: Redstone Discussion and Mechanisms
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posted a message on Locks
Quote from GamingDonut

I dont undertand

Sorry, that's shorthand Java. The ^^ is XOR and the && is AND. Basically, if you're using levers, you would take the two input levers and XOR them together, then take the output of that and AND it with the lock. That way, so long as the lock is off, every time you flip an input lever, the door will change states, and it will turn off when the lock turns on. You should negate the output, also. If you want to use buttons, then OR them, then put that output into a T-Flip Flop, then take the output of that and AND it with the output of the lock.The output of this, again negated, will go to the door.
Posted in: Redstone Discussion and Mechanisms
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posted a message on Locks
If the two inputs are B and C and the lock is A, then try:
(B ^^ C) && A
Posted in: Redstone Discussion and Mechanisms
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posted a message on Exceptionally Compact Smart Furnace
Quote from seiterarch

Great design. If you want you can replace the building blocks beneath the redstone wire with lamps for extra visibility and it won't change the functionality.
I like that idea! Thanks.
Posted in: Redstone Creations