• 0

    posted a message on Pig Boss mini-boss [Minecraft 1.16 Datapack]
    Update 1.2:

    New features:

    + new, more music-video-accurate model
    + new ability : "flail swirl"
    + corrected the name of the weapon (now "flail" instead of "mace")

    Performance enchancements:

    + optimized some commands

    Bugfixes:

    + Pig Boss can no longer enter the nether portal
    Posted in: Maps
  • 0

    posted a message on Pig Boss mini-boss [Minecraft 1.16 Datapack]
    Update 1.1:

    Performance enchancements:

    + optimized commands
    + Pig Bosses now despawn naturally

    Bugfixes:

    + Pig Boss' body no longer disappears
    Posted in: Maps
  • 0

    posted a message on Pig Boss mini-boss [Minecraft 1.16 Datapack]

    Showcase by CaptainSparkez (version 1.1):


    Newest showcase (by me, version 1.2)


    Introducing "Pig Boss" from "Take Back the Night" music video as a mini-boss that spawns in the Nether.


    This hulking monster is very durable, has a slow base movement speed and is very resistant to projectiles.

    He has three abilites:

    • Flail Swirl (spins his flail around, breaking blocks and damaging enemies)
    • Flail Smash (hurls his flail into the nearest enemy)
    • Rage (gets extra speed, strength and resistance for a short time)

    5% of Zombified Piglins spawn as a Pig Boss instead, but this rate can be modified


    Download:

    Datapack link

    Resource pack link


    How to adjust spawn rate:


    1. unzip the datapack

    2. navigate to : data/spartakus_psp/functions/pig_boss

    3. open "initialize.mcfunction"

    4. edit the last number in line 7

    5. Compress the pack to .zip (make sure that after opening the compressed file it looks the same way as it was downloaded)


    Credits:


    Design:

    Spartakus_PSP (me)

    Code:

    Spartakus_PSP (me)

    Models:

    Spartakus_PSP (me)

    Textures:

    Original textures by joesper (pixelpapercraft.com) They have been modified by Spartakus_PSP (me) to adapt them into Minecraft

    Posted in: Maps
  • 0

    posted a message on changing biomes

    Unless you find a program that lets you paint physical landscape of biomes, you need to build the biomes yourself or using stuff like mcedit or https://www.worldpainter.net/

    Posted in: Maps
  • 0

    posted a message on Jet Strike (Minecraft 1.15.2)

    Patch: 1.0.1


    Fixed the following issues:

    - now you will get back your HandCannon after dropping it (rarely used to disappear)
    - technical numbers no longer display on sidebar and list (occured before first game)
    Posted in: Maps
  • 0

    posted a message on Jet Strike (Minecraft 1.15.2)


    I am happy to share my project : "Jet Strike" : a multiplayer shooter.


    Launch trailer:



    Reveal video:



    What is this all about?


    Jet Strike is an asymmetric, fast paced multiplayer action game.

    Two teams fight in a customizable, randomly generated city.


    The Strike Jets need to locate and destroy all objectives hidden inside the city's structures.

    The Anti Air Force has to defend those objectives until the attackers run out of reinforcements

    (more about victory conditions later on)

    Players of both teams have three different classes to choose, each with their own playstyle.


    Playable characters


    Strike Jets:


    The Standard Jet :


    An all-around Strike Jet. Recieves a lot of regular Bombs to drop upon the enemy!

    Ability : Boost : Recieve a firework to gain a speed boost. Refreshes over time.



    The Diving Bomb Jet :


    A heavy Strike Jet. Recieves a of very powerfull Diving Bomb : More powerful bomb which fall down vertically to the ground.

    Ability : Boost : Recieve a firework to gain a speed boost. Refreshes over time.



    The Thunder Jet :


    The specialist in air to ground combat. Recieves a small number of regular Bombs. Can shoot anti-personell bullet burst.

    Ability : Bullet Burst : Shoot a burst of air-ground bullets. Each bullet deals a moderate amount of AoE damage, so make sure all hit their target! Refreshes over time.

    Ability : Boost : Recieve a firework to gain a speed boost. Refreshes over time.



    Anti Air Force:


    The Standard Cannon :


    A jack of all trades, good at shooting down the Jets at any range.

    Ability : Charged AA Shot : Fire a fast and deadly shot. Costs all bullets to use.



    The Close Range Cannon :


    Unmatched at medium to short distances. His HandCannon has the fastest rate of fire among the defenders.

    Ability : Shotgun AA Shot : Shoot a spray of bullets. Deadly at close range! Costs a lot of bullets.



    The Defuser Cannon :


    Good enough at shooting down enemies. Focuses on supporting the defending team.

    Ability : Defuser : Throws a defusing device. The device neutralizes bombs and bullets that come within its effective radius. Disappears after 8 defuses, or after being active for 10 seconds. This ability has a time cooldown.



    Respawning


    Strike Jets have a 15 second respawn timer.

    Anti Air Force soldiers have no respawn cooldown, however they will be put back in action after 15 seconds. Strike Jets should go for kills only when necessary: They have a different goal to complete!


    Booster Towers


    These are special buildings that double the recharge rate of ammo for all AAF soldiers standing on the top floor


    Glass Tower:


    All AAF soldiers standing on the red glass get their ammo recharge rates doubled.



    Reinforced Tower:


    All AAF soldiers standing on the black glazed terracota get their ammo recharge rates doubled.



    Objective blocks


    Random buildings contain objective blocks. Destruction of an objective is indicated by a text message and a sound effect.


    Example of an objective inside a building:


    A modern house with an objective block (gold block)



    Example of a building without any objectives inside:


    A different modern house without any objective blocks (iron block instead of the gold block)



    Victory conditions


    As mentioned at the beginning, each team has a different victory condition, let's talk about them in detail:


    The primary win condition


    Anti Air Force:

    Their primary goal is to shoot down the Strike Jets until they run out of reinforcements.


    Strike Jets:

    Their primary goal is to destroy all objective blocks scattered around the city


    The secondary win condition : Deathmatch


    If Deathmatch is enabled (see: Game Rules), the game does not end when a team fulfills their primary win condition.


    The game turns into a Deathmatch instead:

    Players from the "losing" team can no longer respawn.
    The "winning" team has to eliminate all enemies to secure their victory.
    If the "losing" team manages to complete their primary objective, they will prevent the "winning" team from respawing as well!

    Now both teams have to fully eliminate the other to win!


    Autobalancing


    There is an optional "Lives Balancing" setting which will balance the game if teams have a different number of players.

    Balancing consists of altering the number of Jet Reinforcements. It assumes that all players have simmilar experience with the game.

    If you feel like the built-in autobalancing doesn't work for you, you can disable "Lives Balancing" and alter the "Jet Lives".


    Gameplay customization


    There is a lot of customization avaliable. Want more objectives to be generated? Don't like some buildings? Maybye you do not want to play through the Deathmatch phase? All that and more to be explained right now!


    Game Rules


    In the game settings menu, you can:

    adjust the amount of objective blocks that are created
    change the amount of reinforcements the Strike Jets start with (Jet Lives)
    toggle Lives balancing - modify the total Jet Reinforcements if one team has more players
    toggle the Deathmatch
    toggle drawing of roads (cosmetic setting)


    Building Generation


    You can decide which buildings and in what numbers will be generated.

    Don't like a bulding? Set its number to 0.

    Really like a particular structure? You can increase its number!


    Presets


    Don't feel like messing around with the settings? Feel free to use one of the pre-made presets!



    Music


    All music and sounds are either royality-free or from minecraft itself

    audio credits (these are also in the main lobby):


    Credits for all audio that is not from minecraft, for "Jet Strike" by Spartakus_PSP


    Music from https://filmmusic.io
    "Hitman" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts


    Music from https://filmmusic.io
    "Volatile Reaction" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts


    siren.wav
    https://freesound.org/people/IFartInUrGeneralDirection/sounds/46092/
    License: https://creativecommons.org/licenses/by/3.0/


    Music from https://filmmusic.io
    "The Builder" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)


    Music from https://filmmusic.io
    "Running Fanfare" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)


    Music from https://filmmusic.io
    "Danse Macabre - Sad Part" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)


    "Local Forecast - Elevator" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    http://creativecommons.org/licenses/by/4.0/
    Modified: Cut out some parts


    Music from https://filmmusic.io
    "Tech Live" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts,Fade in and fade out


    Music from https://filmmusic.io
    "Mischief Maker" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts


    Autumn Day by Kevin MacLeod
    Link: https://incompetech.filmmusic.io/song/3394-autumn-day/
    License: http://creativecommons.org/licenses/by/4.0/


    Voice Over Under by Kevin MacLeod
    Link: https://incompetech.filmmusic.io/song/4594-voice-over-under/
    License: http://creativecommons.org/licenses/by/4.0/
    Modified: Fade in and fade out


    "Airport Lounge" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    http://creativecommons.org/licenses/by/4.0/
    Modified: Cut out some parts, fade in and fade out


    Lobby & tutorials:


    You can learn more details about the game rules and classes in the Lobby. Explore it!

    Most signs can be right-clicked to provide more details.


    Character statues:


    Right-click on the signs under the characters to learn more about them. Open your chatbox and hover over the text to learn even more!


    Character statues & Wall of Fame


    Right-click on the signs under the characters to learn more about them. Open your chatbox and hover over the text to learn even more!


    Check out the Wall of Fame! Can't be thankful enough for their help!


    Settings and team selection:


    Step on the respective coloured floor to select your team, spectate or edit the settings.

    See those signs on the walls? You can toggle "Fancy Graphics" here!


    More screenshots:


    Start of a match. Jet's perspective


    A Standard Jet flying around


    A Diving Bomb Jet just managed to destroy an objective


    Thunder Jet flying under an Obsidian Tent


    A first person perspective of a Standard Cannon charging their HandCannon


    A Short Range Cannon standing on a Reinforced Tower


    A Defuser Cannon within their Defuser Device's protection range. Because the player has selected their Tactical Map, golden "particle beams" appear to show the objectives


    A Short Range Cannon holding a Tactical Map. This player has disabled "Fancy Graphics" in the Lobby so they don't see some particle heavy effects, such as the golden "particle beams"


    Special thanks


    Special thanks to all these amazing people! I cannot thank them enough for their help!


    • hernyj - playtesting and some building
    • Oracleracer - playtesting and some building
    • Szczytu - playtesting
    • OxyTeaser - playtesting
    • Szczytek - playtesting
    • kacperold - playtesting

    Downloads


    The map [ world download ]

    Resource Pack [ essential to play the game ]

    server extras - quickstart files [ server.properties (with automatic resurce pack) and startserver with 2-4 GB RAM ]

    You need to download the minecraft server files from www.minecraft.net


    End notes


    Average match length is about 5 minutes, but it will depend on the skill of all players.

    Feedback and suggestions are very appreciated!

    Found a bug? Please report it in this thread.


    Change log:


    1.0.1

    • now you will always get back your HandCannon after dropping it (rarely used to disappear)
    • technical numbers no longer display on sidebar and list (occured in lobby before first game)
    Posted in: Maps
  • 0

    posted a message on Jet Strike - Action Shooter "mini"game

    I am proud to announce my first almost-complete project: "Jet Strike" : a multiplayer shooter.



    What is this all about?


    Jet Strike is an asymmetric, action-packed multiplayer action game.

    Two teams fight in a customizable, randomly generated city.


    The Strike Jets need to locate and destroy all objectives hidden inside the city's structures.

    The Anti Air Force has to defend those objectives until the attackers run out of reinforcements

    (more about victory conditions later on)

    Players of both teams have three different classes to choose from, each with their own playstyle.


    Playable characters


    Strike Jets:


    The Standard Jet :


    An all-around Strike Jet. Recieves a lot of regular Bombs to drop upon the enemy!

    Ability : Boost : Recieve a firework to gain a speed boost. Refreshes over time.



    The Diving Bomb Jet :


    A heavy Strike Jet. Recieves a small number of very powerfull Dive Bombs : More powerful bombs which fall down vertically to the ground.

    Ability : Boost : Recieve a firework to gain a speed boost. Refreshes over time.



    The Thunder Jet :


    The specialist in air to ground combat. Recieves a small number of regular Bombs. Can shoot anti-personell bullet burst.

    Ability : Bullet Burst : Shoot a burst of air-ground bullets. Each bullet deals a moderate amount of AoE damage, so make sure all hit their target! Refreshes over time.

    Ability : Boost : Recieve a firework to gain a speed boost. Refreshes over time.



    Anti Air Force:


    The Standard Cannon :


    A jack of all trades, good at shooting down the Jets at any range.

    Ability : Charged AA Shot : Fire a fast and deadly shot. Costs all bullets to use.


    The Close Range Cannon :


    Unmatched at medium to short distances. His HandCannon has the fastest rate of fire among the defenders.

    Ability : Shotgun AA Shot : Shoot a spray of bullets. Deadly at close range! Costs a lot of bullets.



    The Defuser Cannon :


    Good enough at shooting down enemies. Focuses on supporting the defending team.

    Ability : Defuser : Throws a defusing device. The device neutralizes bombs and bullets that come within its effective radius. Disappears after 8 defuses, or after being active for 10 seconds. This has a time cooldown.



    Respawning


    Strike Jets have a 15 second respawn timer.

    Anti Air Force soldiers have no respawn cooldown, however they will be put back into the action after 15 seconds. Strike Jets should go for kills only when necessary: They have a different goal to complete!


    Booster Towers


    These are special buildings that double the recharge rate of ammo for all AAF soldiers standing on the top floor


    Glass Tower:


    All AAF soldiers standing on the red glass get their ammo recharge rates doubled.


    Reinforced Tower:


    All AAF soldiers standing on the black glazed terracota get their ammo recharge rates doubled.


    Objective blocks


    Random buildings contain objective blocks. Destruction of an objective is indicated by a text message and a sound effect.


    Example of an objective inside a building:


    A modern house with an objective block (gold block)

    Example of a building without any objectives inside:


    A different modern house without any objective blocks (iron block instead of the gold block)


    Victory conditions


    As mentioned at the beginning, each team has a different victory condition, let's talk about them in detail:


    The primary win condition


    Anti Air Force

    Their primary goal is to shoot down the Strike Jets until they run out of reinforcements.

    Strike Jets

    Their primary goal is to destroy all objective blocks scattered around the city

    The secondary win condition : Deathmatch


    If Deathmatch is enabled (see: Game Rules), the game does not end when a team completes their primary goal.


    The game turns into a Deathmatch instead:

    • Players from the "losing" team can no longer respawn.
    • The "winning" team has to eliminate all enemies to secure their victory.

    If the "losing" team manages to complete their primary objective, they will prevent the "winning" team from respawing as well!

    Now both teams have to fully eliminate the other to win!


    Gameplay customization


    There is a lot of customization avaliable. Want more objectives to be generated? Don't like some buildings? Maybye you do not want to play through the Deathmatch phase? All that and more to be explained right now!


    Game Rules


    In the game settings menu, you can:

    • adjust the amount of objective blocks that are created
    • change the amount of reinforcements the Strike Jets start with
    • toggle Lives balancing (a system that adjusts Jet Reinforcements if there are a different number of players in each team)
    • toggle the Deathmatch
    • toggle drawing of roads (cosmetic setting, will probably be moved elsewhere before the release)


    Building Generation


    You can decide which buildings and in what numbers will be generated.

    Don't like a bulding? Set its number to 0.

    Really like a particular structure? You can increase its number!



    Presets


    Don't feel like messing around with the settings? Feel free to use one of the pre-made presets!


    User-generated presets are planned as well, I am not sure if I will manage to implement them before the first release.


    Music


    All music and sounds are either royality-free or from minecraft itself

    audio credits (these are also in the main lobby):


    Music from https://filmmusic.io
    "Hitman" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts


    Music from https://filmmusic.io
    "Volatile Reaction" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts


    siren.wav
    https://freesound.org/people/IFartInUrGeneralDirection/sounds/46092/

    License: https://creativecommons.org/licenses/by/3.0/


    Music from https://filmmusic.io
    "The Builder" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)


    Music from https://filmmusic.io
    "Running Fanfare" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)


    Music from https://filmmusic.io
    "Danse Macabre - Sad Part" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)


    "Local Forecast - Elevator" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    http://creativecommons.org/licenses/by/4.0/
    Modified: Cut out some parts


    Music from https://filmmusic.io
    "Tech Live" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts


    Music from https://filmmusic.io
    "Mischief Maker" by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)
    Modified: Cut out some parts


    Some screenshots


    The beginning of a game, Jet's point of view.



    A Standard Jet flying around.



    A Diving Bomb Jet has just destroyed an objective.



    A Thunder Jet flying under an Obsidian Tent



    A Standard Cannon's first person perspective.



    A Short Range Cannon's first person view.



    A Defuser Cannon within his Defuser Device's protection radius. The gold "beams" of particles show the locations of the remaining objectives to AAF soldiers holding a Tactical Map



    A first person view while holding a Tactical Map. This player has chosen to not see all fancy partices (option avaliable before staring the game)



    Main lobby:





    Lobby & tutorials


    Explore the lobby to learn more about all playable classes, toggle "Fancy Graphics" , see audio credits and the wall of fame.

    You can learn more about the buildings and game rules in the settings menu (stand on "Modify game settings" to get there)


    To Do


    For release:

    • minor bugfixes
    • create some "class spotlight" videos
    • probably a launch trailer

    After release:

    • Custom Presets (save your favourite settings) (maybye will be ready for release)
    • Anti Air Force Bots & singleplayer mode : (not sure if Bots will be performace-wise possible, if they are, then expect a singleplayer mode in the future)

    Release Date:


    19.02.2020


    The game is almost complete, so I guess I can manage to polish up what's left to?

    Posted in: WIP Maps
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