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    posted a message on Departure
    Quote from Darthrafael»

    Against an unknown amount of better judgement, Beth starts worrying at the rip in the tape with his fingernails.

    Posted in: Forum Games
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    posted a message on Departure
    Quote from Darthrafael»

    Beth gives the bears a disgruntled look. His face scrunching up a bit, he pulls open another box, one that doesn't have anything stacked on it.
    Posted in: Forum Games
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    posted a message on Departure
    Quote from Darthrafael»


    Beth stops rummaging through a cardboard box, he no longer remembers what she was searching for, nor where he is. All he can tell is that he's in some sort of storeroom, and a messy one at that. It's littered with boxes stacked on eachother, and there is only one door leading out of the room.


    Beth blinks, eyes darting over the room. He tugs his hands free, idly kicking over the box he'd been searching as he distantly contemplates the door.
    Posted in: Forum Games
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    posted a message on Departure

    Character Name: Beth

    Character Pronoun: He

    Character Appearance: Short and stout. His black hair is buzzed short at the sides, and the rest is woven into a thin braid that almost reaches his waist. He has swirling, multicolored lines tattooed on his limbs and neck. He wears a dark violet T-shirt and cargo pants. His ears are riddled with a few piercings. He has dark, twinkling eyes and a particularly smug way of breathing.

    Extra Info: He is mute, for reasons unknown. His pockets are full of random objects, like rubber balls and bits of string. The most useful of these are a notepad, a few pencils, and some bits of glass that could potentially be used as cutting edges. He fears heights and unstable surfaces.

    Posted in: Forum Games
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    posted a message on Freezer

    Honestly, there just isn't a need for this.


    What is there to unsmelt that you can't just... not smelt in the first place? Also, freezers don't work that way, and there isn't really a good reason for them to break the laws of continuity (like, say, smelting metal back into ore) in this fashion.

    Posted in: Suggestions
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    posted a message on Waves and Tsunamis
    Quote from ektod»

    come on! the tsunamis are great! i support, it will be good if it destroys a bit randomly the soils, and everything that water would wash away, it will force the players to build dams or reservoirs, and have a nice and intereresting phenomenon, also its not necessay to completely change the water mechanics, for example w = water ________wwww________ → ________________wwww a


    How is that either good or fun? Why would it be entertaining to make a disaster devastate your animals, your land, and yourself if you don't build a giant ugly structure to stop it? It would be like if you made it so sometimes the Wither spawns randomly at night: a hurtful, frustrating, frightening disaster to players that are unprepared, or uninformed.

    It would be highly discouraging to new players if their stuff was destroyed by a seemingly-unstoppable disaster that they had no idea about.

    Also, making it a moving structure out of water blocks would probably be both ugly and buggy.

    The original suggestion's tsunamis are pretty bad, but this idea is a disaster. Literally.
    Posted in: Suggestions
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    posted a message on Emblems

    Would it not be better to just make this an application of the Nether Star, rather than a whole new item? Adding a weird drop just for this strikes me as unnecessary. Why have two weirdly specific drops when you can have one that's slightly more multipurpose?


    And making it so there's only one in the world makes it less balanced, not more. If there's just one person with the wither sword, that's not terribly fair, is it?


    A better way to balance it would be to make the effects come at some cost to the tool, like reducing its durability or erasing its enchantments or nullifying the other effects of potion arrows it fires.


    This is still pretty cool; I just don't personally agree with making it a separate item, and I think it needs more balancing.

    Posted in: Suggestions
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    posted a message on Waves and Tsunamis

    I don't support this suggestion, for several reasons.


    One: This doesn't sound like a fun mechanic. The waves are okay, if you could program the game to recognize which bodies of water are wave-worthy and which are not, or if it were just an atmospheric noise on beaches. But the tsunamis? Regardless of whether or not it destroys terrain, a random, unstoppable, dangerous wave is not my idea of a good time.


    Two: This doesn't seem like it would fit with Minecraft's water mechanics. What distinguishes one block of water from any other? Would peoples' wells make mini-tsunamis? Would the waves cause the water to actually move across blocks, and how would that work? If it got complicated enough, the physics of Minecraft's water would need to be reworked entirely.


    I may offer my support to waves, if you go into a bit more detail about how they work. But I will never support adding natural disasters to Minecraft.

    Posted in: Suggestions
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    posted a message on Dehydration, Medical Supplies, Sickness, and more.

    Ideas like these make cool mods, but poor vanilla mechanics, because, as has been said, they're inconvenient. One bar to micromanage is okay, and the hunger bar does have a purpose, and food items are ubiquitous enough that keeping it topped up isn't much of a chore. Constantly finding plants to stamp down random debuffs or hunting for glass to store water aren't everyone's cup of tea, and would, in fact, be invasive and annoying, forcing the player to potentially carry unstackable items or craft elaborate recipes just so they don't die in a cave somewhere because they didn't eat enough.


    Some people would enjoy this challenge, but others would find it to detract from the simpler aspects of the game. Making it a gamemode is avoiding the issue; it wouldn't fit with the others.


    Perhaps, if you added a little more detail, you could post this in the Mod Suggestions forum? It wouldn't fit much with the original game, but I would definitely install it as a mod.

    Posted in: Suggestions
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    posted a message on The End Update - something that everyone wants

    Aside from being rather vague and poorly thought out, I have two additional concerns:


    a ) The end has already had one major overhaul. Another is not needed at this point in time.


    b ) Rubies are red and would clash with the other colors of the end, like the purple, which would make them look tacky and even less fitting than they already are.

    Posted in: Suggestions
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    posted a message on Abandoned

    Gwendolyn stares at the mansion, her eyes glinting balefully in the dull light of the night sky. She can feel it, shining on her like a sun, bathing her in invisible light that crawls beneath her skin and claws at the insides of her veins. Her gloves are forgotten, draped on a nearby branch. Her hands itch.


    I should run, she thinks, absently. A trickle of blood tickles her lip as another wave of energy washes over the building. The pigeon sits in the crook of her arm, staring glassily at nothing at all.


    She smiles, reveling in the silent stillness of a bird caught in the cat's teeth. It is a silence born of a place beyond fear.

    Posted in: Forum Roleplaying
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    posted a message on Abandoned
    Quote from NightsRemnant»

    Outside. The three figures continue watching the Mansion. The rapid, sharp sound they emanate is increasing in volume and speed. The ground begins to vibrate softly, not so much that anyone inside the mansion


    Vernon wakes from his sleep, mouth gaping, a scream locked in his throat. He takes a few moments to catch his breath, then resting easy he checks on Ki. She seems undisturbed, still asleep upon the pillow of his arm. After a few minutes of looking back at his childhood, memories reminiscent of the dream he just had, he too drifts back to sleep.


    Ace's eyes twitch open, and they turn to stare at Vernon from where they were leaning against the wall. Apparently deciding that there is no danger, they shut their eyes.
    Posted in: Forum Roleplaying
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    posted a message on Abandoned
    Quote from NightsRemnant»

    Vernon considers the prospect of sealing the entrance to the tunnel, allowing them some safety while resting for a while. They may not have been able to see what was taking place on the surface, but they had been travelling through the tunnels for some time, and no doubt night had come close to falling. Nevertheless, Vernon wasn’t tired and, more than anything, wanted to keep moving.


    He chuckles soft in response to Ace. “They’re all after my heart.” He mutters to himself. He gives Ace a nod from the distance, a raise of one brow. He had no problem with that…. Still, he holds up one hand, suggesting Ace refrain from doing so for the time being.


    He raises his voice, just enough for all to hear. “Who wants to rest a while? I'm good to keep moving if you are.”



    Sunset wouldn't mind to take a rest, although she says she would rather keep moving to see what else is around. She's not tired at all.


    Quote from Darthrafael»

    Ki looks at Vernon and opens her mouth to talk, but instead only lets out a big yawn, making it quite obvious what she was intending to say.

    "I say we rest," Ace says. "This may be the safest place we will find tonight. Best to sleep while we can."
    Posted in: Forum Roleplaying
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    posted a message on Abandoned
    Quote from Darthrafael»

    According to Ace's magic, the pile of rubble is quite large and widespread, as if a building completely collapsed there.


    Ace shakes their head. "It would be more efficient to simply knock the wall down," they call to Vernon.
    Posted in: Forum Roleplaying
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    posted a message on Abandoned
    Quote from NightsRemnant»


    "Anyone feel like praying?" Vernon asks in a less than candid manner.

    He studies the situation for a time, then turns his attention to Ace. "Correct me if I'm wrong, but removing the rubble from that exit wouldn't exactly be of any great effort for you." The remark, of course, is clearly more of a suggestion, and he then allows Ace to make their decision. He also suggests that Uyir and Jord search the crates, while he invites Sunset to join himself and Ki in searching the other accessible areas of the ruins.





    She smiles slightly, winking back and tosses her light ball from hand to hand, she assists Ki and him with their search of the tunnel. Sunset doesn't answer his question though. "Waise is a weird place...I've spent less than a day here actually." she remarks.

    Ace nods and turns to look contemplatively at the pile of rubble, strolling across the room to get closer to it. They gently lay a hand on a particularly large chunk, allowing their magic to resonate through the pile to determine exactly how much stone is blocking the exit.
    Posted in: Forum Roleplaying
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