This makes no sense, and, as people have already said, it would be incredibly irritating and discourage people from fishing at all. I mean, who wants to be on alert all the time for that random chance of getting blown to kingdom come? That's not fun, and the #1 concern of any game should be whether it's fun. If it has no reason to exist and would only detract from gameplay, it shouldn't be added. Simple as that. No support.
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Feb 19, 2018Posted in: Forum Roleplaying
The advancing wolves respond in a similar fashion to Gwen, sliding to a halt at the unlikely appearance of many… farm animals. When it is clear this very large domesticated herd are directing their charge at the wolves, the wolves release a whimper and retreat quickly. They scatter out of sight down the alleys of nearby building. As these farm animals do or… do not give chase, the dilapidated voice of a presence unseen is heard to yell out as if in frustrated torment. The yelling out is accompanied by the piercing shriek of a Raven high in the sky above. A moment later Gwen is seized roughly by one arm, supposedly grabbed by the hand of the unseen entity - who then proceeds to drag her fast across the ground and away from the cow which was… apparently speaking to her.
Gwen doesn't visibly react, though her shawl is knocked further askew by the rough treatment. She uses her free hand to lift it to her face.
Suddenly, with a motion one might use to snatch something from an unruly child, and an unreasonable amount of strength for it, she attempts to wrench her arm free, or perhaps free it from her glove.
The wolves grade their advancement. They lower their heads, ears pivoting forward, nostrils flared. They are cautiously aware of the trembling earth, yet their eyes remain fixed on Ace as they continue to close in. Their behavior now appears surreal in slowed motion while the voice behind Ace replies. This time, however, the voice seems to be speaking over itself, each word duplicated many times and trailing off like an echo.
“We are the Order. You are our witness. We will not suffer you to live. Lower your defense… do not make this difficult.”
As the final word echoes out, the air surrounding Ace comes alive with transparent imagery, revealing a recounting of Ace in the graveyard outside of town where they first laid witness to a member of the Order –
The recount lasts but a moment before the image disperses and the three wolves suddenly break their surreal motion, snarling wildly as they pounce at Ace in unison.
Ace flicks their wrist, scattering the crystals from their hand, which never hit the ground. Their tube-shaped barrier flashes into existence as the wolves strike, intersecting a few muzzles and paws and one corner of their own cloak, neatly shearing it off. The barrier starts to spin steadily as they toss off their hood with both hands.
"No," they say, curtly.
Feb 13, 2018Posted in: Suggestions
Yeah, no. Nothing about this suggestion is fun; it has the same "simultaneously horrifically destructive and hideously overpowered" problem as the last iteration of it did. If it doesn't improve gameplay, it shouldn't be in the game. No support.
Feb 3, 2018Posted in: Forum Roleplaying
Bark is scraped from the branch as the invisible entity quickly pursues Gwen. The wolves, for an instant, regard each other with blank expression before also giving chase. Gwen can no doubt hear the patter of paws begin to close in, their formation spanning out in an attempt to encircle her. The hasty sound of human-like footsteps are approaching more directly behind her.
Gwen exhales sharply, turns to run- and slips, her boots skidding from beneath her as she lands with a thud. For a few seconds, one foot continues to scrape against the ground, as though it had missed that she was no longer running. Her eyes flicker to the figure of the cow above her and she makes a weak little choking noise, dragging her shawl around so she can bury her face in it.
“Blood of the witnesses shall be purged.”
Ace hears the dilapidated voice come not from any of the wolves, rather from an entity standing close behind. Accompanying these words is a shot of hot breath and the stench of flesh decay.
The wolves now begin to close in on her position. They move steady, watchful, cautious.
Ace shuffles uneasily into a wider stance, digging a handful of something out of one of their pockets. "And who sent you?" they ask, the earth trembling ever so slightly beneath their feet.
Jan 26, 2018SparkytheHellcat posted a message on How about fixing the main issues of textures first?Posted in: Suggestions
I mean, if it bothers you that much, you can always just get a resource pack. Not that difficult.
Jan 8, 2018Posted in: Forum Roleplaying
The lips of the snarling wolf fold back over to hide its teeth, though its eyes remained narrowed. It now seems to be inquisitive, angling its head sideways to watch the feather drift from Gwen's sleeve. The other two wolves, still positioned on either side of her, remain quietly watchful, paying no mind to the feather. It is in this moment that Gwen becomes aware of another presence, made known only by a shot of warm breath against her cheek. The breath of the invisible entity carries with it the stench decayed flesh.
Gwen stiffens, her shoulders tensing and her fingers digging into the wood she sits on.
With a sharp crunch, her boots hit the ground. She darts between the wolves with the speed of a bird in flight, arms outstretched as though to catch the air. A high-pitched whistle leaks through her gritted teeth as she runs.
The lead wolf rises to all fours. It's tail sways to one side and back, not completing a full wag while it continues to snarl at Ace. The wolf on its left remains seated, unchanging. The wolf to Ace's left shuffles a foot closer, lowering its head, eyes rolled up at her as a low reverberating growl escapes its mouth. The shadow of a raven flickers over Ace, making itself known as it circles overhead. If Ace is thinking, this of itself would seem peculiar, for the morning sun is still low in the sky and could not be responsible for casting shadow from above.
Ace stares blankly at the wolves, letting their arms fall to their sides. Their eyes calmly slide from the wolves to the shadow and back again. "What are you here for?" they ask, flatly.
Jan 7, 2018Posted in: Suggestions
Well, if you've made mistakes, the obvious thing to do is fix them instead of attempting to avoid all responsibility. There's an "edit" button for a reason. And if you don't feel like fixing your thread, you can ask to get it locked. Best of luck.
Jan 4, 2018Posted in: Suggestions
We do need animals. A bunch of people I know that play minecraft love animals it's their favorite part of minecraft. That's not a good reason to add this to Minecraft. And if it "needs" this, why has it gotten so far without it? they love to have pets Of which there are plenty. and why would I need to decide what the animal's health is, Al, what it drops, or where it lives. Because that's your basic responsibility as the creator of this suggestion. That's literally the entire point of this forum: create suggestions, and no, this isn't a full suggestion. If they were going to get put in the game then Mojang can figure that stuff out. I am just giving a suggestion and they will figure out all those little details. Mojang doesn't read this forum. It is your responsibility to create and balance this suggestion; nobody else is going to do it.
Responses in bold. This suggestion is pointless and extremely underdeveloped. No support.
Dec 26, 2017Posted in: Suggestions
I just don't see why this is necessary. Like, I've literally never heard of anyone having this problem before. Nobody is holding a gun to your head and insisting you do anything in Minecraft; if you have some moral compulsion to not kill animals, it's not like anyone is going to make you. You don't have to complete achievements or kill the Ender Dragon. This is purely a personal problem. No support.
Dec 23, 2017Posted in: Forum Games
Beth can see a person walking around in front of the door below.
Unfortunately, the walls are too tough to be stabbed through. As she pulls one of the legs back to stop stabbing however, a hand reaches out through the wall and grabs it, and Hannah pulls some sort of creature into the room.
Human in appearance, the creature is partially transparent, resembling a woman, she has long streaming hair and wears a grey cloak over a green dress, and her eyes are red. The creature looks at both Hannah and Beth for a while, before letting out an ear-splitting shriek, deafening Hannah and Beth while being clearly audible for everyone else.
The creature's shriek startles Beth out of his stupor. Abruptly, he turns around and flees.
Dec 23, 2017SparkytheHellcat posted a message on Change the names of some block and items for a more thrilling experience!Posted in: Suggestions
This seems staggeringly pointless. Really, "thrilling" is entirely subjective, the names have absolutely no impact on gameplay, the replacements aren't really that good, and if you have a problem with the names you can always use a resource pack. No support.
Dec 22, 2017Posted in: Forum RoleplayingQuote from undefined »
Gwen shuffles uneasily, but doesn't move. Slowly, she lifts her legs over the branch, turning herself around in order to better watch the wolves. A silver-gray feather drifts from one of her sleeves.
The three black wolves scrutinize Aces every move, as if perhaps awaiting a treat. Once the hand of the person of yet undisclosed gender reaches into their cloak, the center wolf curls its lip to expose three sets of canine teeth. It's eyes now seem oddly enhanced, a narrowed glare that depicts more than animal intellect. It's new demeanor is noted by the wolf to its right and accordingly breaks off from the three, circling around and taking a standing position to Aces left. The lead wolf continues to snarl, its glare fixed upon Ace's eyes. The wolf to its left remains in its former state of scrutiny for Ace.
Ace freezes, standing statue-still, eyes carefully roving over the wolves. Finally, they withdraw their hand, letting their fingers drop to show that nothing is in it.
Dec 20, 2017Posted in: Forum Roleplaying
While Gwen stares through the void in direction of the mansion, she hears the heavy patter of paws behind her. Soon after the chorus howl of wolves is heard throughout the town. If she were to turn around, she would find three large, black wolves have gathered five meters from her position. The three wolves seat themselves in a row, staring at her with scarlet, scrutinizing eyes.
Gwen tenses, staring at the wolves with bloodshot eyes. With sharp, dainty motions, she tugs on her gloves, first one, then the other, her pigeon tumbling from her arms and taking to the air. It lands on a nearby rooftop.
Perhaps... if Ace is also present after freeing themselves from the rubble, they too would lay witness to three other wolves matching the same description. They would be seated nearby and staring at them intently.
Ace stares blankly at the wolves. Carefully, so as not to startle them, they reach into their cloak. Their dark eyes flicker to Jord and back.
Dec 16, 2017Posted in: Suggestions
The ideas are there, and I like them, but they need to be a bit more refined and specific. You should also re-format this suggestion to use paragraph breaks and sort your ideas by subject. It needs to be more refined, but the core idea is pretty decent. Maybe not the most fitting for VANILLA Minecraft, but hey, that's what mods are for and there's an entire section for suggesting those.
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